Best classes - my opinion so far

Eyigud

Veteran
So, we have had a few weeks of 8.0 now so we have an idea of What the meta is going into BFA. Í have not faced every twinked class but this is the ones í have tried and/or faced.

MM hunter. Tier 1. Aimed with berserk & orc racial out of camo is 1 shot on all none twink classes (3,7-4,3k crits on cloth leather). Pritty good in 1vs2/3 if í get the opener. Missing masters call if trained by melee’s.

Fury Warrior. Tier 1, prop the best class í have faced so far (bar Disc). Hits like á truck, good mobility and self heal.

Affliction Warlock. Tier 2. With both the warrior and hunter there is none hard counter class but the lock struggles against á good twink melee. Forced to drain tank and hard to get UA’s out in numbers. Lacks death coil for an example.

Ass Rogue. Tier 1. Great sustained. Full bleeds and Garrot from stealth is nasty.

This is ofc just my opinion. Any1 else has exp with those or other classes? How is a full BiS Shaman? Mages? And what specs then? Have not meet them so far. Even Ret, not seen any1 so far to take notice.
 
Hey! Im playing Enh shaman atm.

Enh feels really strong, im top dmg about all my bgs so far (around 25ish at 49), decent self sustain with earthshield. and if SS proc crits you basicly one shot cloth/leathers. Good cleave and you can kill healers in a stun without any problems. Gonna look into resto in the future but ive heard they are ranked as one of the best classes in this bracket!

Currently playing solo at 49(H) (EU), hit me up if you got a comunity or something going :), cheers!

/b
 
I agree with fury warrior being Tier 1, it is definitely one of the strongest specs in the 49 bracket, currently, along with many other brackets.

I disagree with the Tier 1 MM hunter, although it does have the 1 shot potential, I feel outside of this 1 shot, it is not very strong, its damage isn't horrible but it also isn't top of the line. Maybe it pushes into tier 2 but i definitely do not feel like it is tier 1. Also, you won't have berserk and orc racial up 100% of the time.

I think, ass rogue is also not tier 1, recently ass rogues were really, really strong at 110. This led to nerfs that i'm pretty sure also affected twinks, it was not specified that the nerfs were strictly for 110s. Things such as, garrote dmg nerfs, creeping venom dmg nerfs, and many other poisons and bleed nerfs. Even before these nerfs I, being a rogue main, felt like outlaw definitely stands out in bgs, and sub is far better in arenas. Sub has insane burst potential, and outlaw has strong sustained damage, along with a decent burst.

Not so sure about affliction locks since I haven't seen too many locks twinked in the current bracket.

Mages are definitely Tier 1 material. First off, we have frost which has insane cc against melees, although the damage from frost is not completely there, it is decently strong. Maybe put frost at Tier 2 or 3. Arcane is extremely strong when played right. A fellow guildy, Tiltit, is an amazing mage player, he seems to play strictly arcane in bgs, and seems to always top damage charts, and still play objectives. Granted, he is a mage player and has been for years, he makes it seem effortless, and there are many other mage players who also stand out when playing arcane. So I rank arcane as definitely Tier 1. Fire has extensive burst potential but lacks sustained damage, they still have decent cc and can maybe be placed at tier 2 or tier 3 as well.

Disc priests are Tier 1, because, disc priest.

Balance druids are fairly strong i'd rate them Tier 2, they have decent self heals, and rot damage is great, on top of decent burst with enough astral power, and their cds.

Shadow priests are great when it comes to rot damage, they seem to do extremely well in dense bg situations. Probably Tier 2

Ret pally is extremely strong, a lot of utility, great heals, and large amounts of damage especially if you include sul'thraze procs. Def Tier 1 material

Arms warriors, paired up with a healer are extremely strong. They out damage fury by large amounts of damage, but on their own they don't fair off too well. Tier 2 or Tier 3.

Shamans I have not seen many of, but I have seen one shaman, who plays elemental and he is an absolute monster. Goes to show that if you know how to play elemental, it definitely stands out.

MW monks are extremely strong, way of the crane is huge in situations where you may need extra damage, or surging mist is really strong for just flat out healing, they're definitely on par with disc priests, and i'd rate them Tier 1 material

This is all i can think of as of now, still checking stuff out. Keep in mind, gear matters and BiS is still being figured out for most classes.
 
No love for the Holy priests :\

I am not sold on MM being tier 1 either. They can hit really hard once but thats not enough burst to bring down most healers in a timely manner. pairs of MM together is a nice combo but I would guess theyre closer to tier 2.

I agree with arcane mages being tier 1. Tiltit is probably one of the best players in the bracket and his mage is terrifying.

I would say disc is tier 1 because well yeah... Holy I'd still put at tier 1 because my healing is still realy strong and it isnt that common I get outhealed. In a pure burst healing situation I think holy still has disc. Disc just has more versatility in use. Shadow I agree with two, I can do pretty high damage but there is no burst and it is very hard to kill healers as a shadow priest.

Mistweaver monks- tier 1. They can also do really large amounts of healing and damage similar to disc but their single target healing on flag carriers is very OP esp considering they can move and hold that channeled spell.

We have a Feral that does really well, his self healing is ridic. i'd say strong tier two.
 
It's been so nice to routinely get games again! One of the best parts about the bracket is that, while there are certainly some standouts, pretty much any class can be competitive and fun to play. Here are my thoughts on the classes in the bracket so far:

Tier 1: Ret Paladin, Fury Warrior, MM Hunter, Arcane Mage, Disc Priest, Resto Shaman, MW Monk.

Tier 2: Arms Warrior, Combat Rogue, Ass Rogue, Enh Shaman, Ele Shaman, Boomkin, Feral, RDruid, SPriest, Fire Mage, Surv Hunter, Hpal, Hpriest.

Tier 3: WW Monk, Frost Mage, Sub Rogue, BM Hunter, All Tank Specs.

Unknown: Lock. I haven't seen enough geared locks to know how well the class performs.


Clothies:
Lock: --insufficient data--

Mage: Arcane has nasty damage, both single target and AE. Also has great survivability and utility, and the postmaster's set is a perfect fit for the class at 49. The only real weakness is getting arcane locked.

Fire is among the most fun specs to play, IMO, and has great on-demand burst with combustion to burn down high-priority targets. Solid damage and CC, but not as strong as arcane. Blast wave->Breath of Fire->Ramstein's=5 dead enemy players.

Frost has great CC, but the damage to back it up just isn't there. Inferior, IMO, to the other mage specs.

Priest: Disc priest is among the strongest classes in the bracket, but can struggle against warriors and rogues.

Holy: Excellent healing and utility, just a hair behind disc in terms of overall strength.

Spriest: Solid rot damage and single-target burst and great survivability.

Leather:
Rogue: Terrifying burst-from-stealth potential with ramstein's trinket. Combat seems to have the best damage, but ass is also nothing to sneeze at.

Druid: A Boomkin who knows what he's doing can be awfully frightening for melee and hunters. 8-second faerie fire OP. Strong damage and great self-healing.

Feral and resto are both really strong, as well.

Monk: Not much reason to play a WW when nearly every other melee outperforms them damage-wise and has superior CC to help finish the job. WTB FoF Stun... Fantastic mobility, but that's about it.

MW is very strong for single-target healing. T1, but behind rsham and disc.

Mail:
Hunter: MM one-shot memes. Doesn't perform super well when focused, but the burst potential of aimed shot is no laughing matter. You can either global your target or put them into execute range in your opener quite often.

Surv: solid damage, utility, and mobility, but not quite on par with plate-wearers.

BM: What you play when you feel bad about MM being really strong.

Shaman:
Resto is probably the strongest healer in bracket.

Enh and Ele both have great damage and burst potential, plus reasonable sustain and great utility. Both strong T2 classes.

Plate:
Warrior: Fury and Arms damage is comparable, but Fury takes the cake because of the self-healing. Their sustain is bonkers.

Paladin:
Ret: solid damage, outstanding sustain and defensives. Just behind fury and just ahead of arms in overall melee power.

Top Three Strongest Melee:
1. Fury Warr
2. Ret Pally
3. Arms Warr

Top Three Strongest Ranged:
1. Arcane Mage
2. MM Hunter
3. Boomkin

Top Three Strongest Healers:
1. Resto Shaman
2. Disc Priest
3. MW Monk

Most Imbalanced Item:
Ramstein's Lightning Bolts, no question
 
The bolts for sure are most imbalanced. I would say the book of the dead offhand all the casters use is the worst item widely used. Those stupid skeletons do basically no damage and hold you in combat (while they chase someone) so you can't mount or drink.
 
Tier 3: WW Monk, Frost Mage, Sub Rogue, BM Hunter, All Tank Specs.

Underrating frost mage a bit imo. Obviously not everything can be T1/T2, but it's much more than a CC spec. They have some legit burst. Great at securing kills, even if it can't quite put out the insane sustained pressure of facedesk arcane missiles.

I'm also partial to BM hunter. I've only played it at 39, I can't imagine it gets much worse up here though. I mostly play it because I don't like running around one-shotting levelers, but I haven't felt limited at all (outside my occasionally awful pet management, the game my pet kept staying in the SSM spawn area, and situational fights in and around WSG/TP bases). It has the tools to land kills even though it's pretty much a pure sustained ST damage spec. Extremely safe and mobile, and as always, hunters have a ridiculous amount of utility.

All 3 rogues specs are excellent, sub is great even though rank 1 eviscerate is a bit underwhelming. The rogue toolkit just really comes together from 40-49, they don't need warrior-level damage to get things done.

Tank specs have some really interesting PvP talents, I think there's some room for them to do some fun stuff too.

One of the best parts about the bracket is that, while there are certainly some standouts, pretty much any class can be competitive and fun to play.

This is the key. Everyone enjoys the game differently, but there's zero reason to only play the strongest specs in this bracket right now. Pretty much anything can have a significant impact on games solo-queueing, and you'll roll people as a group no matter what. DPS/tanks can even switch specs inside BGs if you run into some decent opposition.

Most Imbalanced Item:
Ramstein's Lightning Bolts, no question

Definitely the clear winner lol, honorable mention goes to Sul'thraze though.
 
honorable mention goes to Sul'thraze though.

Yeah, good call haha :D

Also a good call on tank specs. I'd really love to see a prot warrior with the 3-second stun on Heroic Leap in a coordinated team setting, or a BrM Monk with the daze on breath of fire. They could really do some work with the control they bring. I guess I mostly made my list from a solo-queue/partial premade standpoint, but with the PvP talents there's so much potential for awesome combinations and outplays in this bracket.
[doublepost=1533590003,1533589854][/doublepost]
What does the proc on Sul'thraze hit for?

It's about 775, but can crit for 1550ish (Outside a BG, so probably about 1150 in ipvp). Plus it then adds a dot that deals another 800ish after that. It's beastly. http://www.wowhead.com/item=9372/sulthraze-the-lasher&bonus=4070

edit: it's not linking the scaled version, so here's the tooltip from the ilvl 50 version:
Your melee attacks have a chance to lash the enemy with the rage of Sul'thraze, lowering the target's damage by 227, dealing 728 Shadow damage, and another 726 damage over 15 sec.
 
Have y'all played around with

http://www.wowhead.com/item=11920/wraith-scythe

On my shaman, it hits for 500 and crits for 1k without buffs. Dual wielding them can be devastating if they crit with a stormstrike crit. Then nagle ring thing hits for 350 and crits for about 600. Then ram bolts with that? Dang that's a hard hitter when stars align

I can't wait to get him fully geared and enchanted. Seems like it's gonna be super fun at this level. Hopefully it's not maelstrom starved
 
Yes the proc hits for 500-1000 damage. It also heals you for that much.

I have Mok'Morokk's but haven't tested it yet. I also have a 3.0 speed mace I'm gonna pair it with. Also have a green 3.6 speed mace I'm gonna test it with. All one handers.

I'm still in the process of gearing up and enchanting right now but I will keep y'all updated. Just hoping blizzard doesn't fix low level procs before I'm done. I dont see this stuff lasting that much longer lol
 
Have y'all played around with

http://www.wowhead.com/item=11920/wraith-scythe

On my shaman, it hits for 500 and crits for 1k without buffs. Dual wielding them can be devastating if they crit with a stormstrike crit. Then nagle ring thing hits for 350 and crits for about 600. Then ram bolts with that? Dang that's a hard hitter when stars align

I can't wait to get him fully geared and enchanted. Seems like it's gonna be super fun at this level. Hopefully it's not maelstrom starved

Do you mean the proc hits for that much? Man, that's beastly... Have you tested it out compared to Mok'Morokk's?


Lifedrain effects on weapons scale with intellect so they will be much better for Monk/Shammy/Pally than anything else, but for those that can use them they are great, just low-ish proc rate
 
Sure thing man. I'll add you when I get home. I'm US horde
[doublepost=1533591383,1533591096][/doublepost]
Lifedrain effects on weapons scale with intellect so they will be much better for Monk/Shammy/Pally than anything else, but for those that can use them they are great, just low-ish proc rate

All I know is it hits that hard and heals for that much. If you are at full hp, it doesnt heal at all, but still does the full damage. Doesnt count as overhealing from what I recall from last night, but I'll have to recheck skada when I get home

This is as enhance, so no intellect on him
 
Disc is insanely overpowered lmao i top damage and healing mostly, i can literally tank 4-6 people depending on if they are using kicks etc, it's disgusting
 
Lifedrain effects on weapons scale with intellect

Well he has mana for heals

Procs and effects scale off of spellpower, so Wrath Scythe and similar effects will be much more effective for an enhancement shaman than, say, a prot warrior. Similarly, http://www.wowhead.com/item=13505/runeblade-of-baron-rivendare is much better for a ret paladin than a warrior, because the ret has spellpower that more than triples the heal effect a warrior would have. But these hybrids don't get spellpower from intellect.
 
Procs and effects scale off of spellpower, so Wrath Scythe and similar effects will be much more effective for an enhancement shaman than, say, a prot warrior. Similarly, http://www.wowhead.com/item=13505/runeblade-of-baron-rivendare is much better for a ret paladin than a warrior, because the ret has spellpower that more than triples the heal effect a warrior would have. But these hybrids don't get spellpower from intellect.


you're correct it is SP not intellect, but to clarify, it is not all procs and effects. Life drain effects from the two dung weapons and skullflame shield and the baron rivendare sword are the only ones that I am aware of. Likely other Hp5 effects but not sure of what others exist


edit:
Lifestone does not benefit from any boost to Hp5 so it may be unique to how baron sword was done.
 
Last edited:
So I actually have 113 intellect and 314 spellpower, so all this makes sense. I guess deja stats is staying on so I can test all this stuff.

Man with this new gear scaling we have, there are soooooo many freakin options. It just sucks that we cant get higher secondary stats for better testing. Stacking crit/vers I only have 3% haste lol! My bags are filling up quick with all this dungeon gear.
[doublepost=1533602141,1533599871][/doublepost]
Man, that's beastly... Have you tested it out compared to Mok'Morokk's?

Okay, so with the slower 1h maces, stormstrike and lava lash hit marginally harder (10-30 damage). The problem Im running into using slower weapons is less uptime on my abilities. I get less maelstrom from maelstrom weapon. I get less windfury procs (which means less maelstrom). I get less stormbringer attacks (which means less maelstrom).

I guess the slower weapon build could work if I were able to stack haste enough to lower swing times significantly. Unfortunately it doesnt look like thats possible. Maybe it could work with drums and my troll racial. I'll look further into that. I dont see the slower weapons surpassing the procs of the wraith scythes. The amount of damage the proc (plus the lifesteal) does is pretty significant. The small amount of damage you gain in lava lash and stormstrike is shadowed by the wraith scythe proc.
 

Users who are viewing this thread

Top