Medan
OG
In the hopes that the nerf to dmg wont make ambush rogues as OP as they currently are:
Since Enjoy posted his guide here I just copied my post in the rogue guide so more ppl would see it
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I made a gear list for myself with assassination as spec some months ago that I think still holds for that spec. Although there might be some new items I haven’t found, kinda stopped looking after cata talent patch hit (thought it sucked to much
) So, ye, its originally written for me, but I decided to share it, so don’t complain about a hard read down below in the theorycraft section 
- Im 100% up for suggestions
- NB, a few notes
- This is theory craft, stacking as much stam as you possibly can could still be BIS lol
- Tarnished raging berserkers helm and champion herod's shoulders are LEATHER at 39 and IMO offers better stats and higher armor (bet its gonna turn some heads with those BOA's on a rogue
- I favor haste SLIGHTLY over crit, this is just theory craft and it could be better with crit. Haste affects energy regain, but with 24 haste rating its still only 4% more energy regain and 4% more white dps..., we get more procs, but its not that much. ... as I’m writing this I think thats to low, and Id rather stack some more crit. Since I’m not sure yet, I will just add 2 items below (chest and head). Still, its a flavor choice depending on game play, and its not really worth doing the small tweaks before experiencing the bracket to the fullest.
- Update: I’m really unsure about profession. Mining gives 10 stam. Skinning gives 1.44% crit. Herbal gives +11.73 % haste for 20 sek (thats a total of 23.5 extra energy and a low heal (actually not sure how much, but its very low)). I think herbal might be best, added dps when you’re trying to finish off a target, plus its only on a 2 min CD
- You need to faction change to get both BIS weps (they are quest rewards, one per faction), but stonevault shiv is not bad at all (to stay hit capped with this wep, pair it with Ninja star like I do in "wep chain mode")
- For anti rogue/warrior I chose to have a wep with weapon chain, but my weapon has hit on it, to still be hit capped I macro swap a weapon AND my thrown. Then in "Wep chain mode" I’m at 29 hit (99.87 % chance to hit with specials, although you’ve heard "YOU NEED TO BE HIT CAP'ED" missing one in every thousand ish attacks in "wep chain mode" is doable IMO)
- I honestly don’t know what thrown I will use when I’m not using wep chain. I decided on shutter uppers because I think they can silence (/lame joke)
See post #14 for slightly stam favored starter assassination gear 3241 HP, 13.7% crit (28.7% crit chance on mutilate), 19.5% dodge, 523 ap, 3.02% haste. With dubble mongoose. +++
BIS Gear in BOLD and underlined (I have also added an alternative in some slots, they are marked as "2", this is because some stuff is extremely hard to get, and you need to do some adjustments to stay hit-capped)
Head 1: Stained Shadowcraft cap: +19 stam, +13agi, + 8 hit, + 8 crit, +39 armor
Neck 1: Chain of Emeriss + 9 stam, + 9 agi
Shoulder 1: Stained Shadowcraft Spaulders +9 Stamina, +13 Agility, +7 hit, + 143 Armor (+40 armor)
Back 1: Inherited Cape of the Black Baron (guild BOA): + 11stam, +7agi, +4haste, +4crit, +62 armor (+ Stealth. NB, STEALTH IS NOW 8 AGI AND DODGERATING, NO ADDITIONAL STEALTH)
Back 2: Shroud of Stormwind/ironforge/darkspear etc etc: 9agi 6 stam 6 haste - Requires exhalted with the faction (+12 AGI)
Chest 1: Vest of the Thousand Needles +17 Stamina, +12 Agility, + 12 haste, +194 armor (150HP)
Bracers 1: Unearthed Bands: +6stam, +9agi, + 6 crit, + 76 armor (+12 stam)
Gloves 1: Revelosh +10stam, + 9 stam, + 8 agi + 71 armor (+15 agi)
Belt 1: Gem-suddet leader belt : + 8 stam 5 min 550 heal, + 92 armor
Leggs 1: Oilskin Leggings: + 15sta, + 15agi +153 Armor (+40 armor)
Boots 1: Worn Running Boots: + 9sta, + 13agi, + 120 armor (+ 10 hit + 10 crit) - Assa got talented + speed HORDE ONLY
Boots2: Highlander's Leather Boots: + 11 stam, + 8 agi, + 128 armor (+ 10 hit, + 10 crit)
Ring1: Tarenar's Token: + 9sta, + 6agi, + 6crit (+4 stats)
Ring2: Tumultuous Ring of the Bandit +7 stam, +7 agi, +7 crit rating (+ 4 stats)
Ring 3: Ornate Band of Accuria (BOA): + 11 stam, + 7 agi, + 4 crit, + 4 hit (probably rare as fuck and not vendor. GL
Trinket1: Arena Grand Master + 12 stam
Trinket2: Tidal Charm (insignia if non human)
Wep1: Chillwind Dagger/ Dagger of Andorhal: 35-64dmg, 1.8speed, 27.5dps, 5sta 5agi 5hit (MONGOOSE)
Wep2: Stonevault Shiv: 35-64dmg, 1.8 speed, 27.5dps, 8agi 5sta (MONGOOSE)
(?) Thrown 1: Shutter Uppers: 2 stam 2 agi
(?) Thrown 2: Whirling steel axes: 3stam 4 str
(Alternative) Wep with wep chain: Chillwind Dagger/ Dagger of Andorhal: 35-64dmg, 1.8speed, 27.5dps, 5sta 5agi 5hit
GEAR gains from items in Bold and underlining
187 stam
158 agi (This is 9.35% crit, 316 ap, 15.8% dodge)
8 str (8 ap)
30 hit rating (This is + 5.36% hit chance)
16 haste rating (2.68% haste. Meaning 2.68% faster white hits and 2.68% faster energy regain)
41 crit rating (this is + 4.92 % crit)
8 dodge rating (this is + 0.97 % dodge) - We got this from + stealth enchant (it has been changed to 8 agi and 8 dodge rating. It is BIS on BOA back)
990 armor (Ca 22.5% melee dmg reduction)
Adding the stats you have naked (NB races have a TINY difference, one point in agi instead of in strength etc.) you will end up with:
- Remember you have stats naked as well
Easy to forget
This is what you will end up with
2970 HP
242 agi (what you get is factored in below, along with strength and ap on the ap part)
+ 5.36% hit
+ (14.33 + 4.92) = 19.25% crit (this is from agi AND crit rating)
+ 2.68% haste
+ 621 ap
+ 25.17% dodge
- Don’t forget you have double mongoose (double because you hit with both at the same time (Mutilate)) and not 20 agi in offhand.
About glyphs:
There’s 3 different glyps now. We can use one of each type at lvl 39
Prime: Glyph of Mutilate - Costs 5 energy less
Major: Glyph of Gouge - Your Gouge ability no longer requires that the target be facing you.
Minor: Glyph of Poisons - You apply poisons to your weapons 50% faster or Glyph of Blurred speed - Lets you move on water when you sprint. Nice in AB
About spec:
There are a few different variants, but I think I will stick to this:
Talent Calculator - World of Warcraft
- Explaning tree in 2. post
About race:
Goblin, goblin, goblin ALL the way.
Rocket jump (2 min CD, shared with rocket barrage)
-Is just awesome, to give you an idea: Jump off an edge and in midair rocket jump back up. This can be used to trick enemies to jump off the edge in dalaran arena or bridge in blade's edge arena. Rocket jump is also NOT affected by slows and is a really nice way to catch up to enemies.
Rocket barrage (2 min CD, shared with rocket jump)
- With the above gear, that is 314 ranged fire dmg off the GCD that ignores armor. What I like the most about it is that it can interrupt bandages, keep people from going out of combat and daze hunters trying to flee with aspect of the pack. But the dmg isn’t horrible; imagine 3 goblins in arena all using it at the same time in a nuke, that’s a lot of dmg. Formula: 1 + (0.25 x attackpower) + (0.429 x spellpower) + (your lvl x 2) + (intel x 0.50193).
Time is Money
1% increase to attack speed
Other then that its more or less prefrence. If your horde and dont have cataclysm I would go bloodelf for arcane torrent or undead for will of the forsaken. For alliance its closer, humans and nelfs lost their stealth bonuses. Humans now have a 3 minute (up from 2) pvp trinket and can use tidal charm. Nelfs got shadowmeld witch can be nice since we no longer have prep (2 vanish). Worgen got increased crit and a 40% sprint that lasts for 10 sek (3 min CD). All in all, as alliance I would go.... hmm... human. But, since you cant get tidal charm any more I think fresh players might like nelf more.
Below I’m explaining a bit about some gear choices, its heavy theory craft, read at own risk
I think most stick to herbal, but what about the last profession:
Skinning or enchanting?
This is little outdated. Because we cant use the hunter BOA's I had to change head/shoulders to rogue BOA's, because of that we reach the hit cap and the hit from the ring isnt as good. I swiched the pants to oilskin from basilisk. Also swiched one quest dagger to stonevault shiv. were at the cap and therfore the additional hit from the ring is not as good. Conclution is the same though, enchanting wins I wil edit it later when Im not emo from all the math changes back and forth
Skinning gives + 12 crit rating
Enchanting gives double +4 stats ring enchant (+8 stats)
- I THINK you need like 3000 eternium prison keys to get exalted with the ones offering the +4 stats ring enchant formula (COULD BE MUCH MUCH MORE), that’s A LOT of farming, but you can go farm with 4 friends and deliver them in group, then you will all get the rep. Its a BIS list after all, and I linked guild head, guild back and the BOA ring witch are all really time consuming so I might as well add this
You can’t enchant the BOA ring, so then you have to use basilisk hide pants instead of oilskin leggings to be hit-capped. You also need to use ring 1 and 2 instead of 2 and 3.
1) Let’s see the differences between having skinning (12 crit rating) pants 2, ring 2 and 3
vs
2) Having enchanting with double + 4 stats on ring 1 and 2, and thus using pant 1 instead of 2
Math:
1) Gains: (profession) 12 crit rating , (pants) +30 stats (+15 from agi + 15 from stam), (Rings) + 33 stats (+20 from stam, +13 from agi, + 7 from the ap) plus 4 hit and 10 crit
2) Gains: (Profession) 18 stats (+ 8 agi, +8 stam, +2*, yes 2 from str), (pants) 29 stats (8 stam, 21 agi) and 3 hit, (rings) 35 stats (+ 17 from stam, + 13 from agi + 5* from str) and 6 crit.
----- Meaning:
1) 63 stats + 22 crit + 4 hit
2) 82 stats + 6 crit + 3 hit
----- The differences between them are:
1) + 16 crit (this is 1.92% crit) + 1 hit
2) + 19 stats
Now, with wep chain you’re not hit capped in "wep chain mode", you’re at 29 hit rating. Meaning you have 99.87 chance to hit with special attacks, that’s roughly a miss in 1/1000 hits. Chance it’s gonna affect your game noteworthy (eg missing blind or something) is extremely low, I will be able to sleep at night
So, atm it IMO looks like you don’t need to buy cataclysm to get BIS gear (because you don’t need the BOA ring) It’s a close race, but I think I’m favoring the ring enchants. You don’t need to buy cata and ring enchants are seriously awesome!
*(When I’m counting I’m basically using 1 agi is worth as much as 1 stam. 1 stam or 1 agi is worth as much as 4 strength/ap. This formula is not really that great any more since agi is better than it was pre cata, but then again it’s more bursty now so stam is also kinda worth more. In the end, if you need higher stam to survive a nuke that system isn’t valid either, then stam is king no matter.
Can’t really do math on this, it’s more a personal pref. However, if you could I would say this is a good guideline when finding the best gear setup)
Since Enjoy posted his guide here I just copied my post in the rogue guide so more ppl would see it
----------------------------------
I made a gear list for myself with assassination as spec some months ago that I think still holds for that spec. Although there might be some new items I haven’t found, kinda stopped looking after cata talent patch hit (thought it sucked to much
- Im 100% up for suggestions
- NB, a few notes
- This is theory craft, stacking as much stam as you possibly can could still be BIS lol
- Tarnished raging berserkers helm and champion herod's shoulders are LEATHER at 39 and IMO offers better stats and higher armor (bet its gonna turn some heads with those BOA's on a rogue
- I favor haste SLIGHTLY over crit, this is just theory craft and it could be better with crit. Haste affects energy regain, but with 24 haste rating its still only 4% more energy regain and 4% more white dps..., we get more procs, but its not that much. ... as I’m writing this I think thats to low, and Id rather stack some more crit. Since I’m not sure yet, I will just add 2 items below (chest and head). Still, its a flavor choice depending on game play, and its not really worth doing the small tweaks before experiencing the bracket to the fullest.
- Update: I’m really unsure about profession. Mining gives 10 stam. Skinning gives 1.44% crit. Herbal gives +11.73 % haste for 20 sek (thats a total of 23.5 extra energy and a low heal (actually not sure how much, but its very low)). I think herbal might be best, added dps when you’re trying to finish off a target, plus its only on a 2 min CD
- You need to faction change to get both BIS weps (they are quest rewards, one per faction), but stonevault shiv is not bad at all (to stay hit capped with this wep, pair it with Ninja star like I do in "wep chain mode")
- For anti rogue/warrior I chose to have a wep with weapon chain, but my weapon has hit on it, to still be hit capped I macro swap a weapon AND my thrown. Then in "Wep chain mode" I’m at 29 hit (99.87 % chance to hit with specials, although you’ve heard "YOU NEED TO BE HIT CAP'ED" missing one in every thousand ish attacks in "wep chain mode" is doable IMO)
- I honestly don’t know what thrown I will use when I’m not using wep chain. I decided on shutter uppers because I think they can silence (/lame joke)
See post #14 for slightly stam favored starter assassination gear 3241 HP, 13.7% crit (28.7% crit chance on mutilate), 19.5% dodge, 523 ap, 3.02% haste. With dubble mongoose. +++
BIS Gear in BOLD and underlined (I have also added an alternative in some slots, they are marked as "2", this is because some stuff is extremely hard to get, and you need to do some adjustments to stay hit-capped)
Head 1: Stained Shadowcraft cap: +19 stam, +13agi, + 8 hit, + 8 crit, +39 armor
Neck 1: Chain of Emeriss + 9 stam, + 9 agi
Shoulder 1: Stained Shadowcraft Spaulders +9 Stamina, +13 Agility, +7 hit, + 143 Armor (+40 armor)
Back 1: Inherited Cape of the Black Baron (guild BOA): + 11stam, +7agi, +4haste, +4crit, +62 armor (+ Stealth. NB, STEALTH IS NOW 8 AGI AND DODGERATING, NO ADDITIONAL STEALTH)
Back 2: Shroud of Stormwind/ironforge/darkspear etc etc: 9agi 6 stam 6 haste - Requires exhalted with the faction (+12 AGI)
Chest 1: Vest of the Thousand Needles +17 Stamina, +12 Agility, + 12 haste, +194 armor (150HP)
Bracers 1: Unearthed Bands: +6stam, +9agi, + 6 crit, + 76 armor (+12 stam)
Gloves 1: Revelosh +10stam, + 9 stam, + 8 agi + 71 armor (+15 agi)
Belt 1: Gem-suddet leader belt : + 8 stam 5 min 550 heal, + 92 armor
Leggs 1: Oilskin Leggings: + 15sta, + 15agi +153 Armor (+40 armor)
Boots 1: Worn Running Boots: + 9sta, + 13agi, + 120 armor (+ 10 hit + 10 crit) - Assa got talented + speed HORDE ONLY
Boots2: Highlander's Leather Boots: + 11 stam, + 8 agi, + 128 armor (+ 10 hit, + 10 crit)
Ring1: Tarenar's Token: + 9sta, + 6agi, + 6crit (+4 stats)
Ring2: Tumultuous Ring of the Bandit +7 stam, +7 agi, +7 crit rating (+ 4 stats)
Ring 3: Ornate Band of Accuria (BOA): + 11 stam, + 7 agi, + 4 crit, + 4 hit (probably rare as fuck and not vendor. GL
Trinket1: Arena Grand Master + 12 stam
Trinket2: Tidal Charm (insignia if non human)
Wep1: Chillwind Dagger/ Dagger of Andorhal: 35-64dmg, 1.8speed, 27.5dps, 5sta 5agi 5hit (MONGOOSE)
Wep2: Stonevault Shiv: 35-64dmg, 1.8 speed, 27.5dps, 8agi 5sta (MONGOOSE)
(?) Thrown 1: Shutter Uppers: 2 stam 2 agi
(?) Thrown 2: Whirling steel axes: 3stam 4 str
(Alternative) Wep with wep chain: Chillwind Dagger/ Dagger of Andorhal: 35-64dmg, 1.8speed, 27.5dps, 5sta 5agi 5hit
GEAR gains from items in Bold and underlining
187 stam
158 agi (This is 9.35% crit, 316 ap, 15.8% dodge)
8 str (8 ap)
30 hit rating (This is + 5.36% hit chance)
16 haste rating (2.68% haste. Meaning 2.68% faster white hits and 2.68% faster energy regain)
41 crit rating (this is + 4.92 % crit)
8 dodge rating (this is + 0.97 % dodge) - We got this from + stealth enchant (it has been changed to 8 agi and 8 dodge rating. It is BIS on BOA back)
990 armor (Ca 22.5% melee dmg reduction)
Adding the stats you have naked (NB races have a TINY difference, one point in agi instead of in strength etc.) you will end up with:
- Remember you have stats naked as well
This is what you will end up with
2970 HP
242 agi (what you get is factored in below, along with strength and ap on the ap part)
+ 5.36% hit
+ (14.33 + 4.92) = 19.25% crit (this is from agi AND crit rating)
+ 2.68% haste
+ 621 ap
+ 25.17% dodge
- Don’t forget you have double mongoose (double because you hit with both at the same time (Mutilate)) and not 20 agi in offhand.
About glyphs:
There’s 3 different glyps now. We can use one of each type at lvl 39
Prime: Glyph of Mutilate - Costs 5 energy less
Major: Glyph of Gouge - Your Gouge ability no longer requires that the target be facing you.
Minor: Glyph of Poisons - You apply poisons to your weapons 50% faster or Glyph of Blurred speed - Lets you move on water when you sprint. Nice in AB
About spec:
There are a few different variants, but I think I will stick to this:
Talent Calculator - World of Warcraft
- Explaning tree in 2. post
About race:
Goblin, goblin, goblin ALL the way.
Rocket jump (2 min CD, shared with rocket barrage)
-Is just awesome, to give you an idea: Jump off an edge and in midair rocket jump back up. This can be used to trick enemies to jump off the edge in dalaran arena or bridge in blade's edge arena. Rocket jump is also NOT affected by slows and is a really nice way to catch up to enemies.
Rocket barrage (2 min CD, shared with rocket jump)
- With the above gear, that is 314 ranged fire dmg off the GCD that ignores armor. What I like the most about it is that it can interrupt bandages, keep people from going out of combat and daze hunters trying to flee with aspect of the pack. But the dmg isn’t horrible; imagine 3 goblins in arena all using it at the same time in a nuke, that’s a lot of dmg. Formula: 1 + (0.25 x attackpower) + (0.429 x spellpower) + (your lvl x 2) + (intel x 0.50193).
Time is Money
1% increase to attack speed
Other then that its more or less prefrence. If your horde and dont have cataclysm I would go bloodelf for arcane torrent or undead for will of the forsaken. For alliance its closer, humans and nelfs lost their stealth bonuses. Humans now have a 3 minute (up from 2) pvp trinket and can use tidal charm. Nelfs got shadowmeld witch can be nice since we no longer have prep (2 vanish). Worgen got increased crit and a 40% sprint that lasts for 10 sek (3 min CD). All in all, as alliance I would go.... hmm... human. But, since you cant get tidal charm any more I think fresh players might like nelf more.
Below I’m explaining a bit about some gear choices, its heavy theory craft, read at own risk
I think most stick to herbal, but what about the last profession:
Skinning or enchanting?
This is little outdated. Because we cant use the hunter BOA's I had to change head/shoulders to rogue BOA's, because of that we reach the hit cap and the hit from the ring isnt as good. I swiched the pants to oilskin from basilisk. Also swiched one quest dagger to stonevault shiv. were at the cap and therfore the additional hit from the ring is not as good. Conclution is the same though, enchanting wins I wil edit it later when Im not emo from all the math changes back and forth
Skinning gives + 12 crit rating
Enchanting gives double +4 stats ring enchant (+8 stats)
- I THINK you need like 3000 eternium prison keys to get exalted with the ones offering the +4 stats ring enchant formula (COULD BE MUCH MUCH MORE), that’s A LOT of farming, but you can go farm with 4 friends and deliver them in group, then you will all get the rep. Its a BIS list after all, and I linked guild head, guild back and the BOA ring witch are all really time consuming so I might as well add this
1) Let’s see the differences between having skinning (12 crit rating) pants 2, ring 2 and 3
vs
2) Having enchanting with double + 4 stats on ring 1 and 2, and thus using pant 1 instead of 2
Math:
1) Gains: (profession) 12 crit rating , (pants) +30 stats (+15 from agi + 15 from stam), (Rings) + 33 stats (+20 from stam, +13 from agi, + 7 from the ap) plus 4 hit and 10 crit
2) Gains: (Profession) 18 stats (+ 8 agi, +8 stam, +2*, yes 2 from str), (pants) 29 stats (8 stam, 21 agi) and 3 hit, (rings) 35 stats (+ 17 from stam, + 13 from agi + 5* from str) and 6 crit.
----- Meaning:
1) 63 stats + 22 crit + 4 hit
2) 82 stats + 6 crit + 3 hit
----- The differences between them are:
1) + 16 crit (this is 1.92% crit) + 1 hit
2) + 19 stats
Now, with wep chain you’re not hit capped in "wep chain mode", you’re at 29 hit rating. Meaning you have 99.87 chance to hit with special attacks, that’s roughly a miss in 1/1000 hits. Chance it’s gonna affect your game noteworthy (eg missing blind or something) is extremely low, I will be able to sleep at night
So, atm it IMO looks like you don’t need to buy cataclysm to get BIS gear (because you don’t need the BOA ring) It’s a close race, but I think I’m favoring the ring enchants. You don’t need to buy cata and ring enchants are seriously awesome!
*(When I’m counting I’m basically using 1 agi is worth as much as 1 stam. 1 stam or 1 agi is worth as much as 4 strength/ap. This formula is not really that great any more since agi is better than it was pre cata, but then again it’s more bursty now so stam is also kinda worth more. In the end, if you need higher stam to survive a nuke that system isn’t valid either, then stam is king no matter.
Can’t really do math on this, it’s more a personal pref. However, if you could I would say this is a good guideline when finding the best gear setup)