Nesyla
Legend
Hello there, since it seems like the author of the previos threads decided to nicely delete his list duo to him leaving 70's i tought i just had to get a new one going.
It might not be perfect and far from me the idea of it being as complete as the previous one, altough i hope that the comunity will help me thru suggestions and eventually some ( hopefully ) positive feedback !
Please keep in mind that the below gear set-ups are an indication, you are free to play with more Player vs. Environment gear or with more Player vs. Player one, you are free to gem more int or less agility, find the most suitable combination that makes you feel the maximum control over your toon's healing, damage, and survability.
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Professions
Jewelcrafting : the jewelcrafting benefit mainly comes from having a passive bonus of 3 improved wrath of the lich king gems, here is a list of them.
Leatherworking : the leatherworking benefit mainly comes from having a chance to use 3 improved bracers enchant, 130 attack power, 76 spell power, 102 stamina.
Mining : the mining benefit mainly comes from having a passive stamina buff given from toughness improving your stamina by 60.
Skinning : the skinning benefit mainly comes from having master of anatomy giving you a 40 critial strike passive benefit.
Tailoring : the tailoring benefit mainly comes from having two different cloak enchants that increase either attack power by 400 for 15 seconds or spell power by 295 for 15 seconds.
Alchemy : the alchemy benefit mainly comes from having a re-usable flask that will not get consumed on use, flask of the north Increases your spell power by 47, attack power by 80, or Strength by 40 for 1 hour. This counts
as both battle and guardian elixir.
Blacksmithing : the blacksmith benefit mainly comes from having the chance of adding a socket to your bracers and to your gloves, which results in two additional gem slot.
Enchanting : the enchanting benefit mainly comes from having two ring enchants, giving you either 40 attack power ( per ring ), spell power by 23 or stamina by 30.
Engineering : the engineering benefit mainly comes from using Synapse Springs or Tazik Shocker, synapse gives you 480 points in your highest primary statistic, ie 480 streght, 480 agility or 480 intellect, wile tazik shocker allows you to deal 4320 to 5280 Nature damage to an enemy at long range ( yes, there are other different benefits, but player vs. player wise these are the reason why you want to level engineering, check out the sticky about cataclysm tinkers done by Jeego )
Herbalism : the herbalism benefit mainly comes from using lifeblood, that will increase your haste rating by 120 for 20 seconds.
Inscription : the inscription benefit mainly comes from having several shoulder enchants that are more powerfull than the ones given by aldor and scryers, either 120 attack power and 15 critical strike rating, 70 spell power and 6 MP/5, 60 dodge rating and 15 parry rating or 70 spell power and 15 critical strike rating.
This said, my personal suggestion is to pick whatever fits your class more, even tough Engineering ( Synapse Springs ) and Jewelcrafting ( 3 improved gems ) are the most picked ones Arena and Battlegrounds wise.
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Best in Slot Chardevs. ( open to suggestions if motivated with explaination and or prooven maths - statistics )
I will not be adding gear that is no longer avaible, if something get's taken off or re-added i will be working the gear sets again, every item listed is avaible.
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Death Knight
You might as well want to carry a second Apolyon with Rune of Swordshattering in case you fight agaist rogues, warriors, shadow priest to avoid a full duration on disarm.
Blood ( flag carrier ) : Chardev
Blood 1 ( flag carrier ) : Chardev
Unholy : Chardev
Frost Dual Weild : Chardev
Frost Two Hand : Chardev
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Druid
Restoration : Chardev
Feral : Chardev
Balance : Chadev
-----------------------------------------
Hunter
Beast Mastery : Chardev
Marksmanship : Chardev
Survival : Chardev
-----------------------------------------
Mage
Fire : Chardev
Frost : Chardev
Frost Alternative : Chardev
Arcane : Chardev
-----------------------------------------
Paladin
Protection ( flag carrier ) : Chardev
Retribution : Chardev
Holy : Chardev
-----------------------------------------
Priest
Holy : Chardev
Discipline : Chardev
Shadow : Chardev
-----------------------------------------
Rogue
Subtlety ( Backstab ) : Chardev
Subtlety ( Hemorrhage ) : Chardev
Subtlety ( Hemorrhage ) : Chardev
Subtety ( Hybrid ) : Chardev
-----------------------------------------
Shaman
Enhancement : Chardev
Elemental : Chardev
Restoration : Chardev
-----------------------------------------
Warlock
Demonology : Chardev
Destruction : Chardev
Affliction : Chardev
-----------------------------------------
Warrior
Protection ( flag carrier ) : Chardev
Fury TG : Chardev
Fury SMF : Chardev
Arms : Chardev
-----------------------------------------
I'm not an expert in every class and therefore some Chardev's might be the same for all 3 spec as i really did not know what a few piece changed might have done as " big " difference, so if you think that something should be changed, do not hesitate !
That is about it i hope it's usefull in some way, as said above do not hesitate to leave any suggestion / remark you may have.
Please keep in mind that the credit for this list does not go to me but to the whole comunity who helped build it up.
I'd like to thank everyone who has took the time to check the chardev's and suggest what would have been an improvement over something else.
- Nesy
It might not be perfect and far from me the idea of it being as complete as the previous one, altough i hope that the comunity will help me thru suggestions and eventually some ( hopefully ) positive feedback !
Please keep in mind that the below gear set-ups are an indication, you are free to play with more Player vs. Environment gear or with more Player vs. Player one, you are free to gem more int or less agility, find the most suitable combination that makes you feel the maximum control over your toon's healing, damage, and survability.
-----------------------------------------
Professions
Jewelcrafting : the jewelcrafting benefit mainly comes from having a passive bonus of 3 improved wrath of the lich king gems, here is a list of them.
Leatherworking : the leatherworking benefit mainly comes from having a chance to use 3 improved bracers enchant, 130 attack power, 76 spell power, 102 stamina.
Mining : the mining benefit mainly comes from having a passive stamina buff given from toughness improving your stamina by 60.
Skinning : the skinning benefit mainly comes from having master of anatomy giving you a 40 critial strike passive benefit.
Tailoring : the tailoring benefit mainly comes from having two different cloak enchants that increase either attack power by 400 for 15 seconds or spell power by 295 for 15 seconds.
Alchemy : the alchemy benefit mainly comes from having a re-usable flask that will not get consumed on use, flask of the north Increases your spell power by 47, attack power by 80, or Strength by 40 for 1 hour. This counts
as both battle and guardian elixir.
Blacksmithing : the blacksmith benefit mainly comes from having the chance of adding a socket to your bracers and to your gloves, which results in two additional gem slot.
Enchanting : the enchanting benefit mainly comes from having two ring enchants, giving you either 40 attack power ( per ring ), spell power by 23 or stamina by 30.
Engineering : the engineering benefit mainly comes from using Synapse Springs or Tazik Shocker, synapse gives you 480 points in your highest primary statistic, ie 480 streght, 480 agility or 480 intellect, wile tazik shocker allows you to deal 4320 to 5280 Nature damage to an enemy at long range ( yes, there are other different benefits, but player vs. player wise these are the reason why you want to level engineering, check out the sticky about cataclysm tinkers done by Jeego )
Herbalism : the herbalism benefit mainly comes from using lifeblood, that will increase your haste rating by 120 for 20 seconds.
Inscription : the inscription benefit mainly comes from having several shoulder enchants that are more powerfull than the ones given by aldor and scryers, either 120 attack power and 15 critical strike rating, 70 spell power and 6 MP/5, 60 dodge rating and 15 parry rating or 70 spell power and 15 critical strike rating.
This said, my personal suggestion is to pick whatever fits your class more, even tough Engineering ( Synapse Springs ) and Jewelcrafting ( 3 improved gems ) are the most picked ones Arena and Battlegrounds wise.
-----------------------------------------
Best in Slot Chardevs. ( open to suggestions if motivated with explaination and or prooven maths - statistics )
I will not be adding gear that is no longer avaible, if something get's taken off or re-added i will be working the gear sets again, every item listed is avaible.
-----------------------------------------
Death Knight
You might as well want to carry a second Apolyon with Rune of Swordshattering in case you fight agaist rogues, warriors, shadow priest to avoid a full duration on disarm.
Blood ( flag carrier ) : Chardev
Blood 1 ( flag carrier ) : Chardev
Unholy : Chardev
Frost Dual Weild : Chardev
Frost Two Hand : Chardev
-----------------------------------------
Druid
Restoration : Chardev
Feral : Chardev
Balance : Chadev
-----------------------------------------
Hunter
Beast Mastery : Chardev
Marksmanship : Chardev
Survival : Chardev
-----------------------------------------
Mage
Fire : Chardev
Frost : Chardev
Frost Alternative : Chardev
Arcane : Chardev
-----------------------------------------
Paladin
Protection ( flag carrier ) : Chardev
Retribution : Chardev
Holy : Chardev
-----------------------------------------
Priest
Holy : Chardev
Discipline : Chardev
Shadow : Chardev
-----------------------------------------
Rogue
Subtlety ( Backstab ) : Chardev
Subtlety ( Hemorrhage ) : Chardev
Subtlety ( Hemorrhage ) : Chardev
Subtety ( Hybrid ) : Chardev
-----------------------------------------
Shaman
Enhancement : Chardev
Elemental : Chardev
Restoration : Chardev
-----------------------------------------
Warlock
Demonology : Chardev
Destruction : Chardev
Affliction : Chardev
-----------------------------------------
Warrior
Protection ( flag carrier ) : Chardev
Fury TG : Chardev
Fury SMF : Chardev
Arms : Chardev
-----------------------------------------
I'm not an expert in every class and therefore some Chardev's might be the same for all 3 spec as i really did not know what a few piece changed might have done as " big " difference, so if you think that something should be changed, do not hesitate !
That is about it i hope it's usefull in some way, as said above do not hesitate to leave any suggestion / remark you may have.
Please keep in mind that the credit for this list does not go to me but to the whole comunity who helped build it up.
I'd like to thank everyone who has took the time to check the chardev's and suggest what would have been an improvement over something else.
- Nesy