Volsci
Legend
I am out of a computer for the time being, so I am just looking for some opinions.
Hypothetically, I see an amount of positives to rolling assassination.
One- one point in quickening (2nd tier ability) gives you +8% movement speed, therefore you have options for your boot enchants, instead of auto minor speed.
---> If you grab the +5 hit rating, in coordination with two AB's, you are now hitcapped at 11.
----->Therefore, you can further complete the defias/fang set.. or go for 5/5 defias set. You also have two free ring slots, not having to use Simple Pearl Ring to make the cap.
*I am not positive as to how BoA's factor into this, I do not use them. I noticed they have changed.. perhaps they are still BiS*
---> Or you can get +7 agi/sta for more survivability, if you are using other means of accomplishing the hit cap.
Two- You get +50% chance to proc instant poison, in coordination to mutilate this could proc close to each cast for more damage.
---> Plus, if anyone played a level 80 rogue for pvp, and followed the vast majority of people, you are relatively familiar with mutilate play/movement style.
Three- Quickening also gives +10% healing affects on you, which means you get an extra +20 hp per bandage tick (assuming you are capped)
---> every little bit of hp helps, how many times have you lost a duel or 1vX by mere points of hp?
---> Not to mention that it helps all around, an extra 30-60? points each heal adds up.
Four- If you cap Coup de Grace, you get +20% damage on eviscerate. If you cap Lethality, your crit backstabs/SS/mutilate's get +30% damage.. which is not too shabby.
--->Evi is really a rogue's only finisher in this bracket, so any amount it can be boosted by helps.
------> If you are using mutilate, you have two daggers, and Assassin's Resolve gives +20 energy, your opener gives +4 combo points. After that, you get 150% more combo points then sinister strike alone.
--->I do not know the current damage on abilities, but +30% crit damage is always nice. Not to mention that there are rather high crit %'s in this bracket.
Five- If you don't get Quickening, your 2nd tier point would probably go to Blackjack. This causes 35% damage reduction of a target affected by sap after it wears off.
---> This is really nice for all the ShS rogues.. and generally burstyness. Having 1/3 damage shaved off in a close turtle/midfield situation could be pivotal. Especially when that could be 200-300 damage points less off of a ShS>ambush to the fc.
Six- People won't flame at you for playing such an OP class/spec as much, since you can't flat out oneshot them off of an opener.
---> Though no real beneficial value, things like this do get to your nerves after awhile.
Anyway, I have to go for now.. may edit it some later.
Cheers,
Volsci
Hypothetically, I see an amount of positives to rolling assassination.
One- one point in quickening (2nd tier ability) gives you +8% movement speed, therefore you have options for your boot enchants, instead of auto minor speed.
---> If you grab the +5 hit rating, in coordination with two AB's, you are now hitcapped at 11.
----->Therefore, you can further complete the defias/fang set.. or go for 5/5 defias set. You also have two free ring slots, not having to use Simple Pearl Ring to make the cap.
*I am not positive as to how BoA's factor into this, I do not use them. I noticed they have changed.. perhaps they are still BiS*
---> Or you can get +7 agi/sta for more survivability, if you are using other means of accomplishing the hit cap.
Two- You get +50% chance to proc instant poison, in coordination to mutilate this could proc close to each cast for more damage.
---> Plus, if anyone played a level 80 rogue for pvp, and followed the vast majority of people, you are relatively familiar with mutilate play/movement style.
Three- Quickening also gives +10% healing affects on you, which means you get an extra +20 hp per bandage tick (assuming you are capped)
---> every little bit of hp helps, how many times have you lost a duel or 1vX by mere points of hp?
---> Not to mention that it helps all around, an extra 30-60? points each heal adds up.
Four- If you cap Coup de Grace, you get +20% damage on eviscerate. If you cap Lethality, your crit backstabs/SS/mutilate's get +30% damage.. which is not too shabby.
--->Evi is really a rogue's only finisher in this bracket, so any amount it can be boosted by helps.
------> If you are using mutilate, you have two daggers, and Assassin's Resolve gives +20 energy, your opener gives +4 combo points. After that, you get 150% more combo points then sinister strike alone.
--->I do not know the current damage on abilities, but +30% crit damage is always nice. Not to mention that there are rather high crit %'s in this bracket.
Five- If you don't get Quickening, your 2nd tier point would probably go to Blackjack. This causes 35% damage reduction of a target affected by sap after it wears off.
---> This is really nice for all the ShS rogues.. and generally burstyness. Having 1/3 damage shaved off in a close turtle/midfield situation could be pivotal. Especially when that could be 200-300 damage points less off of a ShS>ambush to the fc.
Six- People won't flame at you for playing such an OP class/spec as much, since you can't flat out oneshot them off of an opener.
---> Though no real beneficial value, things like this do get to your nerves after awhile.
Anyway, I have to go for now.. may edit it some later.
Cheers,
Volsci