Taitaih said:
Hey guys, I've been kinda sparse on the front page lately, and I was wondering what kind of stuff you'd like to see blogged about in the 49 bracket. Any suggestions would be great, especially since we're coming off a fairly large patch and won't have much new material.
Organized 49 pvp via PTR.
More guides towards PVP Organization: perfect 10v10 wsg class set-up for 49s and strats, 15 person ab's and strats, and topics that recruitment into 49s. Really, just general topics that apply moreso to 49s.
Here could a topic for a new thread: Your WSG set-up
My dream-team
2 - Paladins
1 - Rogues
1 - Hunters
1 - Shamans
0 - Mages
1 - Priests
1 - Warlocks
2 - Warriors
1 - Druids
Mid-field:
Aff Warlock, BM Hunter, Arms Warrior, Resto Druid
Offense (Flag Carrier):
Holy Pally, Disc Priest, Holy Pally
Defense:
Sub Rogue, Ele Shaman, Arms Warrior
Mid-field:
Basically, sway back and forth as needed to offense/defense. Locks can dot and make healers cringe, warriors can burst down enemy offense, druids got the movement and can keep mid healed, and BM hunter can drop down FCs and has good movment. All classes in mid are pretty much self-reliant, you want these classes to be independent and able to move back and forth when needed. When there is heavy enemy Offense or Defense, these 4 should be there. They also need to be preemptive and catch the enemy offense before they get to the base.
Offense:
Basically, its run in and out. Disc priest flag carrier, other two are support heals and CC. You basically want to out-heal the defense and CC the rest long enough to make an escape. The only possible defense would be MS warriors, Marks Hunters, and Rogues, and you would need atleast 3-4 of these classes to combat your offense. At which point you could bring in your midfield, clear the room and have a soft exit.
Defense:
Basically, warrior is the base of your defense. You want him hanging out in tunnel in the cubby where the speed boots are. Rogue needs to be positioned stealthed on the wall parallel to the flag, ready to dart left or right or w/e direction the FC is heading. Shaman needs to be in ghostwolf-form, outside the base ready to move in whatever direction is needed. When heavy offense comes in, rogue, warrior, shaman kill as many people as they can until mid-field gets in. Lots of burst available to out-dps heals, coupled with MS, crippling, and purge, not many people will be escaping the base. Any deaths on your team will probably be from these guys wiping from massive-offenses.