It goes both ways. Early this year I was on an Alliance pug team with NINE HUNTERS.
WTB back all the hours I've spent explaining to hunters why they shouldn't graveyard farm.
as again ,not taking sides. But the thing is, alliance NEEDED the hunters to even win
Are you forgetting the amount of 24s horde had?Literally 6-7 per game in late jan/early feb. Not to mention having to put up with $hitty que times where 12 year olds like Artix pollute them. Do you know how aggravating that gets, having to wait 6-10 minutes, then get in a full blown 24 premade? I didnt play a hunter, i played warr so i cant comment on hunters(i miss meld and charge.....)
Keep in mind this post will be from CATA perspective, and that is how i viewed it
Now the best part. Horde Advantage.Literally. This will be a wall of text(but i like walls of text, its the only way to get your point across the forums)
1) EVERY SINGLE gear piece alliance has, esp at 24 brackets is INFERIOR to the horde counter-parts
Start off with neck pieces, shall we?
http://www.wowhead.com/item=57480 and
http://www.wowhead.com/item=57477 -are both horde only.
http://www.wowhead.com/item=57421 is on alliance,which is equvalent of the 19s neckpiece, thick necklace i think.
Shields
http://www.wowhead.com/item=65726#comments vs
http://www.wowhead.com/item=65965. Dont count the spirit ,because its next to worthless. At 1 stam trade-off and 140~ish armor i would gladly take 4 more crit(you will see why later). And hpals already had 2k def anyways, 100 def wouldnt make or break.
http://us.battle.net/wow/en/item/16886 . Horde-only. No alliance equivalent. Max AP for warriors(they were viable in cata,i had 1.6k crits with fury fully buffed).,rogues could use as well as a ambush weapon.
http://www.wowhead.com/item=65725/d-1000-ring Horde only. I loved seeing all the hunters non-hitcapped against 24s.But, horde huntes, with stained cap+this ring would insta become hitcapped. Ellos band is utter garbage compared to d-1000 ring
Gloves of the Hero - Game Guide - World of Warcraft .No alliance equvalent. I guess we got to stick with
Hillman's Leather Gloves - Game Guide - World of Warcraft ,which are AGAIN vastly inferior. The f2p paladins could use them as well, so a decent f2p horde Hpal would have roughly 27% spell crit.
Boots of the Hero - Game Guide - World of Warcraft Easily hitcapped warriors. Only a few stats away from
Caverndeep Trudgers - Game Guide - World of Warcraft ; alliance had to use
Savage Trodders - Game Guide - World of Warcraft because there are no mail boots avaliable
4 alliance better pieces i can think of ......
Ashen Gloves - Game Guide - World of Warcraft vs
http://us.battle.net/wow/en/item/65685( again,stats are EXACTLY SAME if you add them up, 7+4+4=15, 3+7+5=15.So, are they superior?They are even.But, next gear piece.
Jalin's Recompense - Game Guide - World of Warcraft. Problem is, Gnomer gears used to be 7 agil/6 stam 5/5 res, so that would blow that ring out of the water. If you were patient enough to farm gnomer ofc.
So, only 2 itmes remain...
Aluwyn's Legguards - Game Guide - World of Warcraft vs
http://us.battle.net/wow/en/item/56663..but any decent horde twink would use
Petrolspill Leggings - Game Guide - World of Warcraft
So, 1 more item.
Temple's Vest - Game Guide - World of Warcraft. And. THATS. IT. I guess alliance gets a crit vest...but loses all other good items.
Round 2. Racials
1)Blood elves. Coupled with 24 Arcane Resistance(at 24), Having 2x Charged gears, Emissary Cuffs, You would get 24+5+5+5=39 Arcane Resistance at lvl 24.That equaled to about 50% arcane damage reduction. Which meant, hunter arcane shots and arcane mages would be useless when fighting a blood elf. That natural resistance has saved so much lives since BC..only after 6 years they remove it. Arcane torrent. No other class. NO OTHER CLASS IN THE BRACKET. Can silence. Keep in mind, a aoe silence as well,which grants you 15 energy/rage/focus,whatever.2 min cd.
2) Tauren.Nature resistance. That meant, what Crippling poison/shaman totems would have a chance to be resisted, thus failing to proc. 24 nature res at lvl 24 would equal to 21% in nature damage reduction.That meant, all nature spells from druids, rogue poisons, totems,can either be fully resisted or less damage will be taken.5% More health. Who doesnt like more health? And, Stomp. If i have, say, 2 rogues on me, i can stomp, trinket out of poison,and run away.2 min cd. If used correctly, the racial can be gamebreaking, especially tauren paladins with HoJ can keep 2-3 enemies locked down at once. Not to mention increases Str bonus when you first make a character(all toons dont start with same stat allocation,mind you)
3) Troll. 20% Increased Haste, Bow/gun spec and shuffle. I remember, farming the alliance GY during Midsummer. With the Haste buff from food, 55 haste from herb and my racial, my focus literally wouldnt go down. Steady shot would take ~1-2 seconds to cast. Then, explosive, back in buisness. Shuffle, helps against crippling poison, conc shot, basically all movement effects. I can be s-keying hunter and still kill a rogue as a troll because i have 5% more speed then him.
4)Orc. I guess, the "worst" racial of the few. Makes decent rogues, the extra 37 AP isnt game breaking, but is nice as well. Cant really comment much, other then a good rogue race.Axe expertise,kind of worthless. Never really viewed orcs as warriors. Hardiness does help vs HoJ/Gouge
5)Goblin- The rocket jump. Alroguht,not OP as worgen, it can be OP in certain situations. Not much to comment, but a player using this ability in a correct way in the right time can deny a flag return easy. 2 min cd
6)Undead-nothing special here, i guess WoTF can be used vs fears(but you didnt have 3-5 priests per bg back then).....no interesting talents reallybreathing sucks,and so does Shadow Resists;,falls in with draenei section(worst race for horde, i think ,by far)
Alliance.
1)Human. Well,yes. human racial is OP. But, with so many stuns/interrupts/slows, it kind of renders it useless. I can wear 2 AGMs on my belf hunter as well, it doesnt stop me from doing that. 2 min CD.Mace expertise, i guess paladin rets(dont see good 2h maces, Verigans fist is no longer obtainable),....healing paladins i guess hitting pets for
WoG charge....human spirit, extra spirit never hurts, BUT, again, useless.
2)Dwarf. I guess was useful, the stoneform acted as if a extra trinket against rogues. 10% dmg reduce never hurts, but its like Orc. Meh racial.nothing special2 min cd. Frost resists(useful in higher brackets, not so much here). Gun spec,i guess helped with Glass Shooter.
3)Draenei-1% Increased hit, i guess doesnt hurt. But what exactly is ONE percent? Shadow Resistance. Pathetic. Nothing used shadow damage(shadow priests were non-existant in cata). GoTN.3 min cd, unlike other 2 min CD racials. If a rogue kicks you and you are a paladin, you get locked out of it as well. Worthless heal honestly. (THE WORST alliance race. Ever.By racials that is)
4)Gnome-I guess the best rogue?in cata. Arcane resistance, like belfs(altrough you didnt see many gnomes since they werent as visually appealing as blood elves), excape artist helped rogues/priests.Extra mana as well, expansive mind, never hurt.Sword expertise as well.
5) Worgen are quite OP with darkflight. I guess,puts them even with goblins, but just a bit more OP
6)Night elves. The extra Agil they gain(keep in mind all races dont start with same stats) helps hunters/rogues. The dodge is quite useful.(but, what is 2%?)Shadowmeld....is....WORTHLESS. I used to play a nelf warrior.And do you know how many times people found me?Many,many,many times, even when i used a macro to meld and charge, its worthless. It wont save you from anything. It doesnt grant a silence, it doesnt give a stun, it doesnt grant rage or energy..I guess it helps if you are being GY farmed, stealth somewere. But, JUST to contradict itself, they give you a wisp spirit so you can rez faster and get farmed more
In the end, only the Horde races can interrupt(tauren and belf) while the alliance races are stuck with pathetic racials like GoTN and Meld