Balance Druid Burst Montage

Apparently people seem to have misconstrued the purpose of the video but i will nonetheless comply by posting a picture of my highest crit (no berserking no stacks)
Skrmbillede2011-11-21kl115552.png

I do however believe it would be possible to provide a higher crit on non player targets as of MoP. But in regards to the comments on feral crits, yes they're able to do substantial damage but it depends on armor and since FC's are often heavily armored classes such as paladins warriors and resto shamans i preffer balance as the reducton is so immense.
 
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good ideas there Vlader, but i still think feral has the advantage 1v1. bc of the sure burst they provide. boomies have to ramp up to provide this burst. though a good twink knows timing and burst timings. good players are good players, but the druid atm is just like hunters used to be, even though i do truely believe druids take more skill to be played well.
 
good ideas there Vlader, but i still think feral has the advantage 1v1. bc of the sure burst they provide. boomies have to ramp up to provide this burst. though a good twink knows timing and burst timings. good players are good players, but the druid atm is just like hunters used to be, even though i do truely believe druids take more skill to be played well.

Well at least balance druids can be LoS'd and Interrupted as opposed to hunters? also hunters damage was all instant and if druids are really just as OP as you state they are i think you'd see a lot more of them (boomkin druids that is) considering that in cataclysm you'd see an average of 10 hunters / game (from a total of 20 players) you hardly ever see more than 2 balance druid a game. Maybe it's just the steeper learning curve who am i to tell but still. Don't get me wrong i definitely think balance druids are very competent at the moment but surely the fact that they are not in posession of any silence / stun / disorientation partially makes up for their high DPS as it allows for healers and all other classes to just free cast heals and or damaging abilities.
 
Well at least balance druids can be LoS'd and Interrupted as opposed to hunters? also hunters damage was all instant and if druids are really just as OP as you state they are i think you'd see a lot more of them (boomkin druids that is) considering that in cataclysm you'd see an average of 10 hunters / game (from a total of 20 players) you hardly ever see more than 2 balance druid a game. Maybe it's just the steeper learning curve who am i to tell but still. Don't get me wrong i definitely think balance druids are very competent at the moment but surely the fact that they are not in posession of any silence / stun / disorientation partially makes up for their high DPS as it allows for healers and all other classes to just free cast heals and or damaging abilities.

you seem to be forgetting bdruids has great healing, hunters had no healing at all in cata
 
you seem to be forgetting bdruids has great healing, hunters had no healing at all in cata

You didn't need the ability to heal when you literally press one button and your target dies.
 
Yeah... I must concede rejuvenation spam is by far too strong ; /


Would be pretty cool if rejuv was changed to the original form (no instant heal) and bdruids got a weak version of regrowth. Would make it funnier for everyone when you actually could be interrupted and had to fakecast, instead of running around spamming 1-button "heal over time" and living forever with no effort. Though, instatick rejuv is pretty strong fo resto aswell.

Not qqing bout druids here, (herd Im not allowed cus I play 1) just thinking that the cata system with rejuv + regrowth offhealing system was pretty good. With some change to the actual numbers, of course.

maddest offtopic 2012
 

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