***Still in the works for legion*** Holy Paladins utilize direct healing and low mana costs to sustain themselves and their allies in battle. Predominantly reactive healers, Holy Paladins focus on quickly restoring party and raid members to full life before moving to the next wounded ally. Their single-target, direct healing style is simple to learn but requires deep understanding to truly master Race Picking what race you would like to be can be a tricky first step process when confronted with the different type of racial abilities and passives each race has. here is some information on what I think are the best for both Horde and Alliance Paladin's for 29's PvP. Alliance Human Every man for himself: Removes all Stun effects. This effect shares a cool-down with other similar effects such as Honorable medallion The human spirit : increased Versatlity by 7 at lvl 29 Horde Blood Elf arcane torrent: this Silence is a great pain for any alliance healer. if your horde the blood elf race is for you. Arcane acuity: Increases critical strike chance by 1% Arcane resistance: Reduces Arcane damage taken by 1% Talents Bestow Faith : this will heal your target for about 1.300 after 5sec, with only a 12 second cool down it make's this my go to talent. just don't wast it on the wrong targets. Light's Hammer : this is both a damage per second and healing area of effect move all in one, great for spinning flags and the big team fights Crusader's Might : ** Have not yet tested this Talent out ** Abilities Flash of light: this is you go to heal you will be using this most of the time to keep your team mates and yourself alive, try to keep an eye on your apposing team's interrupts, getting holy locked can change the game for the worse, learn how to fake cast. ( cast a heal and stop that cast so that the enemy player use's there interrupts on nothing ) Holy shock: i find it best to use this as a heal on a ally when you are on the move. it is a great damage move. if putting out some damage per second on key targets is what you are looking for you will like to use this as a damage move more than a healing move. Lay on Hands: save this move for the teams flag holder or a clutch moment in the game. i find its a total wast using this on your self. Divine Shield: When you use this move you will take No damage of any kind for 8 sec. use it well. This is your get out of jail free card. Hammer of Justice: Great all round move from locking a healer down to peeling for yourself or a teammate. it will stun your target for 6 sec. Judgment: using this as a opener damage per second move is the way to go, it will make your next Holy shock or Crusader do 30% more damage to the target for the next 6 sec Divine Protection: you will find this a must when fighting any good Shadow Priest or balance druid use it well and you will save yourself a lot of healing. Cleanse: use it often use it well. from removing rogues slowing poisons to taking dots off a rogue so he can re-stealth, removing all Poison, disease and magic effects this will help your team and yourself a great deal. Crusader Strike: might as well use it if your holy locked and have a target in range. Divine Steed: great move for getting away from melee or keeping up with team members like warriors charging in to deep.