Alternative Hunter Gear-Sets?

Awesome

<The Awesome>
For a while now I've been getting tired of seeing the same gear on every hunter, the same playstyle, and the same race... so many female blood elves out there my eyes are bleeding. So I decided to make a few chardevs of 'alternative' gear sets. Lemme know what you think!

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Haste-Stacking Marksmanship Hunter - This is a set I came up with while standing back and pew-pewing at an EFC that managed to get to the roof and huddle in a turtle. I thought that it might be easier to down a buffed FC with this set because of the increased attack speed, massive focus regeneration, and decreased casting time on [Aimed Shot].

If you take a minute to look over the stats, you'll see that the crit is remarkably lower than that of Pizza's 'BiS' set that everyone uses, and many will see that as a huge problem - and rightfully so. The reason I post this here without first going to the guide's section is because I'm not sure if the huge focus regeneration and massive damage by Aimed Shot makes up for the loss of crit and white damage :p

Another problem I've encountered with this is, obviously, the practical aspect of the setup. I'd assume this would be best for midfield where there is a lot of open space for the casting of Steady Shot and Aimed Shot. So perhaps, in a tactic to keep players from crossing mid or for 'chopping' them when they cross with the flag, this would be a great approach.

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Complete Glass-Cannon Survival Hunter (Maximum Burst) - This set is, as the name suggests, the burst-iest gear possible for a 19 hunter, completely disregarding hit and stamina. To meet this issue, you have to spam [Elixir of Minor Accuracy]s like Rumsey Rums :p Quite a bit more crit and DPS, explosive shots should hit for noticeably more than they do now.

Hunter would have to carry around an extra pair of boots with the speed enchant. This set is also very situational - great for bringing down EFCs due to the huge [Explosive Shot] tics, but, in this set, a very easy kill - if the hunter doesn't kill you first, that is ;)

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Please give whatever advice you can on the gear-sets, other than the obvious hunter comments of "re-roll" or "Delete hunter, problem solved."​

 
I like the idea of the haste set, but against a knowledgeable fc, you will be shut down by either D, or good kiting/los.

The glass cannon set is awesome, but replacing FOTL with Cobrahn's would make a better choice for it.
 
I like the idea of the haste set, but against a knowledgeable fc, you will be shut down by either D, or good kiting/los.

The glass cannon set is awesome, but replacing FOTL with Cobrahn's would make a better choice for it.

Why? I never understood why people choose to equip Cobrahn's over FOTL...
 
The 4 flat crit is better than the extra 4 you get off FOTL as survival. Basicly what Sneaky said.
 
Is there a reason? I mean, has someone actually crunched the numbers, or did everyone just reach a group decision because someone started wearing them?
 
Well for survival 1 crit is much better than 1 agi because a critical shot will do way more damage than the AP and miniscule crit (from agility) will do. Survival is about the burst from crits, not sustained damage.
 
Well for survival 1 crit is much better than 1 agi because a critical shot will do way more damage than the AP and miniscule crit (from agility) will do. Survival is about the burst from crits, not sustained damage.
Not to rain on your boat, but this post does not equate a relevant mathematical observation of any kind. what you need to realise, is that a crit is worth nothing if it takes your damage from 2 to 4. The relevance of your crit rating is, then, in direct correlation with your amount of agility, going so far as to increase the viability on a drastic scale.
what we need to know here, then, is that exactly how much burst damage is provided BY the 8 agility, and, say, out of 1000 shots, how many LESS will have crit?
once i get to school, i'll fix the formula and fill in the numbers, but i imagine it'll look something like this;
X=1000/(A-[c-b]). i'll fill in some numbers later.
please understand that AP helps you increase the value of a crit, therefore, too, not ONLY increasing your sustained damage but also your ability to burst something down.
 
Not to rain on your boat, but this post does not equate a relevant mathematical observation of any kind. what you need to realise, is that a crit is worth nothing if it takes your damage from 2 to 4. The relevance of your crit rating is, then, in direct correlation with your amount of agility, going so far as to increase the viability on a drastic scale.
what we need to know here, then, is that exactly how much burst damage is provided BY the 8 agility, and, say, out of 1000 shots, how many LESS will have crit?
once i get to school, i'll fix the formula and fill in the numbers, but i imagine it'll look something like this;
X=1000/(A-[c-b]). i'll fill in some numbers later.
please understand that AP helps you increase the value of a crit, therefore, too, not ONLY increasing your sustained damage but also your ability to burst something down.

Leeroy Jenkins - YouTube

What i was thinking of the entire time i was staring at this worthless post
 

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