Well when u use nature/shadow/etc dmg armor doesnt matter XD( i think destro is good but m not sure how much dmg 19 casters do tho soo....)
Like the poster above me said use 3-4 survival hunters. At least now you can outplay that ..and no stacks is a much better tradeoff than mongoloid oneshot abilities like survival hunters or rog saberslash/run though combo on a 150% dmg increase efc(which you cant outplay lmfaooooooooo)
Sorry sir you now dont get to be group mvp cuz you cant two click ppl anymore
How are you going to get those casters with no mobility and stealth past a gauntlet? Oh, you don't, hell, it's hard enough for the rogue to get past as it is, lol.
How do you get those characters with cc and spell damage around midfield to get to backline and start attacking EFC? Oh, you don't; unless you win mid.
How are you going to kill an EFC that kites up tunnel after you're winning mid? You simply don't, because by the time you reach him, he's connected with his team at GY, where they all just ressed, and your team is now in terrible shape because of the initial blow they took in the mid fight to get that far in the first place.
Sure, now let's take a scenario where your "kill squad" gets through, sets up a dream cc chain on the healer(s) and kills the EFC and gets the return, without being killed by the other dps guarding him as well, cool. Now you can't cap, because you lost mid, because you had to invest heavily in that kill squad, and their team is already in your FR, so your FC can't cap before dying. They get re-pick, and can now turtle your base until they slowly work their way up mid again and resets the match.
This is literally what will happen in every decent premade wargame. If you can't see the scenarios play out for yourself, then it's because you haven't played wargames lately, and have no clue of how the numbers are on an EFC that is not taking any extra damage from stacks, while being in a defensive position behind his team.
There are countless of other scenarios that just simply results in a reset of the match. The stacks were put into the game for a reason, just like dampening eventually got put into the game when it came to arenas.
No one wants to sit in a 15 minute game without being able to kill the EFC for the life of them. Just like no one wants to play a 40 minute turtleing arena game.
With stacks being in the game, it also called for good defensive plays as well, such as hunters with their track hidden being able to pull out rogues in choke positions, such as the opening towards roof from tunnel etc. The game was dynamic, now it's stale.
This is all with premade wargaming in mind. Noone has any trouble killing the random jaja that took your flag in a leveler BG.
So the only way you can actually kill, is by having the perfect cut before he even connects with his team, which can be extremely hard to do (because dash). You have to invest some serious classes into it as well. It worked well with rogue and druid with treants setting up on a sap before EFC could get across, but this will not always be the case / possible to do. Or, you win mid REALLY convincingly and collapse on EFC. But as soon as the teams are somewhat even in terms of players and classes, then that won't happen.