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Hunters count as a melee to prevent such a thing.

Edit: At least this tourney will show everyone how ass it is to heal vs enhance in arena.
 
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Mistype i meant "Melee". I know melee means close range but hunters has to be under that list, otherwise comps would be too strong, example.

Enhance/Hunter/Priest. Bloody OP.

Sorry i couldn't be more definitive, just thought people would be able to understand.

Agreed beast cleave would be nasty . Probably the only thing that has a chance against the outlawed thug as well. Shame. But rules are rules v.v
 
Well the rules are as balanced as i can get it without limiting or banning anything further.

Trying to keep maximum variety in comps without one comp smashing all, this will be interesting to see how it goes.
 
Could make an HP rule for Enh Shamans as well.

Not going to bother, besides i think other comps will win. And if i have to put hp rule on enhance, then i would have to do it on some as class then blahblahblah.

If it comes to that i'd rather just ban it, to many complications then. Just going to see how this one plays out.
 
Perhaps not every team. Enh + shadow is no good cuz shadow isn't mobile enough, enh + mage no good cuz mage needs a rogues hard peels, enh + boomkin this is probably your best bet assuming the enh can focus frost shock and the boomy can kite well. Enh + warlock maybe but dot lock wouldn't be able to dunk hard enough imo. I feel like I am missing a caster... Ele shaman? hmm maybe but probably not nearly as strong as boomy enh. Witch probably won't count because it is double off healer.
 
Looking forward to seeing all the disc-rogue/hunter/enhance/X teams!

Ah who am I kidding, X'll be 85% mage. And the mage will be the kill target.

Only problem enhance brings is that casters don't bring the mortal strike debuff. Though since they bring upwards of 5k burst potential every 9 or so seconds and negate the other disc with purge and shear, probably not a problem.
 
LF Skilled 3rd who's willing to play boomkin
 
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