WSG
OG
So I finally got around to looking at the actual stats of the BoA chests and comparing them to what I have now. Something occurred to me in comparing the leather (rogue) chest to the mail (hunter) chest: Hunters should pick the leather.
Here's my thought process:
-I am a big fan of looking at Item Budget Stat Points. In other words, giving up 1 point of 1 stat should give you 1 point of another stat (AP being the big exception as 1 AP = half a stat point). If one item has more stat points than another, then it is better.
-Everyone knows that Hit Rating is not only the best pound-for-pound DPS stat but it is even more important in PvP where special abilities with CDs (i.e. Conc Shot) NEED to hit. In this case, getting enough hit to cap should be given priority over getting the highest Item Budget Stat Points possible.
With that in mind, I went looking for the "cheapest" way to hit cap my hunter.
A few things I ruled out:
1) +5 Hit Rating enchant for boots. I don't know an exact number value I would place on Minor Run Speed, but it is A LOT higher than 5.
2) Any of the weapons with +hit. They don't come close to the [ITEM]Dignified Headmaster's Charge[/ITEM] or even the [ITEM]Twisted Chanter's Staff[/ITEM] for that matter.
3) [ITEM]Elixir of Minor Accuracy[/ITEM]. This is actually the BEST way to hit cap as you give up a possible 8 Agi to get 10 hit. However, this is not feasible for arena. If you play WSG only, this is the way to go, you can stop reading here.
Now, the [ITEM]Lavishly Jeweled Ring[/ITEM] is best in slot for hunters (after each faction's respective Seals). This starts us off at 2 Hit Rating. 11 is the cap, so we need 9 more. Any amount over that is (essentially) wasted.
The following is a list of possible items to get hit and the items we give up in order to equip them. The goal is to pay as little as possible:
[ITEM]Stained Shadowcraft Spaulders[/ITEM] 4 stam, 4 hit, 14 AP = 15 Stat Points.
[ITEM]Champion Herod's Shoulder[/ITEM] 5 Stam, 5 Agi, 3 Int, 10 AP = 18 Stat Points.
This trade involves giving up 3 Stat Points to increase Hit Rating by 4. Thats "paying" 1.75 Stat Points per Hit.
[ITEM]Deviate Scale Belt[/ITEM] = 14 Stat Points
[ITEM]Girdle of the Blindwatcher[/ITEM] = 15 Stat Points
Giving up 1 Stat Point to get 3 Hit Rating. Paying 1.333 Stat Points per Hit.
[item]Spidersilk Drape[/item] = 8 Stat Points
[item]Sentry Cloak[/item] = 9 Stat Points
Giving up 1 point to get 4 Hit Rating. Paying 1.25 Stat Points per Hit.
Talent: Focused Aim. Increases chance to hit by 1% ~ 2 Stat Points.
Talent: Lethal Shots. Increaces chance to crit by 1% ~ 3 Stat Points.
Taking the talent is essentially giving up 1 Stat Point to gain 2 Hit Rating. Paying 1.5 Stat Points per Hit.
3.2 BoA Rogue Chest: 10 Stam, 6 Hit, 13 AP = 22.5 Stat Points
3.2 BoA Hunter Chest: 6 Stam, 6 Agi, 4 Int, 13 AP = 22.5 Stat Points
Giving up 0 points to get 6 Hit Rating. Paying 1 Stat Point per Hit
This suggests that Hunters should take the "Rogue" Leather chest in 3.2 rather than the "Hunter" one.
With the [ITEM]Lavishly Jeweled Ring[/ITEM] and the new chest, you will be only 3 points from hit capping, which is best done with the [item]Deviate Scale Belt[/item]. Since the 4th point of Hit on the [item]Spidersilk Drape[/item] is completely wasted as over the cap, you end up only getting 7 effective Stat Points from the cloak. Compared to [item]Sentry Cloak[/item], you would be giving up 2 Stat Points to get 3 Hit which is paying 1.667 per hit.
Anyway, if any of you actually read this far, I would be surprised and I'd like to apologize in advance for the wall of text. But my reasons for posting this were:
a) Find out if any of you math buffs here see any error in either my assumptions or my calculations.
b) Hopefully stop people from wasting 40 hard earned badges on the wrong chest piece come 3.2.
Here's my thought process:
-I am a big fan of looking at Item Budget Stat Points. In other words, giving up 1 point of 1 stat should give you 1 point of another stat (AP being the big exception as 1 AP = half a stat point). If one item has more stat points than another, then it is better.
-Everyone knows that Hit Rating is not only the best pound-for-pound DPS stat but it is even more important in PvP where special abilities with CDs (i.e. Conc Shot) NEED to hit. In this case, getting enough hit to cap should be given priority over getting the highest Item Budget Stat Points possible.
With that in mind, I went looking for the "cheapest" way to hit cap my hunter.
A few things I ruled out:
1) +5 Hit Rating enchant for boots. I don't know an exact number value I would place on Minor Run Speed, but it is A LOT higher than 5.
2) Any of the weapons with +hit. They don't come close to the [ITEM]Dignified Headmaster's Charge[/ITEM] or even the [ITEM]Twisted Chanter's Staff[/ITEM] for that matter.
3) [ITEM]Elixir of Minor Accuracy[/ITEM]. This is actually the BEST way to hit cap as you give up a possible 8 Agi to get 10 hit. However, this is not feasible for arena. If you play WSG only, this is the way to go, you can stop reading here.
Now, the [ITEM]Lavishly Jeweled Ring[/ITEM] is best in slot for hunters (after each faction's respective Seals). This starts us off at 2 Hit Rating. 11 is the cap, so we need 9 more. Any amount over that is (essentially) wasted.
The following is a list of possible items to get hit and the items we give up in order to equip them. The goal is to pay as little as possible:
[ITEM]Stained Shadowcraft Spaulders[/ITEM] 4 stam, 4 hit, 14 AP = 15 Stat Points.
[ITEM]Champion Herod's Shoulder[/ITEM] 5 Stam, 5 Agi, 3 Int, 10 AP = 18 Stat Points.
This trade involves giving up 3 Stat Points to increase Hit Rating by 4. Thats "paying" 1.75 Stat Points per Hit.
[ITEM]Deviate Scale Belt[/ITEM] = 14 Stat Points
[ITEM]Girdle of the Blindwatcher[/ITEM] = 15 Stat Points
Giving up 1 Stat Point to get 3 Hit Rating. Paying 1.333 Stat Points per Hit.
[item]Spidersilk Drape[/item] = 8 Stat Points
[item]Sentry Cloak[/item] = 9 Stat Points
Giving up 1 point to get 4 Hit Rating. Paying 1.25 Stat Points per Hit.
Talent: Focused Aim. Increases chance to hit by 1% ~ 2 Stat Points.
Talent: Lethal Shots. Increaces chance to crit by 1% ~ 3 Stat Points.
Taking the talent is essentially giving up 1 Stat Point to gain 2 Hit Rating. Paying 1.5 Stat Points per Hit.
3.2 BoA Rogue Chest: 10 Stam, 6 Hit, 13 AP = 22.5 Stat Points
3.2 BoA Hunter Chest: 6 Stam, 6 Agi, 4 Int, 13 AP = 22.5 Stat Points
Giving up 0 points to get 6 Hit Rating. Paying 1 Stat Point per Hit
This suggests that Hunters should take the "Rogue" Leather chest in 3.2 rather than the "Hunter" one.
With the [ITEM]Lavishly Jeweled Ring[/ITEM] and the new chest, you will be only 3 points from hit capping, which is best done with the [item]Deviate Scale Belt[/item]. Since the 4th point of Hit on the [item]Spidersilk Drape[/item] is completely wasted as over the cap, you end up only getting 7 effective Stat Points from the cloak. Compared to [item]Sentry Cloak[/item], you would be giving up 2 Stat Points to get 3 Hit which is paying 1.667 per hit.
Anyway, if any of you actually read this far, I would be surprised and I'd like to apologize in advance for the wall of text. But my reasons for posting this were:
a) Find out if any of you math buffs here see any error in either my assumptions or my calculations.
b) Hopefully stop people from wasting 40 hard earned badges on the wrong chest piece come 3.2.