I know this is not only for 19's - but since most players look here, i decided to put this here!
c/p from Wowhead.com
Not much information has been released about Reforging at this time, but the general idea is that it will allow a player with an armor-oriented profession (such as Leatherworking, Tailoring, Engineering, etc.) to customize existing items by re-allotting the item's existing stat points. They will not be able to add stat points to an item (that is, if an item already has Strength they cannot take from another stat to add to Strength), only to re-assign existing points, and this is intended to make an item that would not normally be desirable to a particular class or spec usable so that it would not have to be disenchanted. Some highlights of the feature:
*
Customize your gear
*
For Blacksmiths, Leatherworkers, Tailors, Jewelcrafters, and Engineers
*
Reduce one stat for another
*
Some restrictions apply...
Since the expansion is removing many non-base stat attributes (such a spellpower) an item could be entirely changed in its function by switching all of the points in one stat for another. For example, if a leatherworker is in a group and a leather item with 30 Stamina and 30 Intellect drops, and the leatherworker is a rogue, the idea is that he would be able to change the Intellect on that item into another, more useful stat (such as Agility) which would then make the item practical for use. At this time, the idea is that each profession will only be able to augment stats on items of its specific armor type (so Leatherworkers would only be able to modify Leather items, Tailors cloth, etc.). In addition, Engineers will deal with trinkets and jewelcrafters with amulets and rings.
- This might be a big change for 19's.
c/p from Wowhead.com
Not much information has been released about Reforging at this time, but the general idea is that it will allow a player with an armor-oriented profession (such as Leatherworking, Tailoring, Engineering, etc.) to customize existing items by re-allotting the item's existing stat points. They will not be able to add stat points to an item (that is, if an item already has Strength they cannot take from another stat to add to Strength), only to re-assign existing points, and this is intended to make an item that would not normally be desirable to a particular class or spec usable so that it would not have to be disenchanted. Some highlights of the feature:
*
Customize your gear
*
For Blacksmiths, Leatherworkers, Tailors, Jewelcrafters, and Engineers
*
Reduce one stat for another
*
Some restrictions apply...
Since the expansion is removing many non-base stat attributes (such a spellpower) an item could be entirely changed in its function by switching all of the points in one stat for another. For example, if a leatherworker is in a group and a leather item with 30 Stamina and 30 Intellect drops, and the leatherworker is a rogue, the idea is that he would be able to change the Intellect on that item into another, more useful stat (such as Agility) which would then make the item practical for use. At this time, the idea is that each profession will only be able to augment stats on items of its specific armor type (so Leatherworkers would only be able to modify Leather items, Tailors cloth, etc.). In addition, Engineers will deal with trinkets and jewelcrafters with amulets and rings.
- This might be a big change for 19's.