Anyone notice?

Merlin

Grandfathered
I was in bg yesterday, a team member, a lock was beside me and both of us were hitting an enemy, his chaos bolt fired off BEFORE my aim shot (me mm hunt), but my aim shot landed on the enemy first.. We were standing side by side.. When I play my lock, I already notice my cb travel "rather" slowly in the air, only yesterday did I realized the difference.. So, my question is, apart from casting time, even the bolt, or arrow, travel at different speed ?
 
yeah some spells are like that. on the top on my head cb and pyroblast is like that slow missile which is easier to predict comapred to aimed shot which shots faster after casted or maybe its just latency
 
Yes. This is an intended function of the game.

Every type of cast has a different travel time that needs to be considered situationally whether to score killing blows or line up burst with other spells

Some examples
  • mindblast - instant hit
  • Aimed shot - fast travel
  • Wrath - semi slow travel
  • Chaos bolt/ slow fire - really slow
 
Yes. This is an intended function of the game.

Every type of cast has a different travel time that needs to be considered situationally whether to score killing blows or line up burst with other spells

Some examples
  • mindblast - instant hit
  • Aimed shot - fast travel
  • Wrath - semi slow travel
  • Chaos bolt/ slow fire - really slow
Interesting, it has a lot of implications if your attack is taking a delayed amount of time to reach the target
 
Every type of cast has a different travel time that needs to be considered situationally whether to score killing blows or line up burst with other spells

Spot on. This is especially important for caster shamans because you can cast lava burst at a target, and just as the spell leaves your hands, cast flame shock. The flame shock will hit the target first, followed by the arrival of the lava burst, which then hits for crit damage thanks to the flame shock.

The combo didn't used to work that way a few years ago, but worked for at least the last couple of expansions, and helps a shaman prevent telegraphing burst damage.
 
Spot on. This is especially important for caster shamans because you can cast lava burst at a target, and just as the spell leaves your hands, cast flame shock. The flame shock will hit the target first, followed by the arrival of the lava burst, which then hits for crit damage thanks to the flame shock.

The combo didn't used to work that way a few years ago, but worked for at least the last couple of expansions, and helps a shaman prevent telegraphing burst damage.
Same for destro if you use cb with macro for imp startattack and then after very small delay immolate+conflagrate = 3.6-4k hp oneshot if you get perfect timing.
 
Yeah, this is intended! Some of the slowest projectiles I can remember are Chaos Bolt, Greater Pyroblast (PvP Talent) and an old SPriest talent that launched a vertical projectile.

Think most Hunter projectiles are fast (because they are shots!), but they had some intentionally slow ones like Powershot(?) and another one that could be re-activated to explode the projectile.

Also, I believe all ranged interrupts (even Counter-shot) have instantaneous travel time, so they feel more precise to play.
 
Yes, the projectiles of Aimed Shot and Chaos Bolt travel at different speeds. A lot of projectiles travel at different speeds, and it is intended. It's a game mechanic that's been present since the inception of the game. It's played a huge role in setups and spell combinations throughout the game.

I don't know how much you've fared at endgame throughout the different expansions, but there have been plenty of examples of that mechanic (different projectile speeds), which are pretty hard to overlook if I'm being honest.

One of the very noticeable ones is "Greater Pyroblast" (a pvp talent introduced to fire mages in 2016). This is probably the slowest travelling projectile, casted spell in the game.

In the past, it's why you'd see smart locks use coil at certain moments. Either at point blank range, out of a cc, when enemy is on GCD, or if they have no way to immune it (no block, cloak, vanish, NE meld etc.). Fire and pom pyro mages used the same kind of logic as well.

Other examples are ele shamans opting for chain lightning over lava burst on elemental mastery (because it's instant, so it's harder to react to / mitigate).

And another fun fact, damage registers before healing / has priority in this game, which is also an intended mechanic. So if a damage and healing spell lands at the same time, the damage will apply first, and if that damage is enough to kill you, then you die before the healing will register.

The more you know.
 
Totally intended.

They also changed some like lightning bolt for ele to strike instantly. Before legion lightning bolt was a projectile that traveled slightly faster than Druid's wrath projectile

Good thing about slow projectiles like chaosbolt is that you can line it up to hit at the same time/soon after cast with bunch of your other moves too
 

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