70 fury warr

Kipale

Legend
Now arms is almost unplayable, i decied to try fury and id like to get few advice.

- Should i use 1hs or 2h, what stats to get and how much resilence?
 
Kronic said:
arms > fury



now and ever more > after 4.1 patch



You don't know what you are talking about.



^ this arms just takes good knowledge of the class and you might do bad the class is nerfed all around at 70 but arms is the way to go if you can play a warrior
 
Soberlolz said:



I know Mages can get away with wearing lowish res due to the control/absorbs and escapes they have, you don`t think less than 250 res is a bit TOO low? Maybe if you have healers constantly on you, or if you are EXCELLENT in 2v2, anything other than that, might be a bit little. You can still get good haste and run around 350+ res.



Yes, I do have a 70 mage btw.
 
and that only had 40 spell pen. wasnt the suggested min like 60 or 65?



but sober iz pr0 i spose
 
The only nerf I've noticed when I play my Warrior is just moblity, not being able to intercept is shithouse, but you can still pump out a shitload of damage in arms if you're single targetting, to answer your question! arms I believe is still way better but if you wan't to go fury use 2h's, due to the mobility nerf you get kited allot more unless you have dispels on you constantly, so yea with fury roll 2h's because when you hit the target you want to be hitting for as much as possible before that next nova/blink/deepfreeze comes. Next patch Arm's wars will see a slight increase in damage and just a tiny bit more mobility due to the cooldown of charged being able to be glyph'd/spec'd down. War vs anything caster is pretty much game over next patch when spell reflect becomes a 30 sec cooldown rather than 10 secs. IMO roll another class if you have trouble playing arm's on your warrior.
 

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