Armor of the Fang - hunters/maybe others for 3.1

i took my 19 hunter into a WSG this past saturday. i entered the staging area and saw near everyone was flaming a hunter with bad remarks. calling the player a noob, saying strenght doesn't help a hunter, AFK your #$@% !@# out of the BG and get a run thru DM for a better chest piece. i finally figured out who the player was and inspected. the player was fully geared in the WC "of the fang 5 piece set, fully enchanted, eng goggles, no leg armor kit, no shoulder enchant, no head libram. player had 1261hp.



while i inspected. i noticed the set bonuses and the one that caught my eye was the +10 intellect and then the BG started and i had to press on. at the end of the BG this hunter was 4th in overall damage.

two days later for some reason the +10 intellect for some reason begain to haunt me. started brainstorming over 3.1 changes that are possibly impending. thinking of that players set compared to other combos which forced me whip out some paper.



i kept it basic, did not factor in enchants or more than just 5 pieces of various armors compared against the whole "5 piece - of the Fang" set from WC. i did what were some various combos i have seen, but may have missed a few. overall this was done viewing how it affects a hunter, however i hope some of this may be useful to other classes since this was to be a druid/shammy set.



in the process i learned that the hunter in WSG was far from a noob, knew exactly was he/she was doing, and was pretty smart in making a what will be a cheap 3.1 hunter. i was totaly surprized after i looked at the stats, bonuses, etc. at this point, i have decided that i will go get the legs and chest to complete a set.



complete "of the fang" set



-chest

8 str

8stam

-gloves

5 str

6 agi

-belt

5 agi

6 stam

-legs

5 str

9 agi

4 stam

-boots

6 agi

6 stam

+4 expertise rating 3 set bonus (adds +7 expertize reduces melee chance to de dodged or parried by 1.75%) better wingclips?

+6 spell power 4 set bonus

+10 int 5 set bonus (depending on spec: more AP and mana)



set total

18 str

26 agi

24 stam

10 int (adds 100% ranged AP due 3 points in MM/carefull aim)





36 ranged AP

-overall +2 int, +2 agi, and +4 str more than the mixed set - blend

-overall +5 agi, +1 stam, and +4 str more than the mixed set - int biased

-overall +4 exp, +9 stam, +10 int and +5 str more than the mixed set - agi biased

-overall +4 exp, +2 int, +4 agi, and +9 str more than the above mixed set - stam biased

-overall +3 stam, +10 int and +8 str more than the mixed set - Bansil build

-overall +4 exp, +20 agi, and +18 str more than the mixed set - int/stam WotLK biased



mixed set - blend (this is what planned on wearing)



-defias chest

4 str

3 agi

11 stam

-gloves of the fang

5 str

6 agi

-girdle of the blindwatcher

7 stam

8 int

-leggings of the fang

5 str

9 agi

4 stam

-footpads of the fang

6 agi

6 stam

+4 expertise 3 set bonus



set total

14 str

24 agi

28 stam

8 int (adds 100% ranged AP due 3 points in MM/carefull aim)



32 ranged AP

-overall +4 stam over the complete "of the fang" set





mixed set - int biased



-treebark jacket

6 stam

10 int

-gloves of the fang

5 str

6 agi

-girdle of the blindwatcher

7 stam

8 int

-leggings of the fang

5 str

9 agi

4 stam

-footpads of the fang

6 agi

6 stam

+4 expertise 3 set bonus



set total

10 str

21 agi

23 stam

18 int (adds 100% ranged AP due 3 points in MM/carefull aim)



39 ranged AP

-overall +8 int over the complete "of the fang" set



mixed set - agi based



-westfall tunic (alliance only)

5 stam

11 agi

-gloves of the fang

5 str

6 agi

-deviate scale belt (patch 3.1)

5 agi

6 stam

3 hit

-leggings of the fang

5 str

9 agi

4 stam

-feet of the lynx

3 str

7 agi



set total

13 str

38 agi

15 stam

3 hit



38 ranged AP

-overall +12 agi and +3 hit the complete "of the fang" set



mixed set - stam biased



-defias chest

4 str

3 agi

11 stam

-gloves of the monkey

4 stam

4 agi

-girdle of the blindwatcher

7 stam

8 int

-leggings of the fang

5 str

9 agi

4 stam

-footpads of the fang

6 agi

6 stam



set total

9 str

22 agi

32 stam

8 int (adds 100% ranged AP due 3 points in MM/carefull aim)



30 ranged AP

-overall +8 stam over the complete "of the fang" set





mixed set - Bansil +4exp/+3hit build



-westfall tunic (alliance only)

5 stam

11 agi

-gloves of the fang

5 str

6 agi

-deviate scale belt (patch 3.1)

5 agi

6 stam

3 hit

-leggings of the fang

5 str

9 agi

4 stam

-footpads of the fang

6 agi

6 stam



set total

10 str

37 agi

21 stam

3 hit

4 exp from 3 piece set bonus



37 ranged AP

-overall +12 agi and +3 hit the complete "of the fang" set



mixed set - int/stam biased - WotLK



-treebark jacket

6 stam

10 int

-gloves of the eagle, could go "magefist gloves" more int/less stam

4 stam

4 int

-girdle of the blindwatcher

7 stam

8 int

-legs of the eagle, could go "darkweave breeches" more int less stam

5 stam

5 int

-footpads of the fang

6 agi

6 stam



set total

6 agi

28 stam

27 int (adds 100% ranged AP due 3 points in MM/carefull aim)



33 ranged AP

-overall +4 stam and +17 int over the complete "of the fang" set
 
nice one, i never really thought about using the whole fang set before. FYI though mend pet no longer benefits from spell power... it was nerfed as hunters in full heaing gear used to be able to solo raid bosses.
 
thanks for info



removed/corrected that part
 
fang legs,boots,gloves

deviate belt

spidersilk cloak

westfall tunic



lot of hit/expertise for a rogue.



a hunter may use other gloves, but using the full fang set to gain the int is not optimal for an alliance hunter with access to the westfall tunic.
 
Bansil said:
fang legs,boots,gloves

deviate belt

spidersilk cloak

westfall tunic



lot of hit/expertise for a rogue.



a hunter may use other gloves, but using the full fang set to gain the int is not optimal for an alliance hunter with access to the westfall tunic.



my point was not to attain the 10 intellect to go with this build. my point is that it is overlooked and overall is viable hunter twink gear due to incoming patch 3.1 nerfs. there are variations, but i will still stick to the base 5 pieces. same cloak could be applied to all. let's see your build only variants in boots of the fang over one of my above builds



i added it above "bansil build"



i agree with you every alliance hunter should have the westfall tunic, free quest reward achieved farming the blackened defias armor



i have a 19 hunter on PTR but don't have a deviate scale belt to see what +3 hit adds at 19. maybe someone can post this info if they have a twink on PTR with this belt?



12 agi = 12 ap and +1.59% crit

10 int = 10 ap and 150 more mana
 
the fang set is viable and always was...

of course there is better gears but its never a question of being optimal or not, its always a question of what type of game you wanna play. a good example would be my friend 29 hunter he used to play... fully buffed and fully geared he had over 3500hp ! the question is, he had gone with full stam set. was it really essential to go that far, yes cause he was holding the line more then any other hunters int he game, more playability on field = more damage done overall at the end game.



when he finally heard about the int trick, he was like... let's try it a bit, and switched both his +25agi on 2handers for both +22int it blew him away how well it was going. so he started dropping his life for more intellect or agi. thus getting his life fully buffed at only 2700hp, and unbuffed only 2000-2200.



so what's to understand here, not that he was beocming optimal, but he preferred DPS instead of flag carring or simply staying alive ! the same apply here, optimal do not exist in WOW the only thing is what you want your character to be doing !







EDIT:

hit goes for very low rating...

Resillience goes like this at 19, 5 point = 1%

i can guess that hit rating would be about a bit lower then that.

i guess about 3-4 point for 1%

and being hit capped is quite easier then being res capped at any level.

thus i think hit rating will be quite good post3.1
 
11hitrating -> hitcapped.



besides this +hit is you best dmg boost possible until stylecap. not to mention, that missing a special can kill you/can let the FC get out of range.
 
gloves of the fang are kind of 'meh' for a hunter. strength isn't really a good stat to get.



what i'd choose for 3.1 (no leg kits)



chest

blackened defias / tunic of westfall



gloves

4/4 of the monkey / 4/4 of the eagle. anyone ever thought of Foreman's Gloves?



belt

screecher belt (best, but horde only) / deviate scale belt / belt of the fang / girdle of the blindwatcher

not sure on belt, it's a couple stats vs 3 hit vs 4 expertise, if you treat agil = stam = int.



legs

leggings of the fang



feet

footpads of the fang
 
Xposure said:
You forgot to mention Girdle of the Blindwatcher.
thanks, i missed that

And Scouting trousers of the Eagle is also a option (even without leg armor!)

true



i'm just putting out a balanced set though, for maximum stats.
 
i agree with droid here... intellect build will not be possible anymore !

it was due to all that stam we had with pre-3.1 post3é1 intellect build gets the boots because it has no purpose !



strenght does have an importance on a hunter though. just like it has on a rogue !

we get AP from strenght, even though its melee AP. Melee kinda has a need since people will always try to be close range, and if that happen that strenght will be used for raptor strike and mongoose bite !



i'll be sticking with my +4/+4 gloves of the monkey for now...

but gloves of the fang might gets their way to me, depends on how much life i'll be at when i'm done !
 
imo, due to leg armor kits, i never considered the complete fang set as a viable set for twinking. Pre-BC most of the set items were greens with poor stats other than the legs. on patch 2.3 Blizz buffed the stats and made the whole set blue.



when 2.3 rolled, during twink building, many hunter/rogues went with gloves/belt/boots to gain the expertise rating. most dumped the fang boots once they got their fishing boots or went bank to their feet of the lynx.



if everything goes thru on 3.1 that we see on the PTR, imo....after looking at the numbers, the set is actually very good and better than i had orginally thought.
 
ArthurianKnight said:
Xposure, yeah a good hunter don't have to use wing clip either then !



wingclip doesn't work off strength. that's the point. strength is a very poor stat to get for a hunter, honestly i'd put it on par with spirit (if that..)
 
Xposure said:
a good hunter who knows how to kite won't need to melee :)



i played my hunter before Glyph of Monkey and pet abilities were added to 19 bracket on the Pre-WotLK patch. there were many times i had to melee to finish off a opponent.



after GoM escapes and pet slows/stops/nets, it has been extremely rare to ever find my hunter having to melee. melee for me is wingclips, if you want to consider it melee? GoM is getting nerfed/removed from the game, however pet abilities that were scaled to 19 bracket with WotLK remain. i think melee will still not be really needed for hunters.
 
never said wingclip use str. that wasn't my point.

i was simply stating that melee range is still in effect for hunters as wingclips ask you to be close range to do it. thus hunters have to go in melee even if just to get a wingclip in. also while i wing clip i usually have time for either mongoose bite or raptor strikes in before getting away !



mongoose agianst rogues is quite franklin their demise, as they can't dodge it even if they have evasion popped on !
 
If you got a rogue on your back, you need to do a 'matrix jump' to get the wingclip off, and you probably won't get off a mongoose bite. And strength for a single attack you rarely pull off is bullcrap.
 

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