LecolaEU
Grandfathered
I want to play something totally unique and try to make it work when classic releases. I have an idea of a warrior build around 2 handed mace and 1 handed mace+shield depends on too many stuns-disarms-silences. Support like gameplay...
Talent tree:
https://classic.wowhead.com/talent-calc/warrior/05305000352005--052511030030012
Stuns:
-Mace spec. from arms gives chance to stun (https://classic.wowhead.com/item=11684/ironfoe would be great with double swing procs when with shield)
-Unique maces which has stun chance proc. (MC one has aoe stun proc:
https://classic.wowhead.com/item=17073/earthshaker, https://classic.wowhead.com/item=19323/the-unstoppable-force etc..)
-Revenge talent procs. (I can use them with 2 handers too in def. stance or 1handers+shield)
-Concussion Blow 45 sec. cd and another 5 sec. stun
And,
-3 secs. silence from imp. shield bash (100 percent chance)
-improved disarm for longer disarms
-and survival talents to be in fights longer
-Are Shield spec. and imp. shield block better than defence skill and armor?
-Are putting so many talents to reach impale useless? Should i change them?
-Staying defensive stance with 2handers for revenge procs. may cause heavy rage problems. I have no idea about it.
-Managing diminishing returns another problem...
What do you think? Is this totally stupid or Can this be fun to play?
Thanks for answers...
Talent tree:
https://classic.wowhead.com/talent-calc/warrior/05305000352005--052511030030012
Stuns:
-Mace spec. from arms gives chance to stun (https://classic.wowhead.com/item=11684/ironfoe would be great with double swing procs when with shield)
-Unique maces which has stun chance proc. (MC one has aoe stun proc:
https://classic.wowhead.com/item=17073/earthshaker, https://classic.wowhead.com/item=19323/the-unstoppable-force etc..)
-Revenge talent procs. (I can use them with 2 handers too in def. stance or 1handers+shield)
-Concussion Blow 45 sec. cd and another 5 sec. stun
And,
-3 secs. silence from imp. shield bash (100 percent chance)
-improved disarm for longer disarms
-and survival talents to be in fights longer
-Are Shield spec. and imp. shield block better than defence skill and armor?
-Are putting so many talents to reach impale useless? Should i change them?
-Staying defensive stance with 2handers for revenge procs. may cause heavy rage problems. I have no idea about it.
-Managing diminishing returns another problem...
What do you think? Is this totally stupid or Can this be fun to play?
Thanks for answers...
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