Assassination rogue guide

Medan

OG
In the hopes that the nerf to dmg wont make ambush rogues as OP as they currently are:



Since Enjoy posted his guide here I just copied my post in the rogue guide so more ppl would see it:)



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I made a gear list for myself with assassination as spec some months ago that I think still holds for that spec. Although there might be some new items I haven’t found, kinda stopped looking after cata talent patch hit (thought it sucked to much :p) So, ye, its originally written for me, but I decided to share it, so don’t complain about a hard read down below in the theorycraft section :p



- Im 100% up for suggestions :)





- NB, a few notes



- This is theory craft, stacking as much stam as you possibly can could still be BIS lol:p

- Tarnished raging berserkers helm and champion herod's shoulders are LEATHER at 39 and IMO offers better stats and higher armor (bet its gonna turn some heads with those BOA's on a rogue:D

- I favor haste SLIGHTLY over crit, this is just theory craft and it could be better with crit. Haste affects energy regain, but with 24 haste rating its still only 4% more energy regain and 4% more white dps..., we get more procs, but its not that much. ... as I’m writing this I think thats to low, and Id rather stack some more crit. Since I’m not sure yet, I will just add 2 items below (chest and head). Still, its a flavor choice depending on game play, and its not really worth doing the small tweaks before experiencing the bracket to the fullest.

- Update: I’m really unsure about profession. Mining gives 10 stam. Skinning gives 1.44% crit. Herbal gives +11.73 % haste for 20 sek (thats a total of 23.5 extra energy and a low heal (actually not sure how much, but its very low)). I think herbal might be best, added dps when you’re trying to finish off a target, plus its only on a 2 min CD

- You need to faction change to get both BIS weps (they are quest rewards, one per faction), but stonevault shiv is not bad at all (to stay hit capped with this wep, pair it with Ninja star like I do in "wep chain mode")

- For anti rogue/warrior I chose to have a wep with weapon chain, but my weapon has hit on it, to still be hit capped I macro swap a weapon AND my thrown. Then in "Wep chain mode" I’m at 29 hit (99.87 % chance to hit with specials, although you’ve heard "YOU NEED TO BE HIT CAP'ED" missing one in every thousand ish attacks in "wep chain mode" is doable IMO)

- I honestly don’t know what thrown I will use when I’m not using wep chain. I decided on shutter uppers because I think they can silence (/lame joke)



See post #14 for slightly stam favored starter assassination gear 3241 HP, 13.7% crit (28.7% crit chance on mutilate), 19.5% dodge, 523 ap, 3.02% haste. With dubble mongoose. +++



BIS Gear in BOLD and underlined (I have also added an alternative in some slots, they are marked as "2", this is because some stuff is extremely hard to get, and you need to do some adjustments to stay hit-capped)



Head 1: Stained Shadowcraft cap: +19 stam, +13agi, + 8 hit, + 8 crit, +39 armor

Neck 1: Chain of Emeriss + 9 stam, + 9 agi

Shoulder 1: Stained Shadowcraft Spaulders +9 Stamina, +13 Agility, +7 hit, + 143 Armor (+40 armor)

Back 1: Inherited Cape of the Black Baron (guild BOA): + 11stam, +7agi, +4haste, +4crit, +62 armor (+ Stealth. NB, STEALTH IS NOW 8 AGI AND DODGERATING, NO ADDITIONAL STEALTH)


Back 2: Shroud of Stormwind/ironforge/darkspear etc etc: 9agi 6 stam 6 haste - Requires exhalted with the faction (+12 AGI)

Chest 1: Vest of the Thousand Needles +17 Stamina, +12 Agility, + 12 haste, +194 armor (150HP)

Bracers 1: Unearthed Bands: +6stam, +9agi, + 6 crit, + 76 armor (+12 stam)

Gloves 1: Revelosh +10stam, + 9 stam, + 8 agi + 71 armor (+15 agi)

Belt 1: Gem-suddet leader belt : + 8 stam 5 min 550 heal, + 92 armor

Leggs 1: Oilskin Leggings: + 15sta, + 15agi +153 Armor (+40 armor)


Boots 1: Worn Running Boots: + 9sta, + 13agi, + 120 armor (+ 10 hit + 10 crit) - Assa got talented + speed HORDE ONLY

Boots2: Highlander's Leather Boots: + 11 stam, + 8 agi, + 128 armor (+ 10 hit, + 10 crit)

Ring1: Tarenar's Token: + 9sta, + 6agi, + 6crit (+4 stats)

Ring2: Tumultuous Ring of the Bandit +7 stam, +7 agi, +7 crit rating (+ 4 stats)


Ring 3: Ornate Band of Accuria (BOA): + 11 stam, + 7 agi, + 4 crit, + 4 hit (probably rare as fuck and not vendor. GL :)

Trinket1: Arena Grand Master + 12 stam

Trinket2: Tidal Charm (insignia if non human)

Wep1: Chillwind Dagger/ Dagger of Andorhal: 35-64dmg, 1.8speed, 27.5dps, 5sta 5agi 5hit (MONGOOSE)

Wep2: Stonevault Shiv: 35-64dmg, 1.8 speed, 27.5dps, 8agi 5sta (MONGOOSE)


(?) Thrown 1: Shutter Uppers: 2 stam 2 agi

(?) Thrown 2: Whirling steel axes: 3stam 4 str



(Alternative) Wep with wep chain: Chillwind Dagger/ Dagger of Andorhal: 35-64dmg, 1.8speed, 27.5dps, 5sta 5agi 5hit





GEAR gains from items in Bold and underlining



187 stam

158 agi (This is 9.35% crit, 316 ap, 15.8% dodge)

8 str (8 ap)

30 hit rating (This is + 5.36% hit chance)

16 haste rating (2.68% haste. Meaning 2.68% faster white hits and 2.68% faster energy regain)

41 crit rating (this is + 4.92 % crit)

8 dodge rating (this is + 0.97 % dodge) - We got this from + stealth enchant (it has been changed to 8 agi and 8 dodge rating. It is BIS on BOA back)

990 armor (Ca 22.5% melee dmg reduction)



Adding the stats you have naked (NB races have a TINY difference, one point in agi instead of in strength etc.) you will end up with:

- Remember you have stats naked as well ;) Easy to forget



This is what you will end up with



2970 HP

242 agi (what you get is factored in below, along with strength and ap on the ap part)

+ 5.36% hit

+ (14.33 + 4.92) = 19.25% crit (this is from agi AND crit rating)

+ 2.68% haste

+ 621 ap

+ 25.17% dodge



- Don’t forget you have double mongoose (double because you hit with both at the same time (Mutilate)) and not 20 agi in offhand.







About glyphs:

There’s 3 different glyps now. We can use one of each type at lvl 39

Prime: Glyph of Mutilate - Costs 5 energy less

Major: Glyph of Gouge - Your Gouge ability no longer requires that the target be facing you.

Minor: Glyph of Poisons - You apply poisons to your weapons 50% faster or Glyph of Blurred speed - Lets you move on water when you sprint. Nice in AB



About spec:

There are a few different variants, but I think I will stick to this:

Talent Calculator - World of Warcraft



- Explaning tree in 2. post





About race:

Goblin, goblin, goblin ALL the way.



Rocket jump (2 min CD, shared with rocket barrage)

-Is just awesome, to give you an idea: Jump off an edge and in midair rocket jump back up. This can be used to trick enemies to jump off the edge in dalaran arena or bridge in blade's edge arena. Rocket jump is also NOT affected by slows and is a really nice way to catch up to enemies.

Rocket barrage (2 min CD, shared with rocket jump)

- With the above gear, that is 314 ranged fire dmg off the GCD that ignores armor. What I like the most about it is that it can interrupt bandages, keep people from going out of combat and daze hunters trying to flee with aspect of the pack. But the dmg isn’t horrible; imagine 3 goblins in arena all using it at the same time in a nuke, that’s a lot of dmg. Formula: 1 + (0.25 x attackpower) + (0.429 x spellpower) + (your lvl x 2) + (intel x 0.50193).

Time is Money

1% increase to attack speed



Other then that its more or less prefrence. If your horde and dont have cataclysm I would go bloodelf for arcane torrent or undead for will of the forsaken. For alliance its closer, humans and nelfs lost their stealth bonuses. Humans now have a 3 minute (up from 2) pvp trinket and can use tidal charm. Nelfs got shadowmeld witch can be nice since we no longer have prep (2 vanish). Worgen got increased crit and a 40% sprint that lasts for 10 sek (3 min CD). All in all, as alliance I would go.... hmm... human. But, since you cant get tidal charm any more I think fresh players might like nelf more.





Below I’m explaining a bit about some gear choices, its heavy theory craft, read at own risk :p





I think most stick to herbal, but what about the last profession:

Skinning or enchanting?



This is little outdated. Because we cant use the hunter BOA's I had to change head/shoulders to rogue BOA's, because of that we reach the hit cap and the hit from the ring isnt as good. I swiched the pants to oilskin from basilisk. Also swiched one quest dagger to stonevault shiv. were at the cap and therfore the additional hit from the ring is not as good. Conclution is the same though, enchanting wins I wil edit it later when Im not emo from all the math changes back and forth:p



Skinning gives + 12 crit rating

Enchanting gives double +4 stats ring enchant (+8 stats)



- I THINK you need like 3000 eternium prison keys to get exalted with the ones offering the +4 stats ring enchant formula (COULD BE MUCH MUCH MORE), that’s A LOT of farming, but you can go farm with 4 friends and deliver them in group, then you will all get the rep. Its a BIS list after all, and I linked guild head, guild back and the BOA ring witch are all really time consuming so I might as well add this :p You can’t enchant the BOA ring, so then you have to use basilisk hide pants instead of oilskin leggings to be hit-capped. You also need to use ring 1 and 2 instead of 2 and 3.



1) Let’s see the differences between having skinning (12 crit rating) pants 2, ring 2 and 3

vs

2) Having enchanting with double + 4 stats on ring 1 and 2, and thus using pant 1 instead of 2



Math:

1) Gains: (profession) 12 crit rating , (pants) +30 stats (+15 from agi + 15 from stam), (Rings) + 33 stats (+20 from stam, +13 from agi, + 7 from the ap) plus 4 hit and 10 crit



2) Gains: (Profession) 18 stats (+ 8 agi, +8 stam, +2*, yes 2 from str), (pants) 29 stats (8 stam, 21 agi) and 3 hit, (rings) 35 stats (+ 17 from stam, + 13 from agi + 5* from str) and 6 crit.



----- Meaning:

1) 63 stats + 22 crit + 4 hit

2) 82 stats + 6 crit + 3 hit



----- The differences between them are:

1) + 16 crit (this is 1.92% crit) + 1 hit

2) + 19 stats



Now, with wep chain you’re not hit capped in "wep chain mode", you’re at 29 hit rating. Meaning you have 99.87 chance to hit with special attacks, that’s roughly a miss in 1/1000 hits. Chance it’s gonna affect your game noteworthy (eg missing blind or something) is extremely low, I will be able to sleep at night



So, atm it IMO looks like you don’t need to buy cataclysm to get BIS gear (because you don’t need the BOA ring) It’s a close race, but I think I’m favoring the ring enchants. You don’t need to buy cata and ring enchants are seriously awesome!



*(When I’m counting I’m basically using 1 agi is worth as much as 1 stam. 1 stam or 1 agi is worth as much as 4 strength/ap. This formula is not really that great any more since agi is better than it was pre cata, but then again it’s more bursty now so stam is also kinda worth more. In the end, if you need higher stam to survive a nuke that system isn’t valid either, then stam is king no matter.

Can’t really do math on this, it’s more a personal pref. However, if you could I would say this is a good guideline when finding the best gear setup)
 
This is pretty much a copy from a post I made some months ago: http://www.twinkinfo.com/forums/30-39-bracket/13929-agility-cata.html



Talent tree:

Talent Calculator - World of Warcraft



Assassination:

I’m in love with this tree:p I think it offers most sustained dmg and most burst potential. Sub has a lot of burst potential with its ambushes, but how often can one ambush in a game. Mutilate <3 Plus, personally I wanna try something new





Why is this such a nice tree:



Mutilate



Instantly attacks with both weapons for 150% (EACH) weapon damage plus an additional 201 with each weapon. Damage is increased by 20% against Poisoned targets (and 99% of the time the target is poisoned). Awards 2 combo points. Costs 60 energy (55 glyphed) - This, like everything else, is planned to be nerfed (if it isnt already), havent found the source yet but soon I wil ;)



Note: I’m gonna roll with double mongoose since mutilate also hits with the offhand



Assassin's Resolve



While wielding daggers, your maximum Energy is increased by 20 and your melee damage is increased by 15%.



Improved Poisons

Increases the chance to apply Deadly Poison to your target by 20% and the frequency of applying Instant Poison to your target by 50%.



Cold Blood:

Having 100% chance to crit on mutilate (thats 100% chance to crit with both weps at the same time)

Also gives you +25 energy.

This ability is a killer and everyone going assassination should bind a /y to it



Dont underestimate the poisons:



Well, we don’t have rupture or garrote any more so I’m gona roll with deadly poison in main hand and wound poison/ mind numbing in offhand. No crippling? Well Deadly Brew makes my wound poison and mind numbing poison also apply crippling poison!:) - But why don’t you use deadly poison in offhand and wound in main? Well with "improved poisons" I have 50% chance to apply deadly poison and once stacked to 5 times, each application of Deadly Poison also causes the poison on the Rogue's other weapon to apply! That means a free wound/ mindnumbing "proc" and that also means a free crippling poison proc! :D AND mutilate attacks with both weaps at the same time, so assassination has a much higher chance to apply an offhand poison. Not only that but try removing a crippling/mindnumbing/wound poison when you got shitloads of deadly poison procing all over the place. The poisons are such a killer that dorfs might become a little more popular:p



Quickening:

- Quickening, getn 20% extra healing means more healing from recuperate, belt, and ofc friendly heals and we move faster than most classes (+15% speed instead of +8%).



Blackjack

- Is an interesting talent. Swap sapping can be rly nice. Sap the target you want to kill and then sap the other target and open on the main target. Now he aint gonna do much dmg to you with the 70% dmg reduction for 8 whopping sek, and when the other target comes out of sap HE has a 70% dmg reduction debuff



Seal fate

- I also chose to take seal fate cus all the essential combo building talents generate 2 combo points and we can only have max 5 combo point at a time, this gives me a chance to get 1 combo point.



Lethaly, Coup the Grace and Puncturing Wounds

- No brainer, adds dmg to key abilities
 
Love the guide. I started my research for a assassination set yesturday. But i couldent find very information on loot tables from instances or the new quests. So if you could add links or something on where to (example) start the "Dagger of Androhall" quest and such.



This might be a setup for those that wont be BiS due to not having a main for the new Herilooms/a good enough guild or something like that. It might be totally wrong due to not finding that much information, it's just a suggestion.

Head 1: Adventurer's Pith Helmet (BoE): +12 stam, +12agi, +8crit, +142armor

Neck 1: Scout's Medallion (quest): +11agi, +7stam

Shoulder 1: Stained Shadowcraft Spaulders (Normal BoA): +13agi, +9stam, +7hit, +143armor

Back 1: Shroud of Stormwind/ironforge/darkspear etc etc: +9agi +6stam +6haste - Requires exhalted with the faction (+12 AGI)

Chest 1: Stained Shadowcraft Tunic: +13agi, +19stam, +13hit, +190armor (+6 to all stats/+100hp)

Bracers 1: Unearthed Bands: +6stam, +9agi, + 6 crit, + 76 armor (+12 stam)

Gloves 1: Revelosh +10stam, + 9 stam, + 8 agi + 71 armor (+15 agi)

Belt 1: Gem-suddet leader belt : + 8 stam 5 min 550 heal, + 92 armor

Leggs 1: Leggings of the Verdant Oasis: +15stam, +10agi, +10hit, +149armor (+32 armor)

Boots 1: Worn Running Boots: + 9sta, + 13agi, + 120 armor (+12agi/+12stam)

Ring1: Tarenar's Token: + 9sta, + 6agi, + 6crit

Ring2: Tumultuous Ring of the Bandit +7 stam, +7 agi, +7 crit rating

Trinket1: Arena Grand Master + 12 stam

Trinket2: Tidal Charm (insignia if non human)

Wep1: Stonevault Shiv: 35-64dmg, 1.8 speed, 27.5dps, 8agi, 5sta (MONGOOSE)

Wep2: Scout's Blade: 34-65dmg, 1.7speed, 29.1dps, 3sta, 8agi (MONGOOSE)

(?) Thrown 1: Shutter Uppers: 2 stam 2 agi



You'll end up with: +129agi +139 stam +27crit, +6haste, +30hit, +1040armor.

And thats without enchants, race stats and possible talent changes.

Could someone thats good with math help me calculate how much that would be in %?



Thanks again!
 
1 hit rating is 0.1789% hit (you need 28 hit rating to be capped: 5.01%)



1 dodge rating is 0.1215% dodge



1 haste rating is 0.1675% haste



1 crit rating is 0.12% crit



1 agility is 0.0592% crit for rogue, you need 16.9 agility to get 1% crit.



1 agility is 0.10% dodge for rogue, you need 10 agility to get 1% dodge.



1 agility also offers 2 melee and 1 ranged attack power



1 strength is 1 melee attack power



- I have some time now, I can make a starter guide for you;) Ill also add the quests for the items, but this early its hard to find the starter quests, its often bugged. Scratch that, doing the BIS list first :p

- I see its a little outdated, I didnt know about Leggings of the Verdant Oasis actually. Nice. Perhaps I need to uppdate the bis list (Leggings of the Verdant Oasis has enough stat points to unbalance everything:p Has to do with the hit etc, but hey, a buff aint a bad thing ;) )

Edit: Yes, changing the pants to Verdant Oasis and using one of the 2 quest daggers paired with stonevault shiv and WSG dagger with weapon chain. Arg, need to update the part about skinning vs enchanting also because the BOA ring got hit. FML :D Ill do that later.

EDIT 2: No, actually, Im sticking with the original gear. I thought about changing pants (+ 7 hit), both weapons (-10 hit) and thrown (+3 hit). But, a 1.8 speed weapon gains more from attackpower then a 1.7 speed and its only 3 viable weapons that are 1.8 meaning I have to use a weapon with hit on.



Lets brake it down: I can not change the enchant, 10 crit rating and 10 hit rating far better then 12 stam stats wise (wether or not we need more HP has not been a factor above. Its impossible to know before we play a lot after the dmg nerf), the guild BOA head is also bis by far and has 8 hit. So thats 18 hit we can not get rid off.



build one: Leggings of the Verdant Oasis (15 stam, 10 agi, 10 hit), + quest dagger (+5 stam, + 5 agi, + 5 hit) + stonevault shiv (+ 5 stam, +8 agi). This is 48 stats and 15 hit (33 hit total)

build two: Basilisk hide pants: (8 stam, 21 agi, 3 hit) + quest dagger (5stam, 5agi, 5hit) + quest dagger (5stam, 5agi, 5hit). This is 49 stats and 13 hit ( 31 hit total). Normally I pretty much equal hit and stats at a 1:1 ratio, but that is only at and below the hit cap. I would rather have 1 stat then 2 hit over the hitcap.



I would rather have 1 more stam/agi stat then 2 more hit ABOVE the hit cap. BOA head is BIS by far and gives 8 hit, I want to use surefooted because it gives more stats then 12 stam and then Im at 18 hit



- Sorry I dont have time to edit it propperly, nor make a gear guide for you atm. will do it laterz
 
Med'an said:
1 hit rating is 0.179% hit



1 dodge rating is 0.1215% dodge



1 haste rating is 0.1675% haste



1 crit rating is 0.12% crit



1 agility is 0.058% crit for rogue, you need 17.3 agility to get 1% crit.



1 agility is 0.10% dodge for rogue, you need 10 agility to get 1% dodge.



1 agility also offers 2 melee and 1 ranged attack power



1 strength is 1 melee attack power



- I have some time now, I can make a starter guide for you;) Ill also add the quests for the items, but this early its hard to find the starter quests, its often bugged. Scratch that, doing the BIS list first :p

- I see its a little outdated, I didnt know about Leggings of the Verdant Oasis actually. Nice. Perhaps I need to uppdate the bis list (Leggings of the Verdant Oasis has enough stat points to unbalance everything:p Has to do with the hit etc, but hey, a buff aint a bad thing ;) )

Edit: Yes, changing the pants to Verdant Oasis and using one of the 2 quest daggers paired with stonevault shiv and WSG dagger with weapon chain. Arg, need to update the part about skinning vs enchanting also because the BOA ring got hit. FML :D Ill do that later.

EDIT 2: No, actually, Im sticking with the original gear. I thought about changing pants (+ 7 hit), both weapons (-10 hit) and thrown (+3 hit). But, a 1.8 speed weapon gains more from attackpower then a 1.7 speed and its only 3 viable weapons that are 1.8 meaning I have to use a weapon with hit on.



Lets brake it down: I can not change the enchant, 10 crit rating and 10 hit rating far better then 12 stam stats wise (wether or not we need more HP has not been a factor above. Its impossible to know before we play a lot after the dmg nerf), the guild BOA head is also bis by far and has 8 hit. So thats 18 hit we can not get rid off.



build one: Leggings of the Verdant Oasis (15 stam, 10 agi, 10 hit), + quest dagger (+5 stam, + 5 agi, + 5 hit) + stonevault shiv (+ 5 stam, +8 agi). This is 48 stats and 15 hit (33 hit total)

build two: Basilisk hide pants: (8 stam, 21 agi, 3 hit) + quest dagger (5stam, 5agi, 5hit) + quest dagger (5stam, 5agi, 5hit). This is 49 stats and 13 hit ( 31 hit total). Normally I pretty much equal hit and stats at a 1:1 ratio, but that is only at and below the hit cap. I would rather have 1 stat then 2 hit over the hitcap.



I would rather have 1 more stam/agi stat then 2 more hit ABOVE the hit cap. BOA head is BIS by far and gives 8 hit, I want to use surefooted because it gives more stats then 12 stam and then Im at 18 hit



- Sorry I dont have time to edit it propperly, nor make a gear guide for you atm. will do it laterz



I would really appreciate a guide for maxing a twink without the possebilities of getting the new BoAs.

And as i mentioned earlier, please include where all the quest items can be picked up or the starting quests etc.
 
cyrax said:
Felhide Cap - Item - World of Warcraft would be bis if you cant get boa helm



He already has Adventurer's Pith Helmet and that has the same stats (he just managed to write old stats or something:p ) - 12sta 12agi 12crit (Leather)

Expert Goldminer's Helmet - 12sta 12agi 12crit (Leather)



But Felhide cap looks 100% awesome and is a easy drop so IMO go for that ;)



- Gonna start on the rest now, how much HP do you feal like you need to have emet?
 
Med'an said:
He already has Adventurer's Pith Helmet and that has the same stats (he just managed to write old stats or something:p ) - 12sta 12agi 12crit (Leather)

Expert Goldminer's Helmet - 12sta 12agi 12crit (Leather)



But Felhide cap looks 100% awesome and is a easy drop so IMO go for that ;)



- Gonna start on the rest now, how much HP do you feal like you need to have emet?



You're exactly right about the hat, including goldminer. I will try to get the Felhide due to awesome looks and +2 armor.

And Med'an could you just tell me quickly what quest/quests that starts the Dagger of Andorhall quest? i need something to do in school. ^^
 
"Tarnished raging berserkers helm and champion herod's shoulders are LEATHER at 39"



Are you sure they are equippable though? Last time I tried using Elements Shoulders on my druid (long time ago though), it didn't work.
 
emetophilia said:
You're exactly right about the hat, including goldminer. I will try to get the Felhide due to awesome looks and +2 armor.

And Med'an could you just tell me quickly what quest/quests that starts the Dagger of Andorhall quest? i need something to do in school. ^^



Metamorfos helped you out :)



Metamorfos said:
"Tarnished raging berserkers helm and champion herod's shoulders are LEATHER at 39"



Are you sure they are equippable though? Last time I tried using Elements Shoulders on my druid (long time ago though), it didn't work.



No I dont know actually, I just asumed leather would be wearable and I dont have a way of checking either. I remember a friend rolling with hunter shoulders back when they gave intel because they were the best he had and he needed the xp gain (not a twink), but Im not 100% sure he was a rogue. Can anyone check this?

- As far as head goes, I think rogue boa is BIS because haste not beeing as good as I thought. But rogue BOA shoulders got hit... Next alternative would be revelosh



Metamorfos said:
If you are alliance, then this is the quest for the alliance dagger counterpart: Alas, Andorhal - Quest - World of Warcraft .



I'm guessing the horde version starts at Bulwark.

EDIT: The Reckoning - Quests - Sigrie



according to Combat Ratings at level 85 (Cataclysm) - Elitist Jerks you need 16,9 agi per crit for a rogue.



ah, thanks, awesome! TBH:p. I just checked how much extra crit etc I got from say.. 8 agi and divided that by 8, wich isnt 100% acurate since its missing some numbers. Gonna uppdate my post ;)
 
elocon said:
Hit is updated, for melee 5 % on level 39 is 28 rating.



Thanks! I read something about this in the 19 section (or mmo) a while back (actually asking for it in the same thread as I copied my talent tips from :p ) but never really found a source <3

- Is it exactly 28 rating?



Gonna make the gear thingy for you now emet, stam favored. Give me 15 min ;)
 
Slight stam based, for instance on boots. Im gonna calculate stats from the items you wil get easiest, ( I see you went ally (or just change guild?), meaning you get the awesome bracers;) ) - Belf in calculations



Head: Felhide cap 12stam 12agi 12crit--------http://www.wowhead.com/item=18325

Neck 1: Darkmoon Pendant: 11sta 6agi------------http://www.wowhead.com/item=44213

Shoulders1: revelosh, 93 armor, 10stam 9 stam 8 agi --------------http://www.wowhead.com/item=9389

Back 1: Shroud of Stormwind/IF/Oggri/etc - 6sta 9agi 6haste (12 agi) --------------http://www.wowhead.com/item=64903


Back: 2 Groverkeeper's Drape - 5sta 8agi 5crit (note: level 32, but TBC enchantable) - (12 agi) ---------http://www.wowhead.com/item=17739

Chest1: Vest of the Thousand Needles, 194 Armor, +12 Agility, +17 Stamina, 12 haste (150HP) --------http://www.wowwiki.com/Quest:Spread_the_Word NB: IM PRETTY SURE THERES AN ALLY EQUIVALENT, JUST DO SOME QUESTS IN A LVL 44 ISH ZONE, ITS A 12 STEP CHAIN FOR HORDE.

Bracers1: Firwillow Wristbands - 15sta 2int (cloth) – Ally quest (12 stam)-----------http://www.wowhead.com/item=10705


Bracers 2: Warden's Wristbands - 12sta 3agi (12 stam) ---- http://www.wowhead.com/item=14600

Bracers3: Unearthed Bands 9agi 6stam 6 crit – BOE, WTB!! :p (12 stam) --------http://www.wowhead.com/item=9428

Gloves: Revelosh 10stam 9 stam 8 agi (15 hit) ---------http://www.wowhead.com/item=9390

Belt: Gem-suddet leader belt : 8 stam 5 min 550 heal -------------http://www.wowhead.com/item=4262/gem-studded-leather-belt

Leggs: Leggings of the Verdant Oasis 15 stam, 10 agi, 10 hit) (40 armor) -------http://www.wowhead.com/?quest=27692

Boots1: Highlander's Leather Boots: 128 armor, 11 stam 8 agi (+12 stam) ----AB boots


Boots2: Worn running boots: 120 Armor, +13 Agility, +9 Stamina (12 stam) - Revelosh in uldaman

Ring1: Aquamarine signet of the monkey: 8 stam 7 agi 20 ap ---- JC craft

Ring2: Tarenar's Token: 9sta 6agi 6crit ----http://www.wowhead.com/item=63018

Trinket1: Tidal Charm ---- No longer available, or?

Trinket2: Arena Grand Master (12 stam) ----- 12 STV arena chests, gl

Wep1: Stonevault Shiv: 35-64dmg, 1.8 speed, 27.5dps, 8agi 5sta (mongoose) ---- BOE drop from uldaman

Wep2: Chillwind Dagger/Dagger of Andorhal: 35-64dmg, 1.8speed, 27.5dps, 5sta 5agi 5hit (mongoose) ------ http://www.wowhead.com/quest=27206 OR http://db.mmo-champion.com/q/27144/the-reckoning/

Trown1: Whirrling steel axes 3stam 4 str ---- BS craft




Stats from gear:



214 stam from gear. + 10 stam from mining (Take mining + herbal) = 224 stam = 3241 HP

111 agi from gear (222 ap, 6.57% crit)

18 crit rating (2.16%)

18 haste rating (3.02%

30 hit rating (5.37%)

20 ap

4 strenght (4 ap)





This wil give you:

a sweet 3241 HP

195 agi (111+ 84)

13.7% crit (11.54 + 2.16) (unless your retarded you get +15 crit chance on mutilate:) Meaning a wopping 28.7% crit chance on your main attack

19.5% dodge

523 ap I THINK we have 58 ap naked. +20 (from ap gear) + 58(from naked ap) + 390(from total agi)+ 4(from str gear) + 51(from str naked)

3.02% haste



And dubble mongoose
 
those mail-at-40 boas arent equippable
 
Evade said:
those mail-at-40 boas arent equippable



Thanks, just uppdated the bis list.



Now, emet, since I helped you with that gear list you can repay me by linking the 2 lists in-game on your char so I can see what the 2 lists looks like when they are all on one char :p !!! :D



- Or, does somone know a site where I can add items to a naked char and see what they look like when wearing them?

Thanks in advance:)
 
Med'an said:
Thanks, just uppdated the bis list.



Now, emet, since I helped you with that gear list you can repay me by linking the 2 lists in-game on your char so I can see what the 2 lists looks like when they are all on one char :p !!! :D



- Or, does somone know a site where I can add items to a naked char and see what they look like when wearing them?

Thanks in advance:)



I would love to help out. I dont have all the items though.

You can use WoW Model Viewer. But i dont think that program is updated to 4.0.3 yet.
 
alas andorhal

hey was wondering if you know how to get the drepravity of the forsaken the first guest for alas andorhal. i cant find it.
 
emetophilia said:
I would love to help out. I dont have all the items though.

You can use WoW Model Viewer. But i dont think that program is updated to 4.0.3 yet.



Its np, I did some seriusly epic microsoft paint work (looks shit, but I got the picture....) :p

Edit: But if you get the itms from the guide I made for you I wouldnt mind checking it out ;) (I dont have wow atm)



pheonix said:
hey was wondering if you know how to get the drepravity of the forsaken the first guest for alas andorhal. i cant find it.



Sorry I dont
 

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