Best Ranged DPS Class?

Before you go and write a wall of text, Do some actual research as MM hunters have some of the nastiest burst in the bracket as well as a Counter Shot/Trap/Conc. Hunters should be #2 , Not 4.
 
Love how willy acknowledges that melee is dominant then denies that a melee class/spec with solid dps, mobility and self heals with the ability to neutralize other melee is powerful.


Willy logic right there.
 
Last edited by a moderator:
Franchii said:
Love how willy acknowledges that melee is dominant then denies that a melee class/spec with solid dps, mobility and self heals with the ability to neutralize other melee is powerful.


Willy logic right there.

Maybe it's because out of the hundred or so skirmishes I've done since 6.0, BM monks have been easily marginalized by [insert X class here], making them below average at best. Why would I rate BM monks highly when no one has proven them to be overpowered?
 
Love how willy acknowledges that melee is dominant then denies that a melee class/spec with solid dps, mobility and self heals with the ability to neutralize other melee is powerful.


Willy logic right there.

This post reeks of poverty, please do something dude your children shouldn't have to suffer.
 
Maybe it's because out of the hundred or so skirmishes I've done since 6.0, BM monks have been easily marginalized by [insert X class here], making them below average at best. Why would I rate BM monks highly when no one has proven them to be overpowered?

^thinks arena skirms are the be all end all of PVP.
 
^thinks arena skirms are the be all end all of PVP.

^Thinks 1v1s against BM monks in BGs are the be-all, end-all of pvp.

I brought up the 100 or so skirms I've done as a sample size of various comps and skill levels that represent as random a pool of data as possible. Of which there aren't a significant number of people playing BM monk, let alone showcasing how overpowered it is. Feral Druid is Over Powered. Everything else is pretty much in line or close to it, BM included.

Seriously, Franchi. You latch onto some of the stupidest bullshit and ride it into oblivion on the forums. No one is talking about BM monks because they honestly aren't that great. Yeah, you can live for a long time. Yeah, you can do some decent burst with little effort.

But so what? Which class can't also do those things, especially with competent players pushing healing buttons and exercising teamwork/coordination?

Honestly, I have no fucking clue why you even bothered to come back to Wow. You're obviously trying to make up for lost time here.
 
Right now ranged DPS are second to many melee dps specs.
OP specifically asked for ranged dps, and the above quote would be partly true at best. "Many melee specs"? Really?

5. Ret Paladin - Ret isn't as strong as an Arms Warrior, but has much better defensive moves, including heals that can rival an actual healer.
It would be more accurate to state that ret heals are insanely strong and far above any other healing spells :)

Spriests lost their CC and insane burst.
Glyphed MB = insane instant burst (and a nice HoT on top)

4. Hunters - Taking up the last spot, hunters are definitely not as competitive as they were in past expansions, with the removal of pet CC, scatter shot, and the significant reduction in burst
Arena 3s would be the only place where I can see this being true. Burst: AS, trap, AS. That's 2k+ guaranteed damage and any AS on 80%+ HP targets is a 1k+ crit. That's ranged damage while on the move. Pets still have snare (=CC). Scatter shot is gone, but the bracket gained instatrap that can be glyphed as mentioned. Those abilities are not dramatically different. Hunters still got interrupt.
 
^Thinks 1v1s against BM monks in BGs are the be-all, end-all of pvp.

I brought up the 100 or so skirms I've done as a sample size of various comps and skill levels that represent as random a pool of data as possible. Of which there aren't a significant number of people playing BM monk, let alone showcasing how overpowered it is. Feral Druid is Over Powered. Everything else is pretty much in line or close to it, BM included.

Seriously, Franchi. You latch onto some of the stupidest bullshit and ride it into oblivion on the forums. No one is talking about BM monks because they honestly aren't that great. Yeah, you can live for a long time. Yeah, you can do some decent burst with little effort.

But so what? Which class can't also do those things, especially with competent players pushing healing buttons and exercising teamwork/coordination?

Honestly, I have no fucking clue why you even bothered to come back to Wow. You're obviously trying to make up for lost time here.

I am talking about how a BM can contribute to the effectiveness of range heavy groups, specificaly fro mid controll in WSG but then you knew that.
 
[/It would be more accurate to state that ret heals are insanely strong and far above any other healing spells :)

What I said was perfectly accurate. They heal for big numbers, sure, but that healing is limited by small mana pools. An actual healing specced paladin will heal for far longer than a Ret (subsequently healing for more over time as well).

Sammael said:
Glyphed MB = insane instant burst (and a nice HoT on top)

It's Devouring Plague that heals, and it does so whether MB is glyphed or not. Also, it's not 'insane burst.' If you had played 29s in 5.4, you would have seen that Spriest was capable of doing 2500 dmg to players who had 40% base resilience (3500, when you adjust for not having resilience). The average 29 back then had between 2-3k hp, making those sorts of numbers actually insane.

What we have now is far from it. My Spriest crits for about 2k when the stars align and give me crits on both MB and DP, on players who average 4-5k hp. Best case scenario, these players have to be at about half hp before the RNG gods can even smite them down, let alone come across as 'insane burst.' Again, my Spriest has nearly 6k hp, without stacking stam in every slot, so the numbers you are talking about are actually pretty balanced.

Lastly, Mind Harvest glyph is rather terrible. Sure, it gives you 3 orbs instead of one on your first mind blast, allowing you to instantly DP someone. But unless you're a F2P with half your gear missing, this isn't really an issue. The priest who uses that glyph won't be getting 3 orbs on every mind blast (unless they are somehow able to drop combat that often), and they'll be dealing with a 15 second CD (instead of 9), making it extremely time consuming to build 3 orbs later on during each fight. The only really useful environment for Mind Harvest glyph is arena, where you can force combat drops more often.

Otherwise you're killing stragglers in BGs, which is super pro skills play, donchakno?

Sammael said:
Arena 3s would be the only place where I can see this being true. Burst: AS, trap, AS. That's 2k+ guaranteed damage and any AS on 80%+ HP targets is a 1k+ crit. That's ranged damage while on the move. Pets still have snare (=CC). Scatter shot is gone, but the bracket gained instatrap that can be glyphed as mentioned. Those abilities are not dramatically different. Hunters still got interrupt.

There are a lot of abilities right now that crit for 1k or more. AS is not special, let alone overpowered, against the average 29 who has between 4-5k hp (my spriest has 5800 hp self buffed, for reference). I'm sure a F2P in shitbox gear is going to feel that damage, but the average 29 should be more than fine.

Franchii said:
I am talking about how a BM can contribute to the effectiveness of range heavy groups, specificaly fro mid controll in WSG but then you knew that.

No, you're talking about how stupid you think I am for not putting BM monks on the Franchi pedestal you think they belong on. Actual Melee DPS are significantly more useful and effective at doing what DPS are supposed to do.
 
Last edited by a moderator:
Best case scenario, these players have to be at about half hp before the RNG gods can even smite them down, let alone come across as 'insane burst.' Again, my Spriest has nearly 6k hp, without stacking stam in every slot, so the numbers you are talking about are actually pretty balanced. .
I'm willing to lower my statement from "insane burst" to "good burst" :)

Lastly, Mind Harvest glyph is rather terrible. The only really useful environment for Mind Harvest glyph is arena, where you can force combat drops more often. Otherwise you're killing stragglers in BGs, which is super pro skills play, donchakno?.
Mind Harvest Glyph has it's weaknesses, but is far from terrible. It's more than good in 2s vs 2 dps. It's godly in many BG settings. It's usually not difficult to find a new target to Mind Blast in a BG. This enables you to MB for 3 orbs, multidot until you are ready to burst and then DP, MB, DP if you are looking for bursting someone down.

There are a lot of abilities right now that crit for 1k or more. AS is not special, let alone overpowered
The point is not what can crit for 1k. The point with AS is close to 100% crit chance under said circumstances.
 
I know some people are down on hunter. I think this perception has more to do with how far they fell from god-mode instead of their state in comparison to other class as things now stand. I currently find hunter to be a lot of guilt-free fun..
 

Users who are viewing this thread

Top