The argument is that the poor f2p's feel bad, because they have a bad PvP experience and that they feel this bad experience won't get better? But, it will get better..., if they pay.
I pay. I've paid for a long time. Me and my paying brethren grind levels, professions, rep, honor and valor. It's very nice to invest the money and effort into a bracket where it's rewarded. A lot of us gave up the endless end-game Skinner maze to play this bracket. We enjoy helping Blizz encourage f2p's to switch to paying customers. The question will soon be, is the incentive to pay or to stop paying? If the bakery gives away free bread, why pay for the same bread?
F2p's aren't stupid; they see the incentive to pay. Are they uncomfortable, because they are underpowered? You bet. Should they be uncomfortable? If they aren't uncomfortable, why would they change and pay-up? Under these proposed new rules, the incentive will be to stop paying. And people will stop paying. I'll stop paying.
Keep in mind stats scale better at lower levels. F2p's already benefit from this scaling, although many don't realize it. If Blizz artificially raises f2p stats to 24 levels, their improved scaling will make them OP. This occurred at level 10 last year. There were level 10's that could take down end-game bosses, because their stats scaled so well. A level 20 with boosted stats and the level-20 improved scaling could be much stronger than a 24. This sort of scaling is yet another incentive to stop paying.
I guess I just talked myself into supporting this proposed change, because I could use the extra money in real-life. Go ahead and give 20's stats they didn't earn. It's only fair. Paying level 24's have been beating up on freeloading level 20's for more than a year now. It's time to reverse it for a while to make up for past inequities. Let the freeloader's dominate for a year or two? At least make them equal, so I can play for free too?
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