19s combat/plays tyles discussion

which is fine, however that is why you wouldn't even want two rogues on O, at most you would take one and it would be sub. There are plenty of other classes out there that can put out more pressure than a rogue, but sub rogues have great mobility and plenty of tools to use to lock down healers.
 
Hmm, that's where I'm going to have to disagree. I don't see any advantage of only taking one rogue on offense. In most cases, offense usually consists entirely of rogues and druids for the specific reason of stealth and the element of surprise, not to mention the benefits of multiple kicks/gouges/saps. You're absolutely right about there being better classes that can apply more pressure than any spec rogue (hunter comes to mind), but in pug situations you have to take what you can get. Perhaps your logic would hold up in a premade scenario, but since I'm not on an active 19 server, that doesn't apply to me.
 
i agree so much, with this entire thread.. and i would say, that it is PISS sad, that the tree stumbs in the middle doesn't provide LoS.. and its piss bad, that they removed the invisible route.. and its especially So annoying, that hunters are now dominating the bracket so hard, that you can no longer effectively cross midfield unless you're lucky, or a paladin or rogue/feral...
 
Well if you're talking pugs then you're looking at a poor frame of reference. Unless you're pugging into a team that is stacked with competent rogues you would still want to be sub just so you can ensure that at least one member of your offense is able to lock down heals/ccs. Sure pugs have a lot of rogues, but how many of them do you see kicking heals? I have no doubt that combat can be fun to play around with but I look at it as something like pre cata fire mages, or current arms warriors, useful under the right conditions, but not very well rounded or playing to their classes strength.
 
Rivfader said:
Well if you're talking pugs then you're looking at a poor frame of reference. Unless you're pugging into a team that is stacked with competent rogues you would still want to be sub just so you can ensure that at least one member of your offense is able to lock down heals/ccs. Sure pugs have a lot of rogues, but how many of them do you see kicking heals? I have no doubt that combat can be fun to play around with but I look at it as something like pre cata fire mages, or current arms warriors, useful under the right conditions, but not very well rounded or playing to their classes strength.



Unfortunately, pugs are the only frame of reference I have to give my opinion about. There are definitely not many rogues that effectively utilize kick (I use recount and check interrupts at the end of every match; it's pretty depressing), but I still believe combat rogues are viable and serve a purpose at 19, and would go so far as to say combat rogues are in fact more balanced than sub rogues. I say this because you exchange high utility and high burst damage for less utility with higher dps, alongside arguably higher survivability (imp. recuperate), but I understand what you mean about not playing to the classes true strengths. And this, I believe, marks the end of our debate. Stalemate?



I'm going to bed now, but if you have anything else to add I will read it tomorrow.
 
If 2-3 sub rogues in a PuG do some team work, they're unstoppable. Just sap ( /re-sap) any healer around the EFC and coordinate your ambushes... with the debuff up, any FC will get wtfpwned.
 

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