85 Prot paladin, viable?

chardev 10 - Mist of Pandaria - BETA

With near 450k effective pvp hp, Souldrinker HC healing you for 9k, Seal of Insight healing, colussus absorbs, sacred shield absorbs, huge amount of avoidance/block, I wonder if this is a viable allround setup?
Flag carrying aside, I'd like to see input of what you think this setup would be like in arena's!
Btw numbers on avoidance are messed up in chardev. I think around 45-50% parry would be accurate.

Pro's/cons?
 
If you practis as retri and get some skill with the class, instead of playing arena a a skilles worthless tank. That will be alot better then playing prot in pvp.
 
If you practis as retri and get some skill with the class, instead of playing arena a a skilles worthless tank. That will be alot better then playing prot in pvp.

Clearly theorycrafting is not for all of us...
I do perfectly fine as a retri, and it's fun to play, but that doesn't mean you don't get to think about other options to improve setups.
If you can't contribute to this post in any way, please refrain from humiliating yourself further, and simple don't post.
 
Was obviously talking about arena, and "theorycrafting" about not diying. Okey here.
Retri

Retri has more dmg,
Retri has better stat stacking
Retri has better burst
Retri has More utility
Retri has more Off healing
=
More chances to play offensive over to defensive.
More consistent presure
Better and easier Kill possibilities
better survival (If you know how to play ofc)
Better team healing if you play with a rogue or whatever.

Prot
Less Dmg
less utility
equal burst
Alot less Stat stacking due to mastery beign worthless for arena = Require you to go for Crit. Which isnt good at all to stack as a prot paladin for talent reasons.
Alot less self and team healing.

Alot better Dmg Survivability = You can stand in the open and take anything
Any good team will focus deadtime CC on you if you play with a healer.

Thats Common sense crafting for ya :)
 
Stop making a fool out of yourself.
A prot equal burst? :p
And stat stacking doesn't have to be a problem.
A retri can be quite squishy, demanding selfhealing which could have been used to heal an ally.
Especially with seal of insight and Battle Healer glyph.

If you don't have anything constructive to add to >Theory<-crafting, why bother posting? It's not about "Omg prot doesn't require skill in arena's" or "Retri is much better lolz!"

And also, mastery worthless? Alabaster glyph. More blocks, faster stacks, more damage output and burst.
Not to mention you have a 2 sec silence with avenger's shield, of which it's cooldown is affected by haste and can also be reset, and hit's like a truck.
 
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If you see this as me making a fool out of myself, you really need to learn the definition :)

A prot has equal burst, (Burst is high dmg done in a short amount of time) yes, A prot palas cds allows them to burst from time to time, Pretty much equal to a retri at 85.

mastery/crit/haste stacking on 80/85 makes almost every class. So yes that is a problem.

Any class is squishy, its all about being able to play. if you know how to position yourself you can dodge 60% dmg at any time as a paladin.

What "If you don't have anything constructive to add to >I wanna play Prot<-crafting, why bother posting?

Hmm i dont know?

If You have actually played a prot paladin you know that Glyph of the Alabaster stacks faster without mastery then you actually have time to use it, so invalid reason.
 
If You have actually played a prot paladin you know that Glyph of the Alabaster stacks faster without mastery then you actually have time to use it, so invalid reason.

So your saying Glyph of the Alabaster Shield - Spell - World of Warcraft + Holy Avenger - Spell - World of Warcraft
Would not prove to be highly effective vs any melee class? More block chance allows for higher stacks, equals higher damage. Every crusader strike you do will give 3 holy power, allowing you to use Shield of the Righteous. This is what I ment with making a fool of yourself.

Furthermore I would like to see a prot paladin burst over 100k on any dummy consistently for more then 10 seconds.

And it's not "all" about knowing to play. Some setups are less viable versus others at equal skill.
Let's say retri + DK vs a Resto sham + Warrior/Mage/Rogue or even Lock. How do you think that fight will end up 95% of the time at equal skill?

I never claimed I >wanted< to play prot more then any other spec. This is not what theorycrafting is about at all.

As I said before, your not adding anything to this (more mature) conversation, which is why I ask yet again, why bother posting?
 
So your saying Glyph of the Alabaster Shield - Spell - World of Warcraft + Holy Avenger - Spell - World of Warcraft
Would not prove to be highly effective vs any melee class? More block chance allows for higher stacks, equals higher damage. Every crusader strike you do will give 3 holy power, allowing you to use Shield of the Righteous. This is what I ment with making a fool of yourself.

Furthermore I would like to see a prot paladin burst over 100k on any dummy consistently for more then 10 seconds.

And it's not "all" about knowing to play. Some setups are less viable versus others at equal skill.
Let's say retri + DK vs a Resto sham + Warrior/Mage/Rogue or even Lock. How do you think that fight will end up 95% of the time at equal skill?

I never claimed I >wanted< to play prot more then any other spec. This is not what theorycrafting is about at all.

As I said before, your not adding anything to this (more mature) conversation, which is why I ask yet again, why bother posting?

You asked for feedback, he gave you his.
 

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