Best in Slot (BiS) Free2Play Priest Gear List

Crit > Spirit. Its very easy to drop out of combat and drink or just simply manage your mana. I would never take 7 spirit over 7 crit.
This

And health huts. Burst is far too high to weight spirit over crit. I wish the game favored skill over rng, but it's simply not the case.
 
Crit > Spirit. Its very easy to drop out of combat and drink or just simply manage your mana. I would never take 7 spirit over 7 crit.
I disagree. As a disc priest in this bracket, your crit rate is going to be garbage even if you 'stack' crit and your bubbles don't benefit from crit at all. I'd also wager that a good portion of your low percentage random crits will be overheals. The value of spirit will only increase in MOP because of Rapture.
 
So far what I've hear is spirit isn't a favorable stat because of how bursty this bracket is (which I would agree too) and also that crit is unfavorable because you can't stack enough for it to make a difference and it is not reliable (which I would also agree too.) This leads me to say that the BoA chest is better because both states are undesired and the BoA has more stam while they both have the same amount of int.

I also think that you should make each class a different thread (based on the amount of discussion for only one class) and link all the the individual threads in one "masterthread".

I also like saying masterthread.

Masterthread.
 
Crit > Spirit in this bracket. With the burst of 20s, you have to rely on crit for a high amount of heals when the target is being bursted. Arenas dont go long enough to have to rely on spirit, and in battlegrounds you can simply drink or go grab resto hut. So basically, the BiS list on the first page is simply not viable.
 
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Crit > Spirit in this bracket. With the burst of 20s, you have to rely on crit for a high amount of heals when the target is being bursted. Arenas dont go long enough to have to rely on spirit, and in battlegrounds you can simply drink or go grab resto hut. So basically, the BiS list on the first page is simply not viable.

actually with enough spirit a good priest/paladin/shaman can keep healing nonstop as long as they conserve their mana, yes crit is nice however as others have stated it doesn't make enough of a difference to outweigh the mana regen that is provided by spirit.

however this is just my opinion on the matter.
 
I agree with verh (masterthread, yo!) that you should start small (and be thorough) and then expand. Why not just make a priest thread that includes both factions, and alternate gear choices that could be considered BiS. Also, to be a useful reference, include at least one non-BoA/rare for each slot, but denote if it's only BiS before obtaining the more difficult items. This is needed as majority of players won't play enough (on a single character) to get BoAs, and are not likely to be bothered to farm the extremely rare items. Even if you don't end up finishing every class, it would be more useful to have a few thorough class references, than merely completing one for every class.
 
actually with enough spirit a good priest/paladin/shaman can keep healing nonstop as long as they conserve their mana, yes crit is nice however as others have stated it doesn't make enough of a difference to outweigh the mana regen that is provided by spirit.

however this is just my opinion on the matter.

Actually without any spirit at all, a good paladin/priest/shaman can keep healing nonstop as long as they conserve their mana. And when I get can up to 20% crit on my sham to make it (statistically) one out of every five heals heals for 900, I'd take that over spirit any day.

edit: @Reltney. Priests have significant offensive capability as well which makes the class what it is in the bracket. Extra mind blast, holy fire and penance crits can lead to being able to easily dish out 1k damage before the person knows what's going on. Also a second note, priests stationary heals aren't as strong as pally's and this bracket is ridiculously bursty. An 800 or 900 crit is what keeps you alive against the hordes of eyepatch hunters, not that extra 1mp5 you have.

edit2: Currently, priests won't need to worry about spirit at all in MoP. It's pretty much impossible to oom without rapture and when you throw rapture you'll be gaining mana at a rate almost equal to what you would lose turret healing.
 
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Correct. Look at the ratio, and you'll see why I chose that as the BiS piece.

TCoSorcerer: 4 (x1) + 4 (x1.3) + 4 Haste (.1) =9.6
TCoMoon: 2 (x1) + 4 (x1.3) + 4 (.6) = 9.6

That's a tie, yes, but the spirit, as per weight system, carries more than haste. You're getting 9.6 from Sorcerer because haste has some minor impact, you're getting 9.6 from Moon because spirit makes up for the 2 stam.

Moon is the joke prize you get when you're chasing Elder. That's probably what the guy in broken English was trying to say.

...of the Elder is 4/4/4

...of the Moon is 4/4/2

Tashalah @ Shandris - Game Guide - World of Warcraft
 
I dont think you guys that say Spirit > Crit are getting it. Spirit doesnt make much of an impact in this bracket, arenas are over way faster than people go OOM cause of the burst, which is why you prioritize the crit over spirit. In battlegrounds, you can drink and grab resto hut.
 
That's fine if you're GY camping, or in short fights, but in longer extended fights where both sides have healers, the first side to OOM wipes. I understand that turtlers and GY campers have no experience of this.
 
That's fine if you're GY camping, or in short fights, but in longer extended fights where both sides have healers, the first side to OOM wipes. I understand that turtlers and GY campers have no experience of this.
Uh no. GY Campers have constant waves of people so they would actually want spirit. There's no fight in WsG that lasts long enough to where you go OOM - mid fights at the beginning just simply dont go long enough, and I cant think of any other place in WsG where there is long, extended fights. And its not the first one to go OOM that wipes - its the team that can focus the BURST better while catchin the healers cast, if thats even necessary with the BURST of the bracket.
 
You're wrong on both counts. When a team so overwhelms another that they end up getting camped, there's plenty of time to run to the heal hut. Infact it's really the only time that the heal hut is a viable place to replenish mana on an ongoing basis.

In fights where both sides have equal healers and it becomes a bit of a standoff then no one dies. Healers are incredibly OP in this bracket and with a few of them, no one dies. You can type burst in capitals all you like, but no amount of burst is killing anyone if you have enough healers. Like I said, I understand that some people have never experienced these kind of games, but they do happen. In these cases, the first side to go OOM wipes.
 
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You're wrong on both counts. When a team so overwhelms another that they end up getting camped, there's plenty of time to run to the heal hut. Infact it's really the only time that the heal hut is a viable place to replenish mana on an ongoing basis.

In fights where both sides have equal healers and it becomes a bit of a standoff then no one dies. Healers are incredibly OP in this bracket and with a few of them, no one dies. You can type burst in capitals all you like, but no amount of burst is killing anyone if you have enough healers. Like I said, I understand that some people have never experienced these kind of games, but they do happen. In these cases, the first side to go OOM wipes.

Yes, I concede that if both teams are composed of entirely absolutely horrible DPS (Or maybe just all warriors/druids) and NONE of them at all know how to interrupt or hoj a healer then yes, maybe if you're playing with idiots then spirit is important.

BTB VS LSFTW BTBS DEMISE - YouTube shows the power of burst in the bracket. The healers are 100% full on mana at the beginning and you can still watch their team drop like flies. Inb4 "omg no that's 19 it's not the same at all".
 
I'm not a spirit/crit fanboy, and I honestly don't care which is best. I'm just saying that in extended fights with several healers on both sides no one wipes the other team fast enough to kill them all and they will res and rejoin the fight when both sides have healers up. In those situations, spirit is superior.

This bracket is full of hunters, and they are the main DPS you'll see. Priests, paladins and shamans are the most common healers. Then you'll see a few melee DPS. If the hunters stick together and shield the healers, no one will get close enough to interupt the healers. If the group are working together, the healers don't get picked off. The time people actually start dropping like flies is when the healers run OOM.

Now, if you've never experienced this kind of game, you obviously don't know what I'm talking about, and that's fine. Such games exist and I see them often.

Take both sets, use what works for you. Don't like this BiS list? Make your own. Let's move on.
 
I would just like to say that, as a career priest, that Crit is better than Spirit.

No matter how much Spirit you stack, (and there's not alot of spirit gear at 20, and you forfeit a lot of other stats.) you still won't have any negligible regen.

Right now, I have 56 spirit, which means in combat, I'm only at 38 mana every 5 secs.

Seeing how PW:S costs 125 mana and FH costs 106 mana, it's just not worth it, IMO.
 
Okay, first, my bad. I meant to put Elder haha. I'll change that. Second, this is my argument for spirit vs crit.

First, crit has two functions. It either a) helps healing throughput, b) helps DPS throughput. We can ignore healing throughput off the bat. Here's the reason why. Lets say you are healing someone. The chances are high that you are going only be weaving one heal in between a shield. In other words, if someone is at 600 HP, you are going to be healing once, then shielding for proper disc play. That means that you only need to heal about 400-500 health. If you crit a flash heal, or 2 tick penance (assuming you are faking the third or clipping it).. you are likely to hit really close to 700. If you don't you are hitting around 360 (this can be verified from multiple sources). That means on average, you are overhealing by around 200 health. That means you can trade some of your throughput out for other stats. In this case, that stat is spirit. So we should all be able to agree, that for healing sake, you should prioritize spirit.

That means we have to move on to DPS. YES, crit is really nice for DPS. I completely understand that. The problem is that you are not trading away enough crit for it to make a difference. At best your gear set difference will amount to something like 2% more crit. 2% more crit does NOT make the difference in burst in this bracket. This is the exact same reason that people do not gem crit (preferring haste) in end game. Crit is very nice, but until you get it to be a reliable source of pressure (at end game 30% for fire was about where I was in s8) it's not a good source of damage.

Lets take arena. You crit 15% of the time. That means on average, if you crit, you did put out more pressure but you are not reyling on it to win games. In other words, if you are playing a mirror RMP, the priest that crits first does not score a kill. If you can't rely on getting those crits (in other words proc'ing pyros in end game and chaining said burst into combustion) you should not be relying on crit as your secondary source. Spirit is far more beneficial because at the end of the day you can still get the same kills without relying on crit making it not as valuable. I just can't justify going for crit when at best it's only use is for two spells (Holy Fire and Mind Blast). Everything else, spirit is king.

Also, I don't know how you guys play priest, but my uber-offensive style ran me down on mana pretty quickly since I was using every other global offensively.
 

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