39 FC Druid / Mage

sup guys makin a new 39 on NF bg

definitely rollin an FC toon

leaning towards druid, but might make a mage for kicks

few questions:



druid:

- worth it to skip shapeshifting + mana regen in resto tree and go 0/30/0 and grab talents like survival of the fittest?



mage:

arcane vs fire

arcane: 1-1mana shield, imp blink, mana regen bonuses

fire: blast wave, blazing speed

& should i grab 3/3 frostbite



thx in advance, would appreciate perfect armories as well
 
While I don't have a perfect armory, I can offer the little advice I have.



I've tried FC as Fire and Arcane, and in my opinion, arcane takes the cake.



Mostly because of imp. magic shield, getting across midfield with a hunter on you without it seemed damn near impossible. As fire, getting across midfeild was doable with support, sure. Blast wave could be useful, but most the time it was the ranged that was getting on my nerves, because I could already get away from the melee.



Imp. Blink was useful as well, not for the chance to miss only, but the mana reduction was pretty nice. The magic resist (From the talent "Magic Absorbtion") is helpful aswell, I found myself resisting 1/6 or so spells, while that may not be a huge number, it was pretty nifty.



Sadly, I don't have any exp. with druids, sorry I can't provide a perfect armory link, my arcane mage wasn't complete before I stopped.



Once again, this is my opinion, some persons with more exp may very well have better advice than me.



Edit - From clarity



-That random guy
 
the playstyle is that different, you should decide based on that. pick what you like more.



imo a resto druid is the most toolstacked option.

like this

instant rage for bash.

instant regrowth/3min+instant HT.

30% less dispels + some manareg.



this is another option, but needs a good healer.



i would choose to play druid and then decide about the talents depending on the support i get and want to give.
 
with a 39 druid your biggest concern are rogues. always want to stack stamina with gear since you can easily hit enough mana with eagle gear. i play a 0/13/17 build and it works very well for a kiting style of play, and i think it really isn't too much worse than 0/30/0 at tanking against zergs and whatnot. if you're more into a tanking style of FCing (after you get to base just sit with your D to cap) then 0/30/0 is probably better.



with a 39 mage your best bet is arcane for FC. it is easily the best spec for survivability. frost is more suitable if you want to CC more than FC and is good for big frostbolts. fire is good with blazing speed and blast wave but arcane just has wayyyy more survivability talents and overall fire (in my experience) isn't as good. if you want to do everything (FC, dps, CC) i think fire is good though because the spec naturally DPSs, a mage naturally CCs, and you still have the tools to FC.



arcane specs:

(links don't work on their own, just click on "THIS" :p)

THIS is the BASE spec. build off of this.

THIS is my personal favorite, 1 point in imp CS gives me CS + poly which is very handy.

THIS gives you pretty good survivabilty



just work around that base spec, you might even want to consider icy veins + icy veins glyph for an extra snare removal (in which case i would switch from 17% regen to 1 point in imp CS tbh). took me a few specs before i nested with that 24/0/6 build.



would appreciate perfect armories as well

for druid your main focus will be stamina. the only thing that should take presidence over stamina is something cosmetic like the deadman's hand proc or the gem studded leather belt's healing effect.

agility and intellect are your secondary stats, where int gives you more mana to work with and agility gives you better tanking ability. all gear except for revelosh gloves (and cape/rings/neck) should be leather.



head: 19 stam leather helm

neck: Dragon's blood necklace (horde) or Gazlowe's charm (alli)

shoulder: revelosh shoulders of 13 stamina

back: silky spider cape [+15 shadow resist or 120 armor or 7 resist all]

chest: 19 stam leather chest or BoA chest (19 stam + other stats i think?) [+150 hp]

bracer: 10 stam leather bracers [+12 stamina]

gloves: 9/8 revelosh gloves of the eagle [+20 SP or +15 agility or perhaps even 15 hit]

belt: orgon's sash or 9/9 belt of the eagle or belt of corruption or Gem studded leather belt

pants: 12/12 of the monkey or eagle [+40 armor]

boots: arathi basin boots or 14 stamina leather boots [+12 stamina]

rings: deadman's hand, underworld band, aquamarine signet of stamina

trinkets: agm/PVP trinket, agm/agm would be my two sets of trinkets. of course there's plenty others like tidal charm and engineering ones, use what you will here.

weapon: khoo's point +30 int or +35 agility

There are also good 1h weapon combinations, using the book of escape routes, furbolg medicine pouch, and other offhands with perhaps a BoA mainhand or something else. wouldn't know much about what's "Best" though in the 1h department.



Professions: herb/eng (if you actually use eng stuff), herb/mining. might be others but those two combos appear best to me.



as for mages...



my arcane mage FC is about perfect with a intellect based build

besides

BoAs (dunno if this would change anything)

9/8 revelosh gloves

AGM

Professions (herb/eng or herb/mining)

9/9 boots of the eagle [+boar's speed]

deadman's hand
 
you can put +30 int or +35 agi on koohoos point if i remmeber correctly, any spec really works for a FC druid, maybe not oomkin but it does work. search my druid Bsurv on amory. Not sure what gear set/spec my brother left him as.



Oh and going 25/5/0 also allows for feral dps (lol) and your not gimped to much or w/e
 
if you decide to go FC there is still a lil choice to make. will you focus on "running" the flag, or "holding" the flag?



as for druid and mage a runner may prefer fire/resto and a holder prefers arcane/feral.



i FCed as feral, resto and fire. resto is the most fun, but it lacks surviveability when holding the flag compared to feral. at least when the opposing team is attacking with priest/shaman.

imo go for a runner as druid/mage and get a pally/warry to hold the flag. you switch to heal/cc/dps.
 
Bansil said:
if you decide to go FC there is still a lil choice to make. will you focus on "running" the flag, or "holding" the flag?



as for druid and mage a runner may prefer fire/resto and a holder prefers arcane/feral.



i FCed as feral, resto and fire. resto is the most fun, but it lacks surviveability when holding the flag compared to feral. at least when the opposing team is attacking with priest/shaman.

imo go for a runner as druid/mage and get a pally/warry to hold the flag. you switch to heal/cc/dps.



Why do you feel that fire is better for running the flag? I'm just curious to your opinion, and in no way saying you're wrong.
 
Cakedotdot said:
Why do you feel that fire is better for running the flag? I'm just curious to your opinion, and in no way saying you're wrong.



Blazing Speed is pretty awesome tbh and Blastwave is great for getting a little breathing space but as someone said, hunters are your main problem.



-X
 
Xailter said:
Blazing Speed is pretty awesome tbh and Blastwave is great for getting a little breathing space but as someone said, hunters are your main problem.



-X



and to get away from hunters blazing+nova+wave+frostbite+blink+grenade+X is better than not having blazing and wave.



with a pet on you (and most of em will have cobra reflexes for cast interruption) blazing speed is triggered often enough to get out of range if you add a blink for example.



runnin' da flag is someding comepleety differant tu holdin' da flag ina zerg!



same goes for druids. while instarenew + reduced costs for shifts + instabash + reduced dispel is pretty sick when running the flag, the extra stam/armor/oh-shit-button/charge-out-of-zerg is awesome while holding it.
 
Bansil said:
if you decide to go FC there is still a lil choice to make. will you focus on "running" the flag, or "holding" the flag?



as for druid and mage a runner may prefer fire/resto and a holder prefers arcane/feral.



i FCed as feral, resto and fire. resto is the most fun, but it lacks surviveability when holding the flag compared to feral. at least when the opposing team is attacking with priest/shaman.

imo go for a runner as druid/mage and get a pally/warry to hold the flag. you switch to heal/cc/dps.



I play both classes also and I agree with Bansil.
 

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