29 Warrior / 29 Ret Pally GEAR LIST

i tested it enough, i don't care if you guys believe me or not...

i saw what i saw...

the results are the same, Therma's left arm is the best weapon.

Bloodied arcanite reaper, not sure about this...

its true that it still can get crusader on it which is good for warriors.

i got to try it, but i don't have a warrior anymore.



but between CM and Lefty, LEFTY gets the most damages !

never said i wouldn't consider having CM, its easier to get and there is no no that much of a difference. but here's what i found out while trying out both...



CM = survival set

Lefty = DPS set.



and as i said before, dual wielding sucks at 29 !
 
ArthurianKnight said:
i tested it enough, i don't care if you guys believe me or not...

i saw what i saw...

the results are the same, Therma's left arm is the best weapon.

Bloodied arcanite reaper, not sure about this...

its true that it still can get crusader on it which is good for warriors.

i got to try it, but i don't have a warrior anymore.



but between CM and Lefty, LEFTY gets the most damages !

never said i wouldn't consider having CM, its easier to get and there is no no that much of a difference. but here's what i found out while trying out both...



CM = survival set

Lefty = DPS set.



and as i said before, dual wielding sucks at 29 !
i covered your testimony in my post



what were your talent specs? cuz going DW would have sucked if you were arms with Two-Handed Weapon Specialization
 
the best warriors ive ever run into at 29 were dual wielding furies. my 29 warrior was arms however.



use whatever weapon you want but dps is still not the way to look at weapons when a lot of the damage depends on your weapons top end damage. look at dps for pve in pvp you want burst. faster weapons = lower procs on crusader, lower rend damage, lower overpower damage, and more swings to drop a foe that could result in heals or something else that would either drag out a fight or get you killed. the more predictable your damage is the easier it is to heal it.



and again really. i would take the stats from the ranged weapon over maybe 10 more damage from my shot. more crit, dodge, or whatever other stat youre stacking with your ranged weapon will offer more damage over a fight then the couple of shots you might pull off.



also same thing with cobalt crusher with ret pallies. faster weapon=less chance to proc crusader and soc.
 
Personally I'm gonna have a cm and a cobalt crusher on my 29 ret pali and find out which one gives higher results. I'm wondering if the extra proc makes it worth the loss in proc chance for SoC and crusader.
 
updated - gear order changed from the requests. ;-)



what would be an ideal 2h twink spec? I'm currently 18/2/0, but seeing as I didnt notice taste for blood (argh), maybe 20/0/0 would be better? Or is deep wounds any good? As well as "heroic strike" ?



I generally just rend, overpower, thunderclap, and demoralize shout when fighting - hardly ever heroic striking, thus 3 pts into deflection seems better than imp heroic strike with the number of rogues in 29s.



Also - which glyphs? My current ones are,

Minor: Charge

Major: Overpower



The minor seems perfect for twink pvp, but other majors that seem tempting are rending, hamstring, and maybe even rapid charge. I went with overpower just to use more burst, as rend would best be against kiters (assuming you were able to get a rend up on them before they ran off).
 
I recommend Glyph of Hamstring and Glyph of Charge. The hamstring proc is really awesome against anyone trying to kite you and the +5 range to charge is ESSENTIAL to competing against hunters that see you coming.



The good hunters will have 41 yard ranged attacks. This means as soon as you're 41 yards away, a projectile is flying towards you. However, if you're running straight forward without any speed impediments, you will get to 35 yards away before the first projectile hits you. Thus you are still out of combat when you hit 35 yards for a split second, giving you the chance to charge. If you pay attention you can hit it every time, which is immeasurably valuable against huntards.



DW fury isn't a bad spec imo; I just think it's second best. 20/0/0 arms is the way to go for 2h. Here's my recommended 2H weapon spec; imo if you're not using this spec or something very similar, specifically using 2/2 Improved Overpower and 3/3 Taste for Blood, not only will you get better damage using Thermaplugg's Left Arm but you'd be better off going DW Fury.



Oh and btw no you won't be using Heroic Strike much. It's costed not just for its damage boost but it's high threat effect. That alone tells you it's not cost-efficient for PvP. Your rage is better saved for more important things, such as Hamstring and Execute.
 
wow glyph of charge really pwns!!! cause when you try to charge a mage or hunter 5 extra yards means you get to charge them before he hits ya!!!

and glyps of hamstrig is very usefull - can anyone tell me hou much gold i need to get these glyps?
 
RC-ST. said:
and glyps of hamstrig is very usefull - can anyone tell me hou much gold i need to get these glyps?



random amounts, they can be from 1g to 30g+ depending on your AH. at least that's how glyphs are in my experience.



also, regarding the charge glyph, if a hunter knows how to kite, it should be able to shoot without the warrior charging. most hunters just stand there or backpeddal once they are able to shoot though.
 
fuzzles said:
I recommend Glyph of Hamstring and Glyph of Charge. The hamstring proc is really awesome against anyone trying to kite you and the +5 range to charge is ESSENTIAL to competing against hunters that see you coming.



The good hunters will have 41 yard ranged attacks. This means as soon as you're 41 yards away, a projectile is flying towards you. However, if you're running straight forward without any speed impediments, you will get to 35 yards away before the first projectile hits you. Thus you are still out of combat when you hit 35 yards for a split second, giving you the chance to charge. If you pay attention you can hit it every time, which is immeasurably valuable against huntards.



DW fury isn't a bad spec imo; I just think it's second best. 20/0/0 arms is the way to go for 2h. Here's my recommended 2H weapon spec; imo if you're not using this spec or something very similar, specifically using 2/2 Improved Overpower and 3/3 Taste for Blood, not only will you get better damage using Thermaplugg's Left Arm but you'd be better off going DW Fury.



Oh and btw no you won't be using Heroic Strike much. It's costed not just for its damage boost but it's high threat effect. That alone tells you it's not cost-efficient for PvP. Your rage is better saved for more important things, such as Hamstring and Execute.



I will have to try out thermaplugg. I have been using CM and love it but I go with the agi enchant as crusader without a healbot doesent serve me well:mad:
 
don'T know if anybody ever seen what i saw on my warrior back then...

but it seemed to me that proccing was a lot better while i was sundering away even if the guy had already 5 stacks at him. often i had crusader pops on my warrior with LEFTY and i'm not sure it could have been my imagination but i'm quite sure my weapon hitted more often then its real time, had no haste rating what soever, but i'm sure my weapon was hitting every 2 seconds. then agian it could ahve been something else or just my imagination.



but when it came to using overpower more often, or getting crusader pops more often, the sundering ability was the way to go as i could just spam it and and hit like mad !



as for the DW spec, i'm not stupid either, i tryed FURY and i tryed ARMS, at 29 i'm quite sure its better DPS wise to be arms then fury DW ! then again i was using the knuckles instea dof the pokers cause i just couldn'T resolve in seeing a warrior with daggers =8-D
 
of course its fine... just that you won't have the 1 point extra to stam/str and slightly more armor.



not a huge ordeal in comparison to the +40stam/12agi enchant you can put onto them.
 
Druiddroid said:
when you have a pocket healer or are trying to burst down an enemy flag carrier. place it on a pair of green +AP pants, or if you can't find those put it on 9/9 of the tiger or bear pants.



Thanks for the tip. I have another question though. xD



For when I have to carry the flag, or heal myself, and switch to sword and board....



What would be the best enchants on



Crescent of Forlorn Spirits and Marbled Buckler.



I'm thinking Battlemaster and 18 stam, but I'm not entirely sure.
 
Legend said:
What would be the best enchants on



Crescent of Forlorn Spirits and Marbled Buckler.



I'm thinking Battlemaster and 18 stam, but I'm not entirely sure.

lifestealing or 40 spellpower on the weapon. lifestealing is good for being able to heal yourself as you run, while 40 spellpower helps with your holy light, flash of light, seal, and judgement effects. 18 stam will work on the shield.
 

Users who are viewing this thread

Top