glancealot
Legend
mage/priest (it's literally the best comp, no counter's and a huge margin of error, if you run into teams like this, you might as well /dance and save yourself from humiliation)
mage/rogue (a lot of CC's, a lot of burst)
paladin/paladin (ret+prot usually)
paladin/warrior
druid/warrior
shaman/warrior
druid/warlock (they can simply outlast a lot of combo's)
shaman/hunter
priest/hunter
rogue/shaman (this is the combination i play, although we win 88% of our games as rogue+shaman, i see a lot of flaws with this combo, 1, both are easy targets, so if the opponent switches target often, then your earth shield gets wasted most of the time. 2, shaman run out of mana extremely fast compared to druid/priest. 3, vulnerable to plate-wearer teams, well, maybe if i didn't stack stamina and had 75% armor penetration, we'd have an easier time against those teams, but then i'd have like 9000 health and 50 res, which is a big no no. 4, no CC besides blind.)
mage/rogue (a lot of CC's, a lot of burst)
paladin/paladin (ret+prot usually)
paladin/warrior
druid/warrior
shaman/warrior
druid/warlock (they can simply outlast a lot of combo's)
shaman/hunter
priest/hunter
rogue/shaman (this is the combination i play, although we win 88% of our games as rogue+shaman, i see a lot of flaws with this combo, 1, both are easy targets, so if the opponent switches target often, then your earth shield gets wasted most of the time. 2, shaman run out of mana extremely fast compared to druid/priest. 3, vulnerable to plate-wearer teams, well, maybe if i didn't stack stamina and had 75% armor penetration, we'd have an easier time against those teams, but then i'd have like 9000 health and 50 res, which is a big no no. 4, no CC besides blind.)