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Nux’ 49 Hunter Guide
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Contents
1. Introduction
2. Why Hunter?
3. Race choices!
4. Gear and Talents!
5. Pets!
6. UI/Addons/Macros
7. Gear List
8. Stuff
- 1. Introduction
Welcome to my 49 Hunter Guide. I‘m Nux, and I mostly play a Hunter in the 40-49 bracket. This guide aims to get you started on gearing and playing your Hunter and to provide tips and tricks where possible in your everyday play.
My primary spec (currently) for WSG is MM 0/37/0 which is based on high damage and reasonable survivability. I generally play a MM/SV spec in Arena 0/28/12 which brings more control to the table.
My Armory -> Nukesay
- 2. Why a Hunter at 49?
40-49 is widely considered one of the most bursty twink brackets. Geared and specced right, a Hunter can be at the pinnacle of damage or survivability as you choose. You can focus a lot of single target damage but with Volley and Explosive Traps you can also provide raid wide damage in large fights as well as keeping multiple targets controlled with your traps and shots for a long time and with Disengage and Feign Death you can survive a good while too!
Each Hunter tree is greatly different at 49 and each spec requires a different style of play. Once you get going, Hunter isn’t a class you’ll get bored with at 49.
Why MM for WSG?
I originally used to play my 0/28/12 build in WSG however after trying MM I’ve not gone back. Often in WSG I’m sat at 1.2k+ RAP with buffs on and the damage you can produce is intimidating. Since I specced MM I regularly come top damage across both teams and still maintain a top 5 position when I’m in Defence. Not only does MM bring this heavy damage to the table but you also still bring some general control as a Hunter - Frost Trap being a prime example.
Why MM/SV for Arena?
Although the damage from MM is great in WSG, generally in arena - talking 2v2 and 3v3 here - I find the extra control that Scatter Shot and talents such as Entrapment bring essential to the smaller team play. Your damage is still quite high yet the extra survivability from Entrapment, Surefooted etc. is really noticeable in arena at 49.
Misconceptions about Hunters
There are a lot of misconceptions regarding the Hunter class, many people see the stereotypical “huntard” as a drooling back-pedalling fool who “can’t play a proper class” however, in good hands a Hunter can be an unstoppable force in both WSG and Arena.
Hunters are generally consider a "stand and shoot" class who hide behind stumps in WSG, killing everything in side and run when things go bad, leaving their pet behind. Yes, a lot of Hunters are like this, however they’re really not getting the true potential out of the class! (I tend to be right in the fray, spamming Wing Clip on everyone and laying down Traps before a timely disengage). People often see Hunters as a “3 button class” but when played right, we’re far from that.
~~~ Pros: ~~~
- High RAP and damage increasing talents is a lot of damage to put out on single and multiple targets as MM.
- General control of the other team with Frost Traps (Readiness for another trap elsewhere is great)
- Explosive Trap and Volley causes disruption among the enemy healers.
- MM/SV provides even more control with Scatter Shot and Entrapment.
- Great escape tools with Disengage and Feign Death.
~~~ Cons: ~~~
- When CDs are down, escaping is harder.
- When your pet dies you lose damage and some control, I.e. pet stun.
- Weaker to most physical DPS classes
Read more below!