Hey lola, seph from MYL
Inkubi on turalyon, this is the best arena lock i've seen. [char=eu-Ravencrest]Issh[/char] You could take this hat as a replacement for GLoS, until you can get it!
Improved spelltap is essential i think, it will also allow you to drop some int, 2.5k mana pool, should be fine, and stick the rest in stamina. I think the order should be stamina > sp > int. Take suppression in afflic, and take stamina bracers, with 15SP, and 20SP on gloves. I would take Enchanted Blood Robe to get your int back, that you lost on bracers - so a net gain in stats. You cannot stack enough crit at this level, and most twinks have 1-3% resilience from BOA items, you are not going to crit! Spell hit cap is 4%, i think i'd rather take 20SP at this level over 1%. I think amplified curse should not be turned down, getting those dots on fast before someone gets interrupted, or you get CC'd guarantees that you bring what a warlock should bring to an arena - continued pressure.
http://www.wowarmory.com/talent-cal...112020000000000000000000000000000000000000000, is what i think will work in arena. I think Master Summoner is essential against cleave teams, and with imp fel armour + glyph there is no way in hell you are going down with 2 void summons. With anything else you've got instant seduction - you'll be grateful you picked this when two rogues drop you. People say its a waste to take succubus, i don't agree if its used intelligently it can save you from death, or take someone out of combat for 15 secs, it's just using it well, and with some good macros.
With over 200sp you're going to put lots of pressure on the other team with the dots, it might be worth taking 2/2 coa and 3/5 corruption because any priest teams are more common healers than both druids, and also mages in the team, so you are much less likely to get your CoA dispelled.