Arcane or frost mage?

gibsondude

Legend
what are the benefits of each and which do you think is better. My mage is undead if it helps and I won't be using BOA's
 
Id go frost, arcane isnt as good imo since it doesnt have as good CC. Frost spec burst is also pretty good.
 
if you dont have heirloom wep go frost .

if you do go fire :) (its my fav)
 
Frost is very funny imo, allthough I probably havent tried arcane enough to be a fair judge, but it doesnt seem as good...
 
Both are viable and in the current 19 scene I still give arcane a small edge in terms providing reliable burst damage. However, Frost gives you so much control it is almost retarded, you can be the bane of every lonely melee (Feral can be the tough exception). Never go fire - it's not worth it and you have to be able to see 5 seconds into the future for your stupid Pyroblast to cast. I played Frost for so long that I have enjoyed the switch to Arcane for the big boom potential that it brings, and things are only going to get better if 4.1 stays on track with the planned mage changes.
 
I would say go for frost. Arcane is more fun / dynamic (blink + sprint + arcane ball) imo but frost gives your team novas. And that's quite OP when everyone (minus humans) only has a 5min pvp trinket.
 
I've tried both several times. I started with Arcane, it's the most addictive and easy to play. Frost takes a bit more time to master but in the end the CC is much more useful in most situations. With good crit, frost can do nearly as much damage as Arcane if played well



My suggestion to you is to play Arcane first, realise it's potential, then play frost and give it some time. I haven't stop switching, both are equally as fun, but frost is more rewarding and useful. I generally see myself winning more matches with frost and dying less
 
rivalwild said:
I've tried both several times. I started with Arcane, it's the most addictive and easy to play. Frost takes a bit more time to master but in the end the CC is much more useful in most situations. With good crit, frost can do nearly as much damage as Arcane if played well



My suggestion to you is to play Arcane first, realise it's potential, then play frost and give it some time. I haven't stop switching, both are equally as fun, but frost is more rewarding and useful. I generally see myself winning more matches with frost and dying less



this, only i find that the improved CS is better than an extra nova and that other frost, when trying to kill an efc.. you'll realise, that almost all flag carriers in the game today, is paladins, and that 5 sec silence is golden<3
 
depends on your play style. If you like game changing CC abilities then go with frost. If you like to go on O for flag returns go with mage.
 
Its all personal prefference. as frost you can get some decent crits on frozen targets. ive hit 800 with zerk. you also get another nova which is very nice.

one thing that is often overlooked though is that frost actualy gets a bit more benifit from lifeblood because your constantly casting. in arcane your insta casting alot so you dont get as much benifit. on the other hand arcane get an amazing scilence . this is the difference between killing a healer and not when on offence. imp blink is also good for chasing down the speedy fc. now fire . personaly i find it fun to play classes that nobody really plays that much or specs that are rarely played. (lock shami and fire mage) i think that if you think ahead enough as fire it can be verryyyyyy deadly . i constantly crit 1k pyroblast crits with zerker. and around 850 with fireball.
 
I prefer frost, but as it I can't even cast a frostbolt to do damage to a hunter before dieing (in no-LoS situation, which the majority of the WSG map consists of). Because of Arcane Barrage I can actually almost kill/kill a hunter depending on luck, as opposed to slowly dieing as my frosbolt casts get pet stunned and scattered.
 
To me the choice is almost entirely decided by the role I wish to play. Arcane for offense due to higher mobility, mobile damage and imp CS and Frost for defense due to higher CC and the fact that mobility is more in your hands since everyone follows the FC, meaning more room to FB cast.
 
Snowjobs said:
Its all personal prefference. as frost you can get some decent crits on frozen targets. ive hit 800 with zerk. you also get another nova which is very nice.

one thing that is often overlooked though is that frost actualy gets a bit more benifit from lifeblood because your constantly casting. in arcane your insta casting alot so you dont get as much benifit. on the other hand arcane get an amazing scilence . this is the difference between killing a healer and not when on offence. imp blink is also good for chasing down the speedy fc. now fire . personaly i find it fun to play classes that nobody really plays that much or specs that are rarely played. (lock shami and fire mage) i think that if you think ahead enough as fire it can be verryyyyyy deadly . i constantly crit 1k pyroblast crits with zerker. and around 850 with fireball.



i strongly disagree, fire is semi-impossible to make viable, due to the simple fact, that even if you think ahead, you are able to hurl molten rocks of lava at people, but you won't. ever. dominate. you are basically reducing yourself to a hunter without the mobility and CC. you can crit 1k, sure thing, but how many frigging times have you HAD to abort a cast of something, because you needed to cast that stupid CS or you'd let him heal? i agree, it can be funny to play, but i sincerely hope blizz will fix this in some way or the other. being a mage is - lets be fair - quite tricky without the crowd control. theres a reason you will always see an arcane mage specced into the haste/speed increase @ blink, instead of choosing a chance to get a free cast, or alternatively, getting some extra dmg. its because, we have LESS damage survivability than warlocks, if we are out of crowd controls. at least locks have drain life :\ we have: exactly zero damage reducing / healing spells (aside from bandages, herbalism, you know the basics)

now, damage isn't a problem, when playing a mage. but being the solo target of all your enemies are, go frost if you wanna be game breaking and uncatchable, go arcane if you want to be almighty, go fire if you wanna be honor kills for that rogues' "of the horde/alliance" title..

also, arcane is getting a 13% dmg increase next patch, where the hell did that come from blizz? mages does insane dmg @ endgame as it is... >_<

edit, yes i've tested _all_ the specs, and gear setups, i've tried stacking all the different stats, i've even tried frigging spirit..
 

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