EU+US A Comprehensive Guide for the Total Beginner.

Chops

Soccer Dad
I have some friends who are new to free-to-play twinking and they asked "so I hit 20, whats next?" and I didn't have a sort of easy place to send them. Trawling through this forum is deeply informative but also time consuming.

So this will attempt to cover in one place, at least superficially, all the basics in building a twink and getting started on achievement hunting for a brand new, trial account. Veteran Accounts might find some useful information but it's not a focus.

What Faction?
Both factions have access to some faction specific gear but generally they tend to even out stats wise. However, Alliance has access to a quest that rewards the only mail and leather helms available at our level. So if you're interested in a leather or mail wearing class, it would be wise to consider alliance.

Profession based racial bonuses
Goblins get an alchemy bonus that allows you to craft the best healing potion we can use. However, this potion is a frequent drop in higher level dungeons (Stormwind Stockades, for instance) and is available from vendors.

Blood Elves have a bonus to enchanting that is quite nice. It gives them access to a +3 versatility enchant to weapons, a +1 stam to shields and a +1 agility to cloak that no other races have. The trade off, of course, is that you have to be a Blood Elf.

Gnomes get an engineering bonus. This really only gives them access to a scope and so only matters if you're a gnome hunter. But still. Thats worth knowing.

Other Useful Racial Abilities
We don't have access to a lot of skills and abilities at lvl 20. So things like Blood elves silence, Taurens stun, Gnome/undead character control removal, Dwarf stoneform, etc can make a remarkable impact.

If you're considering largely pve, the humans reputation bonus cannot be ignored. And their versatility bonus is quite nice too.

What Class should you play?
The one you like. This is, after all, for fun and if you dislike playing a class, you arent gonna have much fun playing it even if its the best class at our level (which, mind you, pretty consistently changes)

That said, there are considerations. So, in no particular order...

There are not, currently, plate helms available for our level. So warriors and pallies will have to rely on engineering goggles and fishing hats. There's nothing wrong with this but you do miss out on a wee bit of stats in pvp. It's alright though, you'll be fine.

Since a lot of pve stuff involves going into dangerous places well above our level, having a hybrid class that can both heal and do damage is nice. Think druids, priests, shaman, pallies and to some extent warlocks.

Ranged classes can, obviously, kite dangerous mobs that melee classes can't.

Tank and healer capable classes are gonna have a way easier time grinding out dungeons for loot/reputation.

Leveling is pretty easy. It's 20 levels. Come on. But, there are some things to keep in mind during the process.

First, a bit of a plea. Take your time. Read the quest text and engage in the world a bit. Enjoy the stories. You'll be level 20 quickly regardless and then you're there forever. Might as well take your time and really enjoy the world Blizzard has built. For all the faults WoW has as a game, Azeroth is a monumental achievement in world building. Stop and smell the roses a bit, eh?

Moving along...

It's advisable to get enchanting as a profession ASAP and hold onto it as you level and gear. Disenchant gear as you no longer need it. Save the enchanting mats you generate.

Bags are valuable. Save them as you get them and only replace them as you find better ones.

Save crafting mats as you find them. Cloth is easier to amass as you level than it is to go back and farm it.

Once you hit 15, the quickest way to level is dungeons. Save the loot rewards from the quests! These are, more often than not, the best pieces of gear you can get (at least until you get heirloom gear) and you won't get a second chance to acquire them.

Tip: Somewhere, in this process, you will hit the 10 gold cap. Buy Walnut Stock from engineering vendors when you get close to the cap. This will allow you to stockpile gold, because you can sell it back as needed. Travelling around on flight paths gets expensive in higher level zones.

So you hit 20. Time to gear up!

The following gear lists are not intended to be "best in slot" (BiS) but rather a solid, beginners set. You can put this together over your first weekend through nothing more than quests and dungeon runs and it will be more than sufficient for pve adventures and achievement hunting.

I didn't include super rare gear (like Mindthrust Bracers) simply because I didn't want to give the impression that they were easy to acquire.

Heirlooms are included because they're easy to acquire once the Darkmoon Faire is in town.

To get the best possible gear for both pve and pvp, you'll need to acquire several things not listed here and because of how pvp gearing works, your BiS pvp set will look very different from your BiS pve set. Some of this gear will require significant grinding/farming.

For a BiS, pvp gear list, @Original was kind enough to put together this guide.

For a list of the gear found in BG reward crates, @aislingyngaio put together this list. Dont be fooled by the WoWHead links, item lvl 28 gear will drop from them and in most cases, is BiS for both pvp and pve.

Every class has a quest at level 20 to get a class specific weapon. These are solid weapons to use until you can acquire the ones listed below. Even if you don't use them, they are often unique appearances worth having for xmog purposes. I chose not to list them all here because all the various permutations are redundant and often dungeon drops are better anyway. But they're super easy to get.

Cloth:
Helm - Flying Tiger Goggles
Neck - Thick Bronze Necklace, Brilliant Necklace
Cloak - Tumultuous Cloak of the Elder/Sorcerer
Shoulders - Tattered Dreadmist Mantle, Exquisite Sunderseer Mantle, Feline Mantle
Chest - Tattered Dreadmist Robe, Robe of Kelris/Je'neu's Robes, Gorestained Garb
Bracers - Cuffs of the Black Elements
Gloves - Serpent Gloves, Gold Flecked Gloves
Belt - Girdle of Nobility, Enumerated Wrap of... anything
Pants - Gaze Dreamer Pants, Leech Pants, Godfrey's Britches
Boots - Corpse Rompers
Rings - Deep Fathom Ring, Seal of Argas
Weapon - Rod of the Sleepwalker, Riot Stick (alliance), Musty Tome of the Lost, Devout Aurastone Hammer, Dignified Headmaster's Charge, Grand Staff of Jordan, The Blessed Hammer of Grace

Leather Caster
Helm - Flying Tiger Goggles, Rifle Commanders Eyepatch (alliance)
Neck - Thick Bronze Necklace, Brilliant Necklace
Cloak - Tumultuous Cloak of the Elder/Sorcerer
Shoulders - Preened Ironfeather Shoulders, Lasting Feralheart Spaulders, Feline Mantle
Chest - Preened Ironfeather Breastplate, Grasp of the Broken Totem, Robe of Kelris/Je'neu's Robes, Gorestained Garb
Bracers - Uninsured Bracers (horde), Cuffs of the Black Elements
Gloves - Gloves of the Hero (horde), Serpentis Gloves
Belt - Vigorous Belt of the Moon/Vision, Moss Cinch
Pants - Blackfathom Leggings
Boots - Sandals of Sacrifice
Rings - Deep Fathom Ring, Seal of Argas
Weapon - Rod of the Sleepwalker, Musty Tome of the Lost, Devout Aurastone Hammer, Dignified Headmaster's Charge, Grand Staff of Jordan, The Blessed Hammer of Grace

Leather Physical Dmg
Helm - Flying Tiger Goggles, Rifle Commanders Eyepatch (alliance)
Neck - Thick Bronze Necklace, Brilliant Necklace, Scouts Medallion/Sentinel's Medallion
Cloak - Tumultuous Cloak of the Bandit/Monkey
Shoulders - Stained Shadowcraft Spaulders, Exceptional Stormshroud Shoulders, Spaulders of the Hero (horde), Shadowfang Shoulderpads
Chest - Stained Shadowcraft Tunic, Armor of the Fang, Blue Hide Vest, Hide Vest of the Shaman
Bracers - Bands Of Serra'Kis, Black Wolf Bracers
Gloves - Naga Battle Gloves
Belt - Vigorous Belt of the Bandit/Monkey/Wild
Pants - Hoggers Trousers, Smelting Pants, Leggings of the Fang
Boots - Standard Issue Prisoner Shoes, Cobrahn's Boots
Rings - Signet Of Argas, Ello's Band (alliance), Legionnaire's Band
Weapon - Repurposed Lava Dredger (druid), Burnished Warden Staff (druid/monk), Venerable Mass of McGowan (rogue/monk), Venerable Dal'Rend's Sacred Charge (rogue/monk), Sharpened Scarlet Kris (rogue), Balanced Heart Seeker (rogue), Wicked Dagger (rogue)

Mail Caster
Helm - Flying Tiger Goggles, Thelwater's Steelwoven Eyepatch (alliance)
Neck - Thick Bronze Necklace, Brilliant Necklace
Cloak - Tumultuous Cloak of the Elder/Sorcerer
Shoulders - Mystical Pauldrons of the Elements, Aged Pauldrons of the Five Thunders, Feline Mantle
Chest - Mystical Vest of Elements, Dark Shamans Jerkin
Bracers - Uninsured Armguards (horde), Cuffs of the Black Elements
Gloves - Gauntlets of the Hero (horde), Cobrahn's Scale Gloves
Belt - Earthbound Girdle of the Moon/Vision, Algae Twined Waistcord
Pants - Scales of Akumai/Blackfathom Chain Leggings
Boots - Boots of Painful Cost
Rings - Deep Fathom Ring, Seal of Argas
Weapon - Devout Aurastone Hammer, The Blessed Hammer of Grace, Weathered Observers Shield, Shield of Talrendis Point (horde), Seedcloud Buckler

Mail Physical Dmg
Helm - Flying Tiger Goggles, Thelwater's Steelwoven Eyepatch (alliance)
Neck - Thick Bronze Necklace, Brilliant Necklace, Scouts Medallion/Sentinel's Medallion
Cloak - Tumultuous Cloak of the Bandit/Monkey
Shoulders - Champion Herod's Shoulder, Prized Beastmasters Mantle, Pauldrons of the Hero (horde), Packleaders Chain Spaulders
Chest - Champion's Deathdealer Breastplate, Slither-Scale Hauberk, Azure Scale Hauberk (horde), Scaled Vest of the Shaman (alliance)
Bracers - Serra'kis Scale Wraps, Dark Lupine Wraps
Gloves - Deadly Serpentine Grips
Belt - Earthbound Girdle of Bandit/Monkey/Wild
Pants - Stolen Jailer's Greaves, Smelter's Britches
Boots - Stolen Guards Chain Boots, Pythas' Chain Boots
Rings - Signet Of Argas, Ello's Band (alliance), Legionnaire's Band
Weapon - Venerable Mass of McGowan (shaman), Upgraded Dwarven Hand Cannon (hunter), Charmed Ancient Bone Bow (hunter), Naga Heartpiercer (hunter), Burnished Warden Staff (survival hunter)

Plate Caster
Helm - Flying Tiger Goggles
Neck - Thick Bronze Necklace, Brilliant Necklace
Cloak - Tumultuous Cloak of the Elder/Sorcerer
Shoulders - Pristine Lightforge Spaulders, Cleansed Pauldrons
Chest - Breastplate of the Terrible Price
Bracers - Cuffs of the Black Elements
Gloves - Gold Flecked Gloves, Serpent Gloves, Gauntlets of the Hero (horde)
Belt - Stalwart Belt of the Sorcerer/Sun (does this actually drop?)
Pants - Thaelrid's Greaves/Plates of Aku'mai
Boots - Corpse Rompers
Rings - Deep Fathom Ring, Seal of Argas
Weapon - Devout Aurastone Hammer, The Blessed Hammer of Grace, Weathered Observers Shield, Shield of Talrendis Point (horde), Shield of the Stockades (alliance)

Plate Physical Dmg
Helm - Flying Tiger Goggles
Neck - Thick Bronze Necklace, Brilliant Necklace
Cloak - Tumultuous Cloak of Battle/Bear/Champion/Soldier
Shoulders - Polished Spaulders of Valor, Strengthened Stockade Pauldrons, Packleaders/Deathstalker Pauldrons
Chest - Polished Breastplate of Valor, Burnished Breastplate of Might, Pythas' Vest
Bracers - Sparkmetal Bracers (alliance), Bracers of the Most Trusted (horde)
Gloves - Skeletal Gauntlets, Algae Fists
Belt - Cobrahn's Grasp
Pants - Stone Guard Greaves (alliance), Dividend Leggings (horde), Kalecgos Gift (horde)
Boots - Boots of the Hero (horde), Savage Trodders, Gorewalker Treads
Rings - Band of Argas, Silverlain's Family Seal, Bravo Company Signet (alliance)
Weapon - Reef Axe, Bloodied Arcanite Reaper, Reforged Truesilver Champion, Bloodsoaked Skullforge Reaver, Flamescarred Draconian Deflector, Shield Against the Evil Presence, Protectors/Legionnaires Sword

Since we can only hold 10 gold and can't access the Auction House, the best bags we can get are 16 slot.

Most of these bags will come from your city reputation vendors after you've achieved "revered" with that city. These vendors are located near the city flight masters and also sell city tabards which, when worn, will allow you to quickly gain reputation while in dungeons.

There is also a 16 slot bag available from Darkmoon Faire for 1 ticket. This is easiest bag to get and can be done after completing the Faire intro quest for 5 tickets.

Since we have such limited space, managing that space is important.

Consumables only stack up to 20 but crafting mats stack to 200. So, for instance, farm up a bunch of Darkmoon Daggermaw but only cook one stack of Lemon Herb Filet at a time. Same for crafting elixirs and other consumables.

Only save mats that are hard to farm AND for professions you will frequently cycle through. There's no need to save a ton of linen cloth, for instance, if you aren't constantly tailoring. Once you've done your leatherworking, toss the spare leather. And so on.

If you want to stockpile gold, buy walnut stock. It allows you to stockpile the most "gold" in the limited space we have.

The quickest way to get heirloom gear (often BiS for us) is through the Darkmoon Faire. Armor Pieces (shoulder and chest) and 1 hand weapons cost 50 tickets each. Two hand weapons cost 75 tickets each.

This might seem like a lot of tickets, but every character can complete a quest (Silas' Secret Stash) that rewards 100 tickets. The catch is, it's a chain quest that starts by buying a treasure map from a vendor for 100 Darkmoon Daggermaw.

Due to recent changes, it's become very difficult for F2P characters to fish these up from anywhere but Daggermaw pools. You can still get them occasionally by using a Day Old Darkmoon Donut to boost your fishing skill if you don't want to compete for pools. But the drop rate is incredibly low.

(Your humble author has tested both methods and found that even with moderate competition for pools, it's faster to fish up daggermaw in them than use donuts)

Once you have your map, its a simple matter of following the clues (or just looking them up on the provided wowhead link) and turning in the quest. After that, you can get shoulder and chest heirlooms.

You then have two options. The fair gives you a number of quests, both daily and one time, that you can farm up tickets with. You can cycle through all the primary professions (40 total tickets) then the secondary professions (12 total tickets). You can turn in all 5 dungeon drops and 3 pvp drops (65 total tickets). You can also do 6 mini games a day for the length of the fair (42 total tickets) and the Test Your Strength quest for 10 tickets.

Any combination of the above that gets you 50-75 tickets for your weapon heirlooms is all you have to do. The author of this guide is of the opinion that the 5 dungeon drops (farm Stockades runs) is the easiest way to another 50 tickets. Then two primary professions and all 4 secondary professions will give you another 20. Run through the daily quests once and there you have it. 75 tickets for your weapon.

OR you can also level an alt and do the treasure hunt on them too. If you choose to similar classes (like pally/warrior, rogue/monk or mage/warlock) then you end up with a full set of heirlooms for both toons.

Tip: I highly recommend waiting until Darkmoon Faire to cycle through your professions like this. As you get each profession to 75, you can do that professions quest at the fair and get tickets. Which will come in handy later.

Since we don't have access to the auction house, getting all of our stuff maxed out requires that we go through professions efficiently, so as not to waste materials. If you plan on using the engineering goggles, you'll also need to keep engineering as a profession to use them, so youll want to end up with it as your final profession. This is my preferred way to get there.

tl;dr: enchanting/tailoring -> Skinning/Leather working -> Herbalism/inscription -> Herbalism/alchemy -> Mining/Jewel Crafting -> Mining/Blacksmith -> Mining/engineering.

Start with enchanting as you level and hold on to it as you run endless dungeons grinding gear and rep for bags.

Level it up and build a stockpile of top level enchants by enchanting vellums. Making 10-15 of each enchant can take a bit of mats but it means you'll never really have to level enchanting again, even if new gear gets released. If you're a caster, make a solid amount of Minor Wizard Oil for the +3 int.

Pick up tailoring as your second profession. You don't get much from it but you do get a bunch of gear you can disenchant for enchanting mats (and remember, the darkmoon faire quest at 75 skill)

From here, drop both professions and pick up skinning/leatherworking. Note, if you still need enchanting mats to finish off your stockpiles, you cant just drop tailoring, pick up skinning and just accumulate the leather you'll need, then drop skinning for leatherworking and disenchant the things you make.

If you keep enchanting while skinning, you're gonna need to save 60 ruined leather scraps, 260 light leather and 60-80 Medium Leather before you drop skinning for leatherworking. This will get you to 100 LW and let you stockpile Medium Armor Kit.

Next, drop skinning/leather working and pick up herbalism/inscription. You don't really get anything from inscription but scrolls that would be replaced by better, easier to get elixirs. So unless you're doing this for the Darkmoon Faire quest, you can skip inscription.

Next, drop inscription and pick up alchemy. You can make cool things here. Stock up on intellect/agility/strength elixirs (if you're a strength user, you're gonna have to farm the recipe in southern barrens. Sorry.) Also make swim speed and water breathing potions (druids dont need these, fyi).

Now, drop both professions and pick up mining and Jewelcrafting. Level your way up to Brilliant Necklace. You can save some Coarse Stone Statues if you want but I'm of the opinion that they aren't worth the bag space.

Drop JC and pick up Blacksmithing. But unless you're a melee character, blacksmithing doesn't give you anything, so unless you want to do the Darkmoon Faire quest, you can skip this too. Otherwise, stock up on Coarse Sharpening Stone/Coarse Weightstone

Finally, swap blacksmithing for engineering and work your way up to the Flying Tiger Goggles.

Once you've decided you don't need to mass farm Darkmoon Faire tickets and so you don't need to cycle through professions, you can choose two to keep.

If you wear engineering goggles, you'll have to keep engineering. This is a bit of a bummer, given that engineering doesn't give us anything else worth discussing. Shut up, bombs are pointless.

For the other one, it's really up to you. Casters might consider enchanting so they dont have to stockpile as much Minor Wizard Oil at once because bag space is valuable. This is a solid choice as theres no separate gathering profession.

Non casters might consider mining. It only takes about 140 rough stone to get black smithing up to level 65, where you can make Coarse Sharpening/Weight stones. So you can mine between battlegrounds and when you need to craft more consumables, drop it for black smithing, refill the supplies and swap back.

Alchemy is also a tempting a choice, as swim speed and underwater breathing pots will help a great deal in exploration. The battle elixirs available through the Darkmoon Faire, however, are better than the elixirs you can make with Alchemy. You may also end up with the rare recipe for Swiftness Potions at some point. Hold on to that until you're ready to make a bunch of them, because once you unlearn Alchemy, you'll have to wait until you find that recipe again to make more.

First Aid
Bandages are seriously useless at our level, since we can't get a high enough skill to make/use one that will heal us for any worthwhile amount. That said, don't sleep on Anti-Venom. It's a pain in the ass to farm mats but it's worth always having a few on hand.

Fishing
One of our most valuable professions, primarily because it means we can farm up Darkmoon Daggermaw. But it also gives us access to a number of daily quests and achievements as well. You won't be able to catch fish in open water everywhere, but fishing out of pools is always possible, no matter your level. So you can catch, for instance, fish in Pandaria and Outland and Draenor so long as you're fishing in pools.

Cooking
Don't overlook cooking at all. Lemon Herb Filet is the best food we can get and its excellent for both pve farming and pvp. Also, leveling cooking gives you access to daily quests and achievements, just like fishing.

Archaeology
It sucks to level but you do get access to a couple toys, at least one pet and some achievements.

We are hard limited to holding just 10 gold. And while gold is WoWs primary currency, its not the only one. WoW is full of alternate currencies and we have no limits on the collection of those. So what follows is a list of alternate currencies and some related notes.

Darkmoon Daggermaw - used to buy pets, toys, recipes and a quest starter to get 100 prize tickets

Darkmoon Prize Tickets - used to buy heirlooms, elixirs, pets, mounts, a bag and some toys

Epicurean's Award - used for... well, the Chefs Hat toy. We cant use it but it does count towards total toys collected for you completionists out there.

Ironpaw Tokens - We can get these by way of some serious currency conversion. First, trade your marks of honor for motes of harmony at the serpent shrine. Then, turn your motes of harmony into spirits of harmony. Next, trade your spirits of harmony for Ironpaw Tokens at the Panda Shrine. You can sue these to buy cooking items, including a tabard (the apron), a 32 slot cooking bag and a flippable table toy.

Dingy Iron Coins - rogue specific for some cool transmog helms and enchant illusions. You have to pickpocket mobs. Tomb of Lights is considered the prime spot for this.

Mark of Honor - Buy a bunch of pvp specific stuff like tabards, banners, gear, etc.

Timewarped Badge - we were able to get this during the 2016 anniversary event, and may be able to again during future events. These can be used to buy reputation commendations and open up access to lots of fun stuff like tabards and recipes.

Various World Event Currencies - Brewfest Tokens, Love Token, Burning Blossom, etc. Almost every large holiday event has a specific currency that can be used to buy toys, costumes, pets, and mounts. All depending on the holiday, of course.

Any time you can acquire an alternate currency, do so. As we have no restrictions on how much we can hold, alternate currencies are probably the most valuable things we can get.

However time consuming it may be, combine your exploration achievements with getting flight paths. This will significantly ease your time during world events like Hallows Eve, where you have to get candy buckets in every zone.

High Level Zones
We get to run on foot. Through every zone. Awesome. I hope you like corpse dragging your way through Un'Goro Crater. It's fun. I promise.

All griping aside, there are some things you can do to ease your way.

Using your strafing keys to zigzag once you've aggro'd mobs will buy you some time. And as always, staying on the roads (where roads exist) is actually a pretty good way to avoid mobs. Shocker.

Once you've mastered the Darkmoon Faire races, acquiring a Darkmoon Cannon and combining it with judicious use of Goblin Gliders is an exceptional way to get past deadly groups of mobs or to get to otherwise unreachable places.

Expansion Zones
Northrend is accessible simply by hoping a boat or zeppelin from Stormwind/Ogrimmar to the respective cities.

Since the Dark Portal became closed to low level toons, there is no direct way into Outland. Similarly, the direct routes to Pandaria are closed to us as well.

You'll have to get a mage portal. Which, given that we can't communicate outside of dungeons and BGs, will be tricky. But there are enough twinks in BGs that you might find a sympathetic one with a high level mage that would be willing to give you a port to Pandaria.

Or, since you're on these forums anyway, asking here might also get you somewhere ;)

Once you're in Pandaria, the inn has portals to all major cities. Set your hearth here and you'll be squared away.

And getting from Panda land to Draenor is actually possible. Simply make your way to the Timeless Isles. Once there, head to a group of islands to the southwest. You'll find an underwater cave with a fire place and some chairs and... aw hell. Just watch this video that i'll eventually link.

World Events are an excellent source of both Achievement Points and collectible items for F2P toons. A full breakdown of every event is beyond the scope of this guide, but I'll provide a general idea of what to expect in each event.

Most events have such a large selection of toys, clothes and pets that getting them all in one year will require multiple alts.

Full WoWHead guide can be found here including all toys and pets we can acquire and a full list of one time and daily quests.

Brewfest provides a currency (tokens) that can be spent on a variety of toys, pets and costumes. There are a couple introductory quests but the bulk of these tokens will be provided by daily quests; the biggest source being a quest to deliver barrels of beer via "ram racing". The optimal routes can be found here for alliance and here for horde.

Its worth taking the time to truly master these routes. Shaving a second off each run can result in two to three more total runs, which means a huge number of tokens over the course of the event. Maybe next year I'll remember to make a video?

You'll need a substantial amount of tokens to acquire all the pets, toys and clothes (needed for an achievement). As of this writing, however, the clothes were refundable for tokens, so you could use them for the achievement, return them and then buy pets/toys.

We cannot complete Direbrewfest, Strange Brew and Brewfest Diet achievements, therefore we cannot get the meta achievement.
Full WoWHead guide here

The currency for Hallows End is Tricky Treats. You're gonna wish you had done your exploring achievements before this holiday. This is because while there are a few daily quests, the bulk of these treats must be gotten from candy buckets located at inns scattered throughout the world.

Each vanilla zone has an achievement to collect their candy buckets, with a corresponding meta achievement for the whole continent. Generally speaking, just about every flight path location in Kalimdor and Eastern Kingdoms has a bucket, and its worth checking them because there are buckets that aren't listed on these continents achievements. So if you just go by that list, you'll miss buckets.

Expansion zones, however, simply have one achievement each and every candy bucket is listed as part of it. Follow those lists and you'll find them all.

These buckets will also drop masks, weighted pumpkins and wands. As you'll need a bunch of all of those, it's worth hitting every candy bucket before you spend tricky treats on them, so you dont waste treats. Masks CANNOT be returned for tricky treat once bought. So only buy ones that you didnt find.

This is another holiday where having a solid number of alts will help you get everything you want. You cannot collect enough treats on one character for all the pets, toys and masks.

We cannot complete Bring Me The Head Of... Oh Wait and so cannot complete the meta achievement.

Guide for points goes here
Please note: This is a very rough draft. There is a thread dedicated to suggestions/additions/edits/improvements located here. Please feel free to make any and all recommendations, as this guide is intended to be a community effort.

UPDATE LOG:
2-12-17 - Added dingy iron coins to currency, Fridge bag to currency tab, minor text fixes.

2-26-17 - Updated gear section to reflect changes after addition of Original and Aislingyngaios guides to BiS pvp gear and pvp crate drops. Gear section now just a "beginners set" with links to BiS guides. Added "first heirlooms" guide and set aside space for 0-2000 achievement hunting. Also added a bunch of hyperlinks.
 
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If you manage to get the rare Small Seaforium Charge engineering recipe, you can open locked chests in sfk / bfd, and lockboxes that drop in up to level 25-30 zones like stv (useful if you like chest farming).

Can confirm that Dingy Iron coins can be farmed by pure f2p.

Epicureaun award lets u buy the chef's hat toy. While we can no longer use them, its an item for completionists to own.

Dont forget the Refrigerator bag you can buy for Ironpaw tokens (also the Flippable table toy). Method of conversion: Mark of Honor --> Motes of Harmony at Serpent Spine --> Spirit of Harmony --> Ironpaw Token at Panda Shrine.

things to add: gurubashi trinket farm, setting hearth at shrine, getting panda factions unlocked for weekly dungeon rep, Klaxxi's amber food.

also, it is highly unlikely that one gets more than 2G while levelling to 20 lol.

Pally, warlocks and worgen will not be req to buy riding at 20 as it is auto learned.
 
You mentioned the level 25 vendor wand for PVP, but you also need to mention that it goes with the level 60 off-hand Bouquet of Black Roses, purchased in Dalaran for I believe 7.5G

Also, BiS for rings would be 1 Seal/Band of Argas (ilvl 32) + 1 Silver Piffeny Band (ilvl 30). The Silver Piffeny Band is bought in either Bilgewater Habor or the Exodar for 9G
 
Add Blood Elf Bandit Mask and Weather Beaten Fishing Hat to the list of helms.
You mentioned the level 25 vendor wand for PVP, but you also need to mention that it goes with the level 60 off-hand Bouquet of Black Roses, purchased in Dalaran for I believe 7.5G

Also, BiS for rings would be 1 Seal/Band of Argas (ilvl 32) + 1 Silver Piffeny Band (ilvl 30). The Silver Piffeny Band is bought in either Bilgewater Habor or the Exodar for 9G

That you, folks. I am exceptionally behind on what white gear exists out there for pvp oriented people.

Anyone else see any others I missed?
 
Almost forgot to mention... if dmf is in town you can get 1 16 slot bag very quickly by buying the Darkmoon Storage box for 1 tix, which is super easy cuz its not rep locked and you get 5 free tix by completing the intro quest to dmf (level6 and up only).
And you can sell it for 10 gold and buy Darkmoon PIE's :)
 
Just a bit of feedback for this brilliant guide. I have to admit I haven't read all posts, so maybe some of it has already been said. Sorry about that, if that is the case.
But here goes:

You forgot to write that the mail eye patch is alliance only.

Waterbreathing and swim speed potions are useless if you're a druid.

About Walnut Stock - it seems everyone recommends them, but why those specifically? I use Rune Thread. It's the same cost/sell price ratio, and while a stack of that is worth less than a stack of Walnut Stock, it's still 150g/stack. I have a hard time imagining needing more, considering how much gold dungeons and quests give at max level. (Even if the max level is 20 in our case.)
Oh, and maybe it's also worth mentioning that it'd smart to buy Walnut Stock/whatever in the city that you have the best rep with.

About Darkmoon Daggermaws: Seeing as those are a whole lot more difficult to catch than they used to be, perhaps mention that the only certain way is to fish from pools. Also, there's the donut thing at the DMF that gives +200 fishing, if the competition for pools is getting on one's nerves. -And maybe even mention the +5 fishing hat from dailies and the +5 fishing pole in limited stock from most fishing vendors.

Perhaps mention that other than getting the DMF bag, there's also a bag vendor in all major cities - just until you get your rep bags. Perhaps new players don't know this, and perhaps even older players never gave bag vendors a thought, but just bought off AH.

Cooking and the best food: As far as I can see, Muloc Fin Soup, Seasoned Wolf Kabob and Redridge Goulash is better, stat-wise. It gives +6 stamina and versatility, which is more versatility than Lemon Herb Filet, and then the stamina on top.
It sucks for regaining health, though - in that respect, Lemon Herb Filet is indeed vastly superior to everything else. That mostly matter if you're not a healing class, though.

The travel section would be where I'd brag of my own class, hehe. Instant travel form (also in combat!), shapeshift out of any movement impairing effects, in-build swim speed & waterbreathing.
Shaman also have some of those advantages with the ghost wolf form - and then there is of course the faster movement speed in general, also indoors where other classes can't mount.

I know some of these things are maybe obvious to players who have played for years, but for brand new players it could be valuable.

That being said, I absolutely love that there's guides like this - and I wish I had found one before starting on my char :) Especially the profession tips would have been valuable... I spent ages comparing craftable stuff on wowhead before deciding for profession, and silly me didn't even think of 'profession-hopping' like that.
 
About Walnut Stock - it seems everyone recommends them, but why those specifically? I use Rune Thread. It's the same cost/sell price ratio, and while a stack of that is worth less than a stack of Walnut Stock, it's still 150g/stack. I have a hard time imagining needing more, considering how much gold dungeons and quests give at max level. (Even if the max level is 20 in our case.)
Oh, and maybe it's also worth mentioning that it'd smart to buy Walnut Stock/whatever in the city that you have the best rep with.
I think walnut was 250g a stack, so you sell 4 and you got a cap.
 
Silly me - I meant Eternium Thread, not Rune Thread. But still, I see the point of Walnut Stock. The Eternium Thread doesn't give exactly 10 gold - it gives 10.5 if you sell 14.
So... maybe I'll invest in some Walnut Stocks some time? :)
 
Just a bit of feedback for this brilliant guide. I have to admit I haven't read all posts, so maybe some of it has already been said. Sorry about that, if that is the case.
But here goes:

You forgot to write that the mail eye patch is alliance only.

Waterbreathing and swim speed potions are useless if you're a druid.

About Walnut Stock - it seems everyone recommends them, but why those specifically? I use Rune Thread. It's the same cost/sell price ratio, and while a stack of that is worth less than a stack of Walnut Stock, it's still 150g/stack. I have a hard time imagining needing more, considering how much gold dungeons and quests give at max level. (Even if the max level is 20 in our case.)
Oh, and maybe it's also worth mentioning that it'd smart to buy Walnut Stock/whatever in the city that you have the best rep with.

About Darkmoon Daggermaws: Seeing as those are a whole lot more difficult to catch than they used to be, perhaps mention that the only certain way is to fish from pools. Also, there's the donut thing at the DMF that gives +200 fishing, if the competition for pools is getting on one's nerves. -And maybe even mention the +5 fishing hat from dailies and the +5 fishing pole in limited stock from most fishing vendors.

Perhaps mention that other than getting the DMF bag, there's also a bag vendor in all major cities - just until you get your rep bags. Perhaps new players don't know this, and perhaps even older players never gave bag vendors a thought, but just bought off AH.

Cooking and the best food: As far as I can see, Muloc Fin Soup, Seasoned Wolf Kabob and Redridge Goulash is better, stat-wise. It gives +6 stamina and versatility, which is more versatility than Lemon Herb Filet, and then the stamina on top.
It sucks for regaining health, though - in that respect, Lemon Herb Filet is indeed vastly superior to everything else. That mostly matter if you're not a healing class, though.

The travel section would be where I'd brag of my own class, hehe. Instant travel form (also in combat!), shapeshift out of any movement impairing effects, in-build swim speed & waterbreathing.
Shaman also have some of those advantages with the ghost wolf form - and then there is of course the faster movement speed in general, also indoors where other classes can't mount.

I know some of these things are maybe obvious to players who have played for years, but for brand new players it could be valuable.

That being said, I absolutely love that there's guides like this - and I wish I had found one before starting on my char :) Especially the profession tips would have been valuable... I spent ages comparing craftable stuff on wowhead before deciding for profession, and silly me didn't even think of 'profession-hopping' like that.

I covered a good deal of this (like rep bags and eye patch stuff) in the guide. Though I guess I didnt put it in the sections you were looking for it. I'll be sure to double up some of the information in multiple sections next time I get a chance to update.
 
I'll assume Kor'kron supply satchel isn't obtainable anymore.
 
If you're planning to roll a lot of classes, but don't fancy leveling them all to 20, get a cloth heirloom set first.
  • It can be equipped on every class/spec for the XP bonus.
  • It's got stats that are useful to most classes if you're forced to run dungeons, if you don't mind healing (priest, mage, warlock, druid, R/El sham, H pally, MW monk).
Speed leveling can be done by finding yourself some mobs that are on forced respawn (a group where one instantly respawns when the number alive goes below a certain amount) that are several levels above your own, and just farming them for a few levels, before looking for another area where the mobs are again several levels above your own. If you take friends and spread out, you can save a lot of moving about between spawn locations (with the right location a couple of ranged classes can pretty much spin on the spot spamming a basic ability, and keep mobs spawning constantly).

Once you're high enough to enter a dungeon try and find a high level to boost you, and clear it in a few pulls, where you're in range for the XP (do some testing to see what this range looks like on the minimap).

DO NOT try and kill anything with the low level. It's very easy to get agro from everything when the high-level only has body-pull levels of threat, and no damage because they're trying to gather everything (makes it a lot easier for the low level to gather potions/mats for professions if it's in a big stack, rather than spread across the whole dungeon).

There are points in some dungeons where earlier mobs won't pass, and will reset to their starting positions. You don't want them running back to a low level that's been holding back out of pull range while the high level body pulls, and swarming it. You'll lose all the XP for those mobs, as they will need to be killed before you can rez. 3-4 pulls is good for most dungeons.

Get a resto druid if possible, they can do faster runs thanks to cat form speed, and they have good, instant aoe in bear form (rsham may have ghostwolf, but it takes them forever to AoE stuff down). You're going for a healer so that if the low-level does get agro, you can hopefully drop instant heals on them while you rush back to them and kill everything. In-combat rez is also useful for accidents, to avoid lost XP.

As soon as you can enter a higher level dungeon, do so, even if you're already half way through a run, although you should keep doing dungeons with gear you still need.

With the heirlooms and the right help you can get several characters to 20 in a day's play (plus a ton of mats to disenchant, because no rolling against other players, and enough cloth to cover several professions).
 
That's a name I haven't seen in a long time.
 

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