EU+US Combat vs Assassination and talents

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I did some (Not enough to conclude anything for sure) testing with assassination and subterfuge vs combat and nightstalker. I quickly realized that assass with subterfuge = double ambush which was used quite often in the 70 bracket. The damage from double ambush puts almost any class down to 50%, while energy regen still seemed faster then combat. Assassination also gets two passive abilities for all that didnt already know this.

-Assassin's Resolve: It increases maximum energy and melee damage done while the rogue is duel-wielding daggers. (Doesnt even require two daggers but Mutilate does)
-Improved Poisons: Increases the application chance of Deadly Poison and Wound Poison by 20%.

In my opinion I think assassination is overall better, but like I said.. I havent done enough research or testing to come to a decision.

I was wondering if anyone else has messed around this at all and if so, what did you think about it? I would really appreciate any other feedback because im quite curious now that I transferred and updated my rogue.
 
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I haven't played much of 19 rogue, but I do have some insight to share on the matter. My reasoning for combat, is that I am not forced to wear daggers. I know that melee damage done while duel-wielding is a thing when you're assassination, and that it doesn't necessarily require daggers to trigger that passive. However, you will miss out on one of assassinations main damaging spells, mutilate. So it's not worth going assassination if you don't wear daggers. This may be a longer rant from my side, but bear with me.

So, since assassination, at least to my opinion, is "forced" to wear daggers (because you simply can't miss out on mutilate), means that you can't use shadowfangs. Now, this item is not just good because of the agility scaling. You get that from BiS assassination items as well. However, the raw damage on the weapon, and the proc is just so good for gimping. By raw damage, I do not mean dps. The dps is probably around the same on BiS weapons for both specs. By raw damage, I mean the actual damage of the weapon. Since ambush and eviscerate benefits from this, those abilities will do more damage. Maybe not significantly, but enough to make a difference overall combined with the previous factors, not to mention that you won't necessarily have much up-time on a target. This is due to how rogue is normally played, and the fact that rogues do not have any of their mobility spells yet - sprint, burst of speed/shadow step. So your up-time is definitely limited. Not to mention that they don't have a slow either yet (no crippling poison). With that being said, you want to do as much damage as possible in the short window you have during your up-time. Meaning, that a few swings with shadowfangs, which has more raw damage than daggers, plus potential procs, will be more beneficial since daggers will need a few more hits to even out the dps between the two. I hope that made sense.

Now, assassination benefits a lot from haste. However, you can make it work with versatility as well. If you do choose to go haste, you will miss out on the damage mitigation from versatility, which is a huge deal for rogue. Also, because rogue-friendly haste gear is pretty much non-existent, I wouldn't try the haste thing.

When it comes to talents, nightstalker vs subterfuge, you are making significant trade-offs. While subterfuge will have its uses with the double ambush, not to mention still being in stealth for little while when opening a target, you will be missing out on a lot of map movement. And let's be honest, rogue is an objective class that needs to be quick on its feet and be at the right place at the right time. The gimping style won't be much different, since with nightstalker, you will do 50% increased damage on ambush anyhow.
So when it comes to the trade-off between the two, you are simply giving up too much value for subterfuge.

Now, I will leave by saying that both specs are definitely viable. If assassination can stick to a target, they will do more overall damage. This makes assassination a viable mid-fighter in my opinion. Because you will have other classes to assist you, and make sure you keep your up-time to an optimal point. You will also be a force to be reckoned with, because the healers will forever be afraid of opening kicks. You will be able to sap back-lining healers that drops combat, or other high-priority targets that gets cc'd to drop combat. If you are a night elf, and have meld off cooldown while having an absorb on you, you can essentially do this while in combat yourself. And you will still be able to play the objective game to a fairly complimental level. However, people do choose combat, and nightstalker over assassination and subterfuge, and that could be due to some of the statements I made earlier in this post. Again, this is entirely my opinion on the matter.

Hope this shed some light on your question. Sorry for the rant, lol.
 
@Bestworld Perfect, exactly what I was looking for. To talk about combat and shadowfangs, I currently do not have one so idk how nice or beneficial the proc acutally is. While I was combat though, I felt like my energy regen was sooo slow. But when I play assassination I can almost spam mutilate lol
 
Assassination is actually better if you can stay on your target for 2-3 globals. (Generally not the case in WSG vs. a competent team).

Combat has a slight edge in mid due to the higher opening burst, (since the game is so mid oriented is a reason why it is so preferred) while assassination has the advantage in skirmishes and while escorting an FC.

While defending it's a tossup depending on what class the EFC is. If it's a druid combat is preferred, if it's anything else assassination is preferred.

An excerpt from my guide:

Both Combat and Assassination have their strengths in the meta right now. For more competitive play Combat is almost always better due to the high opening burst, this is because in competitive play there will always be a Brewmaster Monk on the enemy team, and druid Flag Carriers, which means you will need to maximize your opening damage because you will have next to no time on your target due to being slowed and outran. Assassination offers better overall sustained damage if you are able to stay on your target for about ~3-4 seconds (or 2-3 Mutilates). Gearing is identical between the 2 specs, except for weapons, which I will cover below. Subtlety has little to no use in Warsong Gulch as of right now, and should not be considered. With that in mind, the reason we gear glass cannon in Warsong is because rogues have very little time on target due to lack of mobility, crit is also not a huge focus because crit was nerfed in WoD from 200% damage to 150% damage.
 
Assassination is better if you know they are dead within a few globals, Combat is there for the sykned one shot with a boomy or team
 

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