chardev 9
Resto shammy, u say why?
well for starters ^-- this set has more armor, more spell crit and more mana also more haste only losing 100 health, while gaining 3% crit and 2% more haste. now with alchemy as a profession... u can make elixirs of wisdom which if you are alchemist give u 11 intell making u have 3k mana and 2k health when u drink rumsy and use your 42 stam elixir and you can also use the 5 stam from the inscription profession. Also, if you look at the mana gen and the armor it is also higher in this set.
It's an interesting set, and I'm sure it could work fine in most situations, just a few things that stand out.
1. It's not hit capped, for BiS against other 24s, most players prefer to be hit capped. There has been multiple discussions on this thread regarding the topic, so I'd say it's up to the player. I will say, having a frost shock miss could be the difference between keeping the efc from capping and giving you time to repick, or a loss.
2. The choice between Hu'rala Slippers and Acidic Walkers is one that many people have debated, but I feel that for, holy paladins and resto shamans specifically, your crits are what makes your heals. So it's a choice between more crit, or more SP, imo in your set by disregarding hit, you mine as well go with Hu'rala, since you're already at 23% spell crit, mine as well try to bump that up to a solid 25% by switching a few pieces.
3. Certain professions, such as alchemy, is more unique to the situations you see yourself playing in. Most premades, basing this judgement off of other brackets with regular premades, have a restriction on consumables, such as elixir of wisdom. Now if your intention isn't to premade, or you know that the opposing team will allow consumables, I could see alchemy being a viable profession, in which case the point you bring up is valid, even allowing for you to use say an elixir or minor accuracy, and meet hit cap. I will say that the sets I made were made to be used in premades, with rules that have been set in many other brackets, so alchemy as a viable profession was not something I expanded on.
And just so it's not a double post, I did see your second post, and if a rogue or two opens up on you, how wouldn't getting the frost shock off on melee help you get out? Some would say that could be the difference between ranging far enough to get a cast off, or messing up the cast and getting kicked.
Thank you though very much for the contribution to the thread, if you have any thoughts on the other chardevs let me know