Long winded rant inc...
ArthurianKnight said:
the fact is the pet is the one dishing out the damage. not you... a hunter without any pet would surely be a lot less powerfull. but the pet is what makes the class to begin with. what people seems to not understand well is that a hunter without his pet, has no way to win a fight unless he really knows how to play his class.
Lol no... just no... I've been playing a hunter since pre-bc for over four years now, it was actually my main over my paladin and I was beast master for that entire duration up until the 3.0 patch where I respec'd survival to give lock and load a go. I've been through tons of patches and seen tons of changes and I've raided as BM through a lot of raids both pre-bc and bc. The only time that statement would be correct with the pet dishing out damage is if you're BM spec'd and a high enough level that allows you to obtain the talents needed to fully boost your pet's overall damage.
I mean sure they changed pet's damage and made it scale much higher based on a hunter's AP so that now hunter pets on hunter twinks do a ton more damage because the twink will generally have a very high amount of AP, but other than that even if you don't have a pet on a hunter you can easily roll most classes in the 19 bracket.
As for the need to have a pet to win a fight, my hunter does not have a pet that has any cc abilities at his current level (70). I'm sitting at a little over 200 resil and I went into a bg with lvl 78-79s and did top damage on the Alliance side and completely rolled lvl 79 DK's etc as survival spec. Survival is essentially a spec that does not need a pet at all other than support if I had a cc'er. The same is true with marksman, though marksman lacks abilities like scatter shot (moved to survival in 3.0) and wyvern sting which can really save your ass if people are on you so the need for a cc'ing pet would be a little greater. I get my pet killed a ton in bgs though, being that I'm no longer BM and I am still lvl 70, the lowest in the bracket.
That being said, even with my pet dead it really doesn't make much of a difference and the same is true at lvl 19, you still have wing clip and easy mode concussive shot (the ability to use it at 0 yards) which are the basic abilities needed to kite any dumbass around for days...
I really wonder how many hunters on these forums played the class prior to being able to shoot people from point blank range. Damn you actually did have to have some skill then, and you didn't have easy mode disengage to throw your ass back when you got too careless...
ArthurianKnight said:
the dead zone is also a great place to be even if its hard to keep your character in it !
LOL deadzone, man the deadzone is a joke now, at least mages can't freeze you in place and stand like 4 yards away and lol while they rape you because you can use neither ranged nor melee weapons.
ArthurianKnight said:
i just think hunters like any other class are doing well in DPS cause they have nothing else to do. just like a priest is dishing more heals then dps to begin with. reguardless of how you are built and which spec you choosed, a priest at 19 can never be anything else then a healer.
Um, hunters can't do anything else other than dps, I mean maybe just sit there and spam mend pet if you want to call that healing... As for a priest sure at lvl 19 they're probably one of the most OP healing classes with bubble now taking a bonus from your spellpower and being the only class with a dispell it makes them much more attractive then other classes. I've seen a few dps priests at lvl 19 though and they owned pretty hard, generalizing everything does not make up for the fact that one class has more of an advantage at dps then another.
ArthurianKnight said:
i know many will disagree on this one...
but if you take 2 classes, and compare them equal to equal, you'll see that some classes are made for specific jobs and nothing else. this at low level is quite more obvious then it is at in end games !
More generalizations... At lower levels yes, one is more limited to what they can do within a specific class that can fill multiple rolls, but those classes don't lose the core basis of their multiple rolls. I mean if you were to go with this theory then I would suppose you would say a warrior is only made for tanking since they can tank and that their dps is negligible, if that is the case, then why are warriors dps'ing at lvl 19? End game this was slightly more limited in pre-bc raiding because of gear sets locking in certain classes as healing rolls, but nowadays a spriest can near top dps in a raid as easily as they could top healing as holy.
The conclusion to all this is that if played well enough anyone has a fair enough chance to defeat any other class if given the proper situation (whether they got the drop on the class or not) and the qq'ing about hunters needs to stop because it will probably never be changed. Hunters at lvl 19 just have a greater advantage than melee dps classes because of the range available to them. The damage dealt by melee classes at 19 would probably be the same if they too were also able to deal it at 30+ yards rather than having to run up to people and deal with whether they're facing the correct way or not as well as misses/dodge/parry/blocks. That's just how it is, deal with it and just be glad you don't have to deal with things like aimed shot or even the previously nerfed magic dispelling arcane shot...
I personally don't believe hunters are overpowered. I do believe that they have more of an advantage than most classes in a bracket that doesn't enable other classes the ability to prevent themselves from being kited so easily. Nerfing damage and crying about things won't ever change that it will only cause more unnecessarily unjust adjustments. Adjustments that in turn, would have a much larger impact in higher levels that play a larger roll in the overall community of a gamed played by many more players than just the lvl 19 bracket community... /end rant