Best Gear for 49 Disc Priest (Ally)

Karazy said:
Anywhere close to 5k mana is plenty. Less than 220 sp, however, takes away too much from the amount that PW:S absorbs and restricts your dps posibilities. Disc can be the best healer/dps combo out there if played correctly, but you need some sp to do it. Your playstyle will have alot to do with it, but for me, the sp is absolutely necessary. Plus, once I get my hands on a mindseye circle/eagle gloves, I will have well over 5k myself.



Edit: Banthok > satyrmane for a disc priest.



for PW:S, the difference between 180 SP (what i usually run with) and 220 SP is about 45 damage absorbed. with 180 SP, it absorbs 866 damage, and with 220 it will absorb 901.



now let's think about this for a minute.



PW:S is a very useful spell.

  • it's not affected by mortal strike.
  • it essentially increases the effective health of your target



when it comes to spellpower vs. other stats, you have to decide if you want to have a 45 increase in damage absorbed once every 15 seconds (weakened soul), or have about ~150 more HP and ~600 more mana 100% of the time.



i opt for more HP/mana, as those extra stats really make a noticeable effect on my own survivability and longevity. i consider spellpower somewhat of a secondary stat, as holy paladins and resto druids tend to provide much stronger raw healing. holy paladins can almost assist DPS better than disc priests as well. thus i tend to stick to the role of bubbler/dispelbot/fearbot/mana burner.



but like you said, it is all playstyle choice. oh and i also need the banthok sash, i've just been so lazy >_>
 
Well, I certainly didnt say that PW:S was the only thing beneficial from sp, but from your post it seems thats what you made it out to be. I have ran with less sp and more stats and found it pretty damn hard to keep up an FC with a couple people banging on him with only 180sp. Not to mention you just shot your dps capabilities in the foot.



Anyway, going back to the PW:S, you should think about this.



Say you have 150 more hp than me, and my PW:S absorbs 50-55 (i usually roll with 235 sp) if I pop PW:S 4 times in an arena, I already cover that 150hp that you gave up your sp for. Having 5k mana is still important (im at 4970 until i get st eagle gloves grr) but having 5.4k is not worth giving up other stats for. As long as you dont spam cast renew and DoT's and wait until their timer is up, you shouldnt have any mana problems with 5k.
 
the reason i focused on PW:S is because it's an incredible utility that can't be provided by any other class.



you are right about less SP = less offensive pressure, which is also one of a priest's greatest utilities in a bg/arena setting. but no amount of spell power will put disc priests on par with the defensive healing AND damage capabilities of other classes, most notably holy paladins (exorcism and holy shock are stupid, i won't be convinced otherwise), so i see less of an incentive to get any more spell power than necessary.



in a team setting, i feel the usefulness of a priest comes primarily in the form of mana burn, shielding, the best dispel in the game, and psychic scream. and heals and dps when necessary. thus, my gearing mentality is to be able to sustain this kind of activity and not completely flop over when under pressure.



with all that in mind, spell power also isn't something that should be neglected completely. it's all about finding the happy medium, which i think both you and i agree upon. our happy mediums just happen to be in different places. :p



edit: i'd also like to add that i'm not saying "UR WRONG IM RITE", i just wanted to express my opinion on the matter. :)
 
For premades I have my priests run with full stat gear.



Generally healing on offense, they spend the majority of their time dispelling, and tossing light heals. The rest of their mana is devoted to mana burn. In a premade situation, the priest will be doing very little damage (literally and comparatively), seeing as other classes can do a significant higher amount of damage for less mana and less time. Battles can become drawn out and it's important that the main healer on offense does not go OOM, for as well all know, an OOM priest really has no outs, and is pretty useless.
 
ya i agree, going over 5.2k mana is kind of a waste.

having the spellpower around 230-270 (leaves alot of room for personalization) is the way to go. I dont care if you have tons of mana, you will not have the bubble absorbtion+renew+flash heal power to keep yourself alive from focus fire or even a very hard hitting shammy or hunter.
 
Pelmeni said:
For premades I have my priests run with full stat gear.



Generally healing on offense, they spend the majority of their time dispelling, and tossing light heals. The rest of their mana is devoted to mana burn. In a premade situation, the priest will be doing very little damage (literally and comparatively), seeing as other classes can do a significant higher amount of damage for less mana and less time. Battles can become drawn out and it's important that the main healer on offense does not go OOM, for as well all know, an OOM priest really has no outs, and is pretty useless.



I agree with this too, there's nothing great about 5k mana if you spend more than half your time drinking to fill it back up. (unless you're doing arena and need that limited sustainability)
 
Pelmeni said:
For premades I have my priests run with full stat gear.



Generally healing on offense, they spend the majority of their time dispelling, and tossing light heals. The rest of their mana is devoted to mana burn. In a premade situation, the priest will be doing very little damage (literally and comparatively), seeing as other classes can do a significant higher amount of damage for less mana and less time. Battles can become drawn out and it's important that the main healer on offense does not go OOM, for as well all know, an OOM priest really has no outs, and is pretty useless.



Stats are all well and good until you get focus fired, or jumped by a good rogue/hunter/shammy, in which case your screwed. Dispelling, mana burning, and healing is only useful if you can stay alive through the dps. Its not smart to have your priests run in full stat gear because it leaves them vulnerable to the burst dps classes. Just carry a mana pot or two and you will be good to go in most situations.



We are talking the difference of 200-300 mana here, its not going to make a huge difference. The difference of 40-50 sp on the other hand, will make a big difference.



All priests should spend a good majority of their mana on mana burn. Its the best spell we have. The problem that most priests have is they get mana burn happy (once they figure out where the key is) and use it in stupid situations. Your not going to sit midfield and burn a holy pally down to nothing. If he is already running low, its a different story.



A priest should never look to do tons of dps, but having the ability to is essential. If your healing offense and attacking the EFC, having the sp for your DoTs to do some actual damage, having your reflective shields do some pretty serious damage and for a holy fire to crit for 1300 can be the difference between capping a flag or not. Survivability from sp plays a big part in this situation as well. Sure, you should be looking to burn down the healer in this situation but if the enemy healer is cc'ed and the efc is open for dps he should be hit hard and fast.



edit: Saying this only if you have the gear to be able to have unbuffed 3k hp and 4800mana (at least). If you dont, get the stats first.
 
Karazy said:
Stats are all well and good until you get focus fired, or jumped by a good rogue/hunter/shammy, in which case your screwed. Dispelling, mana burning, and healing is only useful if you can stay alive through the dps. Its not smart to have your priests run in full stat gear because it leaves them vulnerable to the burst dps classes. Just carry a mana pot or two and you will be good to go in most situations.



We are talking the difference of 200-300 mana here, its not going to make a huge difference. The difference of 40-50 sp on the other hand, will make a big difference.



All priests should spend a good majority of their mana on mana burn. Its the best spell we have. The problem that most priests have is they get mana burn happy (once they figure out where the key is) and use it in stupid situations. Your not going to sit midfield and burn a holy pally down to nothing. If he is already running low, its a different story.



A priest should never look to do tons of dps, but having the ability to is essential. If your healing offense and attacking the EFC, having the sp for your DoTs to do some actual damage, having your reflective shields do some pretty serious damage and for a holy fire to crit for 1300 can be the difference between capping a flag or not. Survivability from sp plays a big part in this situation as well. Sure, you should be looking to burn down the healer in this situation but if the enemy healer is cc'ed and the efc is open for dps he should be hit hard and fast.



edit: Saying this only if you have the gear to be able to have unbuffed 3k hp and 4800mana (at least). If you dont, get the stats first.





He doesn't get blown up. :)
 

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