Alliance warrior race

I think its down to either Nelf or Gnome.



I would pass on worgen, because everytime you use the racial and get a slow put on you your going to wish you were something else.



Nightelf take skill to abuse the charge properly, but when its done right it is a very nice edge that your opponents will be frustrated in dealing with it. But poisons and dots make it useless and as hunters are common a long with priests, it does have draw backs.



Gnomes have a near trinket to help you in exactly the situation you need it for, its better then everyman because you can charge, escape artist, trinket, sprint pot, and stay on target better, to insure a kill. Basically that extra little edge to keep on target.



Now im not sure which is better, but I would point out hunters are going to become even more OP, so I would pick the one that will give you the best odds in finishing them off.
 
pilgrim said:
I think its down to either Nelf or Gnome.



I would pass on worgen, because everytime you use the racial and get a slow put on you your going to wish you were something else.



Nightelf take skill to abuse the charge properly, but when its done right it is a very nice edge that your opponents will be frustrated in dealing with it. But poisons and dots make it useless and as hunters are common a long with priests, it does have draw backs.



Gnomes have a near trinket to help you in exactly the situation you need it for, its better then everyman because you can charge, escape artist, trinket, sprint pot, and stay on target better, to insure a kill. Basically that extra little edge to keep on target.



Now im not sure which is better, but I would point out hunters are going to become even more OP, so I would pick the one that will give you the best odds in finishing them off.



Picking race based solely on 1v1 vs hunter is a bad logic. If that was the case I'd be Gnome(as any other rogue)
 
Evade said:
Picking race based solely on 1v1 vs hunter is a bad logic. If that was the case I'd be Gnome(as any other rogue)



I don't see pilgrim ever refering to 1v1 hunter match ups. Pilgrim only made mention of the edge vs hunter, and rightfully so, since it's not uncommon to hop into a bg with half the players in the battlefield being a hunter.



Picking a racial that is better vs the majority of the opposition you will face seems like pretty sound logic to me.
 
fochixi said:
I don't see pilgrim ever refering to 1v1 hunter match ups. Pilgrim only made mention of the edge vs hunter, and rightfully so, since it's not uncommon to hop into a bg with half the players in the battlefield being a hunter.



Picking a racial that is better vs the majority of the opposition you will face seems like pretty sound logic to me.



My point is... Choose a race based on offense. not to derp 1 class. and besides, with 5 hunter. gl even getting close to him rofl.
 
Warriors can't generate any offense if they can't stay within melee range. Without a reliable distance closer, making sure you maintain tot is what's most important to a warrior. The fact that half the players out there happen to be derp hunters is icing on the cake. It also goes beyond just hunters. Rogues, Druids, and Mages are all capable of snares/roots and have ways to nullify your use of PH when you try to keep them close.



Smeld does not help you maintain tot, it just gets you there. If you're positioning yourself correctly you can actually use your charge without having to smeld first. Once you're in the thick of combat, having 2 snare breakers available every 2 minutes is going to work out better. And, EA is getting better in 4.0.6 with a 1.5 sec cooldown.



If you're doing premading and have a lot of support for your warrior (pocket healing and other players responsible for snares) it doesn't really matter which race you end up with. If you're rolling solo and find yourself in a lot of pugs, EA is your best option.
 
Aren't draenei decent for warrior? Extra hit, 25% Hp HoT, Shadow res? No?
 
Evade said:
Picking race based solely on 1v1 vs hunter is a bad logic. If that was the case I'd be Gnome(as any other rogue)



LOL. Rogues have a sprint and shadowstep, being a gnome would be a horrible choice. Completely different strategy then what warriors are dealing with. If hunters could hit one, "I win button" and wind up behind there opponent, do you think any of them would care about race?



The reason for saying to metagame against hunters, for those who cant figure it out. Hunters are the most powerful class in the bracket and after you get farmed by them over and over and over again, you are going to want to play something else and give up on your war. If you cant beat hunters at all, you might as well not play. So yes its good to beat other classes, but if you have no way to beat the most OP class, its stupid to be good against anything else.
 
bankbeauty said:
Aren't draenei decent for warrior? Extra hit, 25% Hp HoT, Shadow res? No?



They were much better in a less bursty bracket, also Gift used to heal almost 100% of your hit points and warlocks were much more common so shadow resist made more sense.



Right now its much more important to be able to kill things in the first place then to be harder to kill. Its nice to be tougher, but useless if you are just an obstacle and not a real threat.
 
pilgrim said:
LOL. Rogues have a sprint and shadowstep, being a gnome would be a horrible choice. Completely different strategy then what warriors are dealing with. If hunters could hit one, "I win button" and wind up behind there opponent, do you think any of them would care about race?



The reason for saying to metagame against hunters, for those who cant figure it out. Hunters are the most powerful class in the bracket and after you get farmed by them over and over and over again, you are going to want to play something else and give up on your war. If you cant beat hunters at all, you might as well not play. So yes its good to beat other classes, but if you have no way to beat the most OP class, its stupid to be good against anything else.



and still can't 1v1 a hunter(a decent one anyways) without EA, and its not my fault the OP is playing a gimped class.
 
pilgrim said:
They were much better in a less bursty bracket, also Gift used to heal almost 100% of your hit points and warlocks were much more common so shadow resist made more sense.



Right now its much more important to be able to kill things in the first place then to be harder to kill. Its nice to be tougher, but useless if you are just an obstacle and not a real threat.



Looks like it makes years I haven't play in this bracket lol
 
Shadowmeld charge works in between dot ticks if your target is not being hit by someone else, you can also use AGM to ensure a sucessful shadowmeld charge. I tend to give NE the edge because I'm so used to shadowmeld and am generally able to use it effectively. It's definately harder to take advantage of as a warrior than almost any other racial but it has served me very well.
 
Human and nothing else. With the every man for himself racial, you get to free up an AGM trinket spot. Also with Human's you have increased stealth detection which is very nice with all the pesky rogues/druids out there.
 

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