[/It would be more accurate to state that ret heals are insanely strong and far above any other healing spells
What I said was perfectly accurate. They heal for big numbers, sure, but that healing is limited by small mana pools. An actual healing specced paladin will heal for far longer than a Ret (subsequently healing for more over time as well).
Sammael said:
Glyphed MB = insane instant burst (and a nice HoT on top)
It's Devouring Plague that heals, and it does so whether MB is glyphed or not. Also, it's not 'insane burst.' If you had played 29s in 5.4, you would have seen that Spriest was capable of doing 2500 dmg to players who had 40% base resilience (3500, when you adjust for not having resilience). The average 29 back then had between 2-3k hp, making those sorts of numbers
actually insane.
What we have now is far from it. My Spriest crits for about 2k when the stars align and give me crits on both MB and DP, on players who average 4-5k hp. Best case scenario, these players have to be at about half hp before the RNG gods can even smite them down, let alone come across as 'insane burst.' Again, my Spriest has nearly 6k hp, without stacking stam in every slot, so the numbers you are talking about are actually pretty balanced.
Lastly, Mind Harvest glyph is rather terrible. Sure, it gives you 3 orbs instead of one on your first mind blast, allowing you to instantly DP someone. But unless you're a F2P with half your gear missing, this isn't really an issue. The priest who uses that glyph won't be getting 3 orbs on every mind blast (unless they are somehow able to drop combat that often), and they'll be dealing with a 15 second CD (instead of 9), making it extremely time consuming to build 3 orbs later on during each fight. The only really useful environment for Mind Harvest glyph is arena, where you can force combat drops more often.
Otherwise you're killing stragglers in BGs, which is super pro skills play, donchakno?
Sammael said:
Arena 3s would be the only place where I can see this being true. Burst: AS, trap, AS. That's 2k+ guaranteed damage and any AS on 80%+ HP targets is a 1k+ crit. That's ranged damage while on the move. Pets still have snare (=CC). Scatter shot is gone, but the bracket gained instatrap that can be glyphed as mentioned. Those abilities are not dramatically different. Hunters still got interrupt.
There are a lot of abilities right now that crit for 1k or more. AS is not special, let alone overpowered, against the average 29 who has between 4-5k hp (my spriest has 5800 hp self buffed, for reference). I'm sure a F2P in shitbox gear is going to feel that damage, but the average 29 should be more than fine.
Franchii said:
I am talking about how a BM can contribute to the effectiveness of range heavy groups, specificaly fro mid controll in WSG but then you knew that.
No, you're talking about how stupid you think I am for not putting BM monks on the Franchi pedestal you think they belong on. Actual Melee DPS are significantly more useful and effective at doing what DPS are
supposed to do.