elesian said:
There is no reference point between you and another rogue in an open space, there are some educated movements you could try and predict relative to the arena, but it's only going to work if its completely predictable.
I presume there is some kind of radius that is used for detection. My point was are the modifiers to the radius the same for both stealth, and stealth detection? Or do they vary unequivally depending on distance? We all know how detection occurs and how long it lasts, but this doesn't answer the crux of the argument - is detection equivalent to increased stealth? And how can we prove this? I have not seen any concrete theory on it, so as i said, i have to go on what i've experienced.
Think ishh might have a point the game engine probably syncs at so many frames a sec and faster movement would give more happening in a time interval. Problem is, do you want to blow your sprint

.
Where did I say reference point? I said relative positioning and said exactly what I mean by that. Its your position relative to the other rogue. Ex: I am 5 yards behind the other rogue.
Your second paragraph does not make much sense. There is a radius. Like I said, that is not anecdotal and if you don't believe me, test it out. Unequivally is not a word. Do you mean unequivocally? that doesnt make sense. And why would a radius vary unequally depending on distance? Its a radius, it stays the same because thats what a radius is.
Your post doesnt seem to even respond to any of the above posts. I talked about "phasing" in my last post and how sprint takes advantage of that. Educated movements have really nothing to do with what arena you are in. You shouldnt be standing with your back to the wall spamming sap anyway.
To test how stealth rating scales. Find a rogues of levels x, x+1, x+2, x+3. Now go towards a mob say, level x+6. Approach from the front and test at what distance he turns towards you. This does not mean he attacks you but at what distance he will become "alert" (mobs will turn towards a stealthed target if you come too close from the front.) If 5 stealth rating indeed equals one level, at around 15 stealth rating, the rogue that is level x should see the mob turn towards him at the same distance as the rogue that is level x+3.
To test how stealth detection works, use the same rogues but now have a 5th rogue that is level x+3. Each rogue will approach the new rogue that is level x+3, who is in stealth, from the front. Have each rogue move in increments, waiting before each increment to allow for phasing in. Then have the rogue that is level X put on 15 levels of stealth detection and see if his new detection distance is the same as the rogue that is level x+3. Come to think of it you could have the stealthed rogue that is sitting there test stealth rating in the same way.
Tbh, i will just believe what wowwiki says because they most likely figured out how stealth rating scales by comparing an item that used to give one stealth level pre patch, to its current form which would give stealth rating. Items did not always have stealth rating, they would actually say, increases stealth rating/detection by x level either in the description or in the coding (the type of stuff you can see in wowhead.) Simply by comparing the item prepatch to its current form would give you the answer on how ratings scaled which is why I think wowwiki is right.