Duckhunt
OG
Class Changes:
PRIEST
Priest Talent Calculator:
WoW Talent Calculator - Priest
1-19 Priest spells:
Level 18: Holy Fire
Level 16: Heal
Level 14: Resurrection
Level 14: Power Word: Fortitude
Level 12: Psychic Scream
Level 9: Mind Blast
Level 8: Renew
Level 7: Inner Fire
Level 5: Power Word: Shield
Level 4: Shadow Word: Pain
Level 3: Flash Heal
Level 1: Smite
Level 1? Vampiric Touch
Spells we're loosing:
Level 26: Dispel Magic
Level 24: Fade
Level 22: Cure Diseas
PRIEST
- Heal (available at level 16): While priests already have a spell called Heal, the existing version becomes obsolete at higher levels, which is something we intend to change in Cataclysm. Introduced at a low level, the "new" Heal spell will functionally work much like a down-ranked Greater Heal did in the past, adding more granularity to your direct-healing arsenal. If you need to heal someone a moderate amount and efficiency is an issue (making Flash Heal the incorrect spell for the job), then Heal is what you want to use. Heal is intended to be the priest's go-to direct-healing spell unless they need something bigger (Greater Heal) or faster (Flash Heal). We will be following a similar philosophy with all the healing classes.
- All HoTs and DoTs will benefit from Haste and Crit innately. Hasted HoTs and DoTs will not have a shorter duration, just a shorter period in between ticks (meaning they will gain extra ticks to fill in the duration as appropriate).
- While we want to keep the priest's role as a well-rounded healer, we also want to make sure the class is a viable tank healer, which is something priests moved away from a little in Wrath of the Lich King. Greater Heal will probably be the tank-healing spell of choice, though we've also discussed giving Discipline a second shield so that they have a small shield to cast on lots of different targets, and a big, more expensive shield to cast on a tank or anyone else taking a ton of damage.
- Mana will be a bigger consideration for all healers. We aren't trying to make healing more painful; we're trying to make it more fun. When the cost of a spell isn't an issue, then casting the right spell for the job is less of an issue because you might as well just use your most powerful spell all of the time. We are, however, getting rid of the five-second rule, because we don't want to encourage standing around doing nothing. We're also going to cut back on the benefits of buffs such as Replenishment so priests (and all healers) don't feel as penalized when those buffs aren't available.
Priest Talent Calculator:
WoW Talent Calculator - Priest
1-19 Priest spells:
Level 18: Holy Fire
Consumes the enemy in Holy flames that cause 98 to 124 Holy damage and an additional 21 Holy damage over 7 sec. 11% of base mana, 30 yd range, 2 sec cast, 10 sec cooldown
Level 16: Heal
Heal your target for 46 to 56. 6% of base mana, 40 yd range, 3 sec cast
Level 14: Resurrection
Brings a dead ally back to life with 35% health and 0% mana. Cannot be cast when in combat. 60% of base mana, 30 yd range, 10 sec cast
Level 14: Power Word: Fortitude
Power infuses all party and raid members, increasing their Stamina by 43 for 1 hr. If target is in your party or raid, all party and raid members will be affected. 69% of base mana, 40 yd range, Instant cast
Level 12: Psychic Scream
The caster lets out a psychic scream, causing 5 enemies within 8 yards to flee for 8 sec. Damage caused may interrupt the effect. 15% of base mana, Instant cast, 30 sec cooldown
Level 9: Mind Blast
Blasts the target for 30 to 34 Shadow damage. 17% of base mana, 30 yd range, 1.5 sec cast, 8 sec cooldown
Level 8: Renew
Heals the target for 45 over 12 sec. 21% of base mana, 40 yd range, Instant cast
Level 7: Inner Fire
A burst of Holy energy fills the caster, increasing the armor value from items by 60% and spell power by 0. Each melee or ranged damage hit against the priest will remove one charge. Lasts 30 min or until 0 charges are used. 14% of base mana, Instant cast
Level 5: Power Word: Shield
.Draws on the soul of the friendly target to shield them, absorbing 41 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec. 19% of base mana, 40 yd range, Instant cast, 3 sec cooldown
Level 4: Shadow Word: Pain
A word of darkness that causes 30 Shadow damage over 18 sec. 22% of base mana, 30 yd range, Instant cast
Level 3: Flash Heal
Heals a friendly target for 16 to 18. 19% of base mana, 40 yd range, 1.5 sec cast
Level 1: Smite
Smite an enemy for 13 to 17 Holy damage. 15% of base mana, 30 yd range, 1.5 sec cast
Level 1? Vampiric Touch
Causes Shadow damage to your target and causes all party members to gain mana equal to a percentage of any Shadow spell damage you deal. 30 yd range, Instant
Spells we're loosing:
Level 26: Dispel Magic
Dispels magic on the target, removing 2 harmful spells from a friend or 2 beneficial spells from an enemy. 16% of base mana, 30/40 yd range, Instant cast
Level 24: Fade
Fade out, temporarily reducing all your threat for 10 sec.
15% of base mana, Instant cast, 30 sec cooldown
Level 22: Cure Diseas
Removes 1 disease from the friendly target. 16% of base mana, 40 yd range