Neratho
OG
What you guys argue about is a whole other story.
Hitcapping in PvE means: none of your attack is ever going to miss. None. Whitehits included
Hitcapping in PvP means: none of your styles/skills or w/e you want to call them is ever going to miss. Missing a blind, gouge, CS or KS is deadly, even though most of it won't apply for 29s. So hitcapping for PvP =/= hitcapping for PvE
@Tidal: Yeah, it does. But in some cases you'd have to swap 20 AP for 1 hit for example. Hit is the most viable stat, but hitcapping does not necessarily mean you deal more DPS. All talking PvE here, but it applies for PvP aswell. There are just some situations where you have to chose to be 0,3% under the hitcap in order NOT to lose to much DPS. That's just because of how gear is designed.
Hitcapping in PvE means: none of your attack is ever going to miss. None. Whitehits included
Hitcapping in PvP means: none of your styles/skills or w/e you want to call them is ever going to miss. Missing a blind, gouge, CS or KS is deadly, even though most of it won't apply for 29s. So hitcapping for PvP =/= hitcapping for PvE
@Tidal: Yeah, it does. But in some cases you'd have to swap 20 AP for 1 hit for example. Hit is the most viable stat, but hitcapping does not necessarily mean you deal more DPS. All talking PvE here, but it applies for PvP aswell. There are just some situations where you have to chose to be 0,3% under the hitcap in order NOT to lose to much DPS. That's just because of how gear is designed.