29 Twink Priest, Advice Please?

JimOw

OG
I'm making a 29 twink priest to do arena with my Warlock / Pally friend. Will this set up give me good healing while maintaining okay HP and Good Mana?



Head: Spellpower Goggles Extreme (+8 Spell Power)

Neck: Crystal Starfire Medallion

Shoulder: Death Speaker Mantle

Cloak: Battle Healers Cloak ( Not sure about enchant? )

Chest: Robes of Arugal (+100hp)

Bracer: Gallan Cuffs (+16 Spell Power)

Gloves: Shredder Operating Gloves (+ 16 Spell Power)

Belt: Defiler's Cloth Girdle

Legs: Elder Pant's of the Eagle (+35 Spell Power + 20 Stamina)

Boot: Defiler's Cloth Boots (+7 Stamina)

Ring1: Advisor's Ring

Ring2: Agamaggan's Clutch

Trinket1: Insignia of the Horde

Trinket2: Rune of Perfection



Weapon MH: Skullbreaker (+40 Spell Power)

Weapon OH: Witch's Finger

Ranged: Banshee's Rod of the Moon



Thanks.
 
get 70 armor on your cape..its really the only thing even semi useful



as for agamaggan's clutch, its decent but i have always been a fan of deadmans hand, then of course if you wanna flip that spi/sta you could get noggs gold ring.



banshee's rod of the moon is best for 3 stats, but if you want you could get gravestone scepter or starfaller, if ya wanted it for dmg.



PS - Welcome to TwinkInfo, hope ya enjoy your stay;)
 
Thanks :)



I'll get 70 armor then on cape. I have just got the Banshee's Rod of the Moon from the rare so I'll probably get the Gravestone Scepter if needed.



I didn't know about Nogg's Gold Ring, so thanks :) and i'll definatly get Deadman's hand, a friend owes me so i'll let him run me.



About the rest of my gear, Do you think i'll have enough + healing/spell to be viable in a 2vs2?



Thanks.
 
2v2 or any arena really depends on your set up. my priest runs 150-200 spell dmg, with 1600-2000 hp and 2100-2500 mana, depending on what i swamp around.



if your going for a lasting team you want spi/int, if your going for a burst team you want spell dmg..then of course you want enough sta to survive.
 
For the wand, you might consider Dancing Flame, same speed as the Banshee Rod, considerably more DPS. No stats on it though. Quest chain obtained at 25, Test of Faith.



Omega Orb for offhand if you are not undead, has +11 spellpower. Compendium of the Fallen, obtained at 28.



Consider Parachute Cloak, perhaps with Spell Penetration or any number of other enchants. It is BC enchantable. If you move penetration here, you could gain a trinket slot. Since you're an engineer, you might consider netomatic or the shrink ray. Perhaps the minor recombobulator.



Mantis boots can take surefooted, but, you lose run speed/stamina and some armor. Up to you whether hit/critical strike is worth it.
 
I think +5 all resistances on cape is superior for all classes in most cases. -2,5% off all magical damage (plus resists to sheep, root, fear) seem to be worth much more than 1-1,5% less physical damage (depending on armor class)



Discuss.



P.S.: Spell penetration for a (healing) priest is not too useful now is it? It would only help while casting shadow spells on a pala with shadow res aura or the odd player with some shadow res enchant or item. In any case i wouldn't gimp myself by wearing a cloak with 8 agi just to get 20 spell penetration which is useless in most cases.
 
Well if ya wanna look at it resistances = defense againest casters, armor = defense againest melee/ranged.



Thus it really depends on what your server/battle group has more of...generally the majority is leaning towards hunters, rogues, etc.
 
Naturaltalnt said:
Well if ya wanna look at it resistances = defense againest casters, armor = defense againest melee/ranged.



Thus it really depends on what your server/battle group has more of...generally the majority is leaning towards hunters, rogues, etc.



But what's worse? Taking 1% more physical damage which you can outheal without many problems most of the time or "dodging" being sheeped in a crucial moment?
 
Druiddroid said:
it's not easy to heal through smart rogues



+5 resi also helps against rogue poisons. Maybe i never meet smart rogues but as a 29 priest MM hunters are giving me a headache, rogues not so much, maybe it's because i have stoneform.
 
No Mojo said:
+5 resi also helps against rogue poisons. Maybe i never meet smart rogues but as a 29 priest MM hunters are giving me a headache, rogues not so much, maybe it's because i have stoneform.



it might help, but nowadays rogue poisons are easy applied. assuming rogue poisons will always be applied, the main reason why smart rogues are tough is because of undead racial/trinket on fear and then 25/50 seconds of kicking and gouging.



i would still agree 5 resist is better overall, though. although i think +10 shadow resist is perhaps even better.
 
Right, I've thought about going for the 'Tome of the Dawn' - It's a good all rounder, is it the best Inscription book available?
 
No Mojo said:
.S.: Spell penetration for a (healing) priest is not too useful now is it? It would only help while casting shadow spells on a pala with shadow res aura or the odd player with some shadow res enchant or item. In any case i wouldn't gimp myself by wearing a cloak with 8 agi just to get 20 spell penetration which is useless in most cases.



What battlegroup do you play on? I would love to play arena on a battlegroup where a healer priest never has to cast an offensive spell.



As you'll note, in his build he has 20 penetration from the Rune of Perfection along with +4 stamina. My suggestion was to move that 20 penetration (since he's an engineer) to his cloak so that he could use a trinket that might provide a little more utility.



If Penetration isn't useful, then he should trade the Rune of Perfection with the +4 Stamina for the Defiler's Talisman which provides a bubble for 248 to 302 damage, which would probably be more beneficial than the 40hp.



Swapping the cloak and trinket is a net loss of 100hp (still below the damage absorbed by the bubble) and frees up a trinket slot.



By your other post, +5 resistance against rogue poisons, he could put +7 resistance on the cape. But at that point he's created a scenario where an offensive spellcaster needs penetration to avoid resists....
 
cd34 said:
What battlegroup do you play on? I would love to play arena on a battlegroup where a healer priest never has to cast an offensive spell.



As you'll note, in his build he has 20 penetration from the Rune of Perfection along with +4 stamina. My suggestion was to move that 20 penetration (since he's an engineer) to his cloak so that he could use a trinket that might provide a little more utility.



If Penetration isn't useful, then he should trade the Rune of Perfection with the +4 Stamina for the Defiler's Talisman which provides a bubble for 248 to 302 damage, which would probably be more beneficial than the 40hp.



Swapping the cloak and trinket is a net loss of 100hp (still below the damage absorbed by the bubble) and frees up a trinket slot.



By your other post, +5 resistance against rogue poisons, he could put +7 resistance on the cape. But at that point he's created a scenario where an offensive spellcaster needs penetration to avoid resists....



What has my battlegroup to do with what cloak you're wearing? Anyway, i don't do Arena, i usually do battleground PUGs or small premades with guildies.



My thought was if it's reasonable to give up the 6 sta and 7 spell (which are always useful) from the battle healer's cloak for 20 spell penetration. And if you are not fighting a pala with shadow res aura then the battle healer's cloak is probably better as you usually don't meet players which a lot of shadow resistance.
 
Ã￾ude said:
ehm plx answer quick so i knw if i need to buy i.



Spellpower Goggles Xtreme VS. Holy Shroud



Both are good. The goggles can only be worn with engineering and can also be created over and over again. The Holy Shroud is a world drop. You'll lose 3 +spell but gain some spirit and you need no engineering for it. I'd go for the shroud if you have a spec based on spirit.
 
The best helm is Electromagnetic Gigaflux Reactivator with 8 int. The key to priests is having 2 sets. You have a healing set and a regen set. Be sure to get Civinad robes for your regen set, theyre crucial. Also Wind spirit staff and stygian bone ammy from the rares in rfk are a very solid pickup, especially the staff with 20 spirit to switch to in combat when your oom.



Also 70 armor to cloak is pretty bad. Nature resistance or shadow resistance are easily your best bet. I'd lean towards nature for those damn rogue poisons. You only have so much antivenom. It's very nice to get that resist every once in a while, and resisting roots and stings is an added bonus as well.



Remember: You're a dispeler, and manaburner. Dont always concentrate on healing, your dispel glyph will help you out, but making sure their healers are oom before you is the most important thing. Of course when your party is about to die, toss out some heals, but dont waste your whole mana bar on flash heals =P
 
Kazin said:
The best helm is Electromagnetic Gigaflux Reactivator with 8 int. The key to priests is having 2 sets. You have a healing set and a regen set. Be sure to get Civinad robes for your regen set, theyre crucial. Also Wind spirit staff and stygian bone ammy from the rares in rfk are a very solid pickup, especially the staff with 20 spirit to switch to in combat when your oom.



Also 70 armor to cloak is pretty bad. Nature resistance or shadow resistance are easily your best bet. I'd lean towards nature for those damn rogue poisons. You only have so much antivenom. It's very nice to get that resist every once in a while, and resisting roots and stings is an added bonus as well.



Remember: You're a dispeler, and manaburner. Dont always concentrate on healing, your dispel glyph will help you out, but making sure their healers are oom before you is the most important thing. Of course when your party is about to die, toss out some heals, but dont waste your whole mana bar on flash heals =P



As i've said before i'd also go for +5 all resi on cloak. I am not sure how useful a full spirit set is when you cannot switch to it in combat. A spirit staff with +20 spirit enchant on the other hand is very useful and can be switched to in combat, especially when spirit tap procs.



I play my priest as an offensive healer and i also dps quite a bit when healing is not needed. In fact i especially enjoy doing two things at the same time. Priest dps is more than decent now even as disc, it would be a shame not to use that.
 
No Mojo said:
As i've said before i'd also go for +5 all resi on cloak. I am not sure how useful a full spirit set is when you cannot switch to it in combat. A spirit staff with +20 spirit enchant on the other hand is very useful and can be switched to in combat, especially when spirit tap procs.



I play my priest as an offensive healer and i also dps quite a bit when healing is not needed. In fact i especially enjoy doing two things at the same time. Priest dps is more than decent now even as disc, it would be a shame not to use that.



You probably should never get spirit tap procs, since you shouldnt ever spec into that. 18/2 disc is the best spec for mana burn and making full use of your spirit. Trust me, you're going to want a spirit set. I have a 29 priest, and its the best thing I ever did. You switch to it while you drink, and you only have to drink a few ticks and then you're close enough to full where you can start healing again. Then macro back to your reg set. The staff is by far the most important though for reasons you mentioned =)
 

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