4.0.6 PVP Review in Five Points

Brutallus

Legend
1. UH Death Knights cant be slowed if they get first hit

2. Hunters can crit for substantial numbers, like 7k but still get blown up easily

3. Mages get spellsteal again, about time lol

4. A shadow priest can tank effectively with the absorb buff on Shield and holy nova (basically if you dont lockdown a shadow priest 1v1, which is difficult enough anyways, you will inevitably drop, which kind of sucks considering my dps is pretty ridiculous, so Shadow Priests rejoice because I cant kill you easily anymore)

5. Guardians is back in the game



I dont think anything else needs to be said besides the fact that even with gripterrupts and MF I still get outhealed by a shadow priest >.<. But other than that some changes needed to be implemented but maybe they were... overbuffed? Opinions, go.
 
Guardians fuck yeah
 
Brutallus said:
3. Mages get spellsteal again, about time lol

......... Cause they needed it with the previous state of being underpowered and total shit at killing anything. Obvious trollpost
 
Lamperouge said:
6. Feral/Balance druids no longer have the ability to shift out of roots.(Go mages!)

Balance does.
 
Logged onto my hunter to check the new MM out... riddonkolous numbers; i've two shotted rogues, 9.5 critted mages and even destroyed dks/warrs before they closed the gap... and i'm only at 2.2k AP



edit: btw anyone who could suggest a BiS MM hunter?
 
Lamperouge said:
6. Feral/Balance druids no longer have the ability to shift out of roots.(Go mages!)



yea just feral got boned there. boomkins can break roots by shifting in and out of moonkin. resto (already pretty much the only viable spec for endgame arena) can still break roots too. way to go blizzard.
 

Users who are viewing this thread

Top