19 Warrior Guide

Most of those macros require multiple uses to work. A few stance modifers would fix that. Also, for disarm have def stance + bloodrage as one macro and disarm as something separate.
 
Cliche said:
Most of those macros require multiple uses to work. A few stance modifers would fix that. Also, for disarm have def stance + bloodrage as one macro and disarm as something separate.



im not sure if you have ever made a macro before, judging by that comment it is unlikely.



if you want to do anything using a macro with more then 1 global cooldown in it it is IMPOSSIBLE to do it in a single click macro.



the macros i have posted there are simple and easy to use, if you arnt in def stance / battle stance it will switch you to de stance / battle stance and then use the ability, if you are already in the stance it just uses the ability.



why over complicate things with stance modifiers and multiple macros?



if you want to make a macro for change to def stance then use shield bash you dont make it as complicated as you can when a simple /cast def stance /cast shield bash will do.



its like making a math problem where you want the answer to be 1 you dont do something stupid like 1^10(1)^25 (i think that gives the answer one but my math is pretty terrible) you do 0+1 = 1 (someones probably going to give me a million different reasons why that does equal 1, save it ^.^ )
 
macro

Shield slam macro;-



#showtooltip Shield Bash

/cast Defensive Stance

/cast Bloodrage

/equip <1h weapon name>

/equip

/cast Shield Bash



you dont Need to go in Defensive stance to

cast Shield Bash mate :)

so you just need



/equip 1h weapon name

/equip Shield Name

/cast Shield Bash





anyway, this guide has been really usefull for me, thank you :)
 
Just wanted to point out, there's a repeatable quest in the ghostlands called rotting hearts that only gives you xp for the first time you turn it in, makes it alot easier to get Tranquillien Cloak.
 
You should add the http://www.wowhead.com/?item=3480#created-by to shoulders as they became green and got stats after 3.1.



And if you want to know how a good pure dps warrior looks like you can take a look at my warrior: [[char=eu-Argent+Dawn]Macimus[/char] (I use legs of the fang, even though armory seems to say mighty chain pants)
 
What do you guys think of the following spec for a dps.



http://www.wowhead.com/?talent#LbZZbI:hZM



I found my original spec of Cruelty, Imp Rend and Imp Heroic Strike wasn't really cutting it. This was glyphed with a major for hamstring and minor for charge.



What I noticed was my normal rotation would be charge, hamstring, thunderclap, overpower (if anything was dodge) , heroic strike or rend then thunderclap as soon as it came of cooldown. So naturally the next step was to improve on thunderclap since it seems to do the most damage next to my white damage. Above is what was produced. Let me know what you think.



Also has anybody been able to push past 350 ap self buffed (elixirs and potions)
 
Fishing Boots...

Terrific guide! Thank you. I've tried following it for a lot of BoP and Quest gear but I leveled out to 19.5 too quickly and missed out on the Deadskull Shield and a couple other 1st choices - but all in all I've got decent gear thanks to this. (Jenifurr on Hydraxis.)



I heard that Nat Nagle's Extreme Anglin' Boots now require level 35 (http://www.elsanglin.com/3_1_changes.html) - but I didn't see anything about it here.



Is this true?



And if it is true: are there a couple of *good* alternatives (I did see the other boots, I'm looking for anything else)?
 
Jenifurr said:
I heard that Nat Nagle's Extreme Anglin' Boots now require level 35 (http://www.elsanglin.com/3_1_changes.html) - but I didn't see anything about it here.



Is this true?



And if it is true: are there a couple of *good* alternatives (I did see the other boots, I'm looking for anything else)?

fishing boots now require 35, yes.



good alternatives are (regarding all classes)



Spidersilk boots (spell caster of any form)

Footpads of the fang (rogue/huntard)

Savage Trodders (FC)

Grizzled boots (druid FC, horde only)

Silver linked footguards (mail users)



might be another pair for mail users for DPS. there may be some other good alternates for leatherwearers too, but footpads of the fang are pretty standard.



silver linked footguards seem to be the warrior standard, unless i'm missing something.
 
Enchants

I'll keep my eyes out for the Silver-linked Footguards, most likely then: thank you Druiddroid. :)



One more thing I found out last night and didn't see on here: the +100 Health Chest Enchant is no longer useable by levels < 30. The formula says it can be placed on items - and it can (I put them on my Defias Armor) - and wowarmory and warcrafter.net both show it's there, but it's not active. I also found +9 Str to bracers is +7 Str (same for Stam, I think) now. Anyone know what others were 'nerfed'?
 
Jenifurr said:
One more thing I found out last night and didn't see on here: the +100 Health Chest Enchant is no longer useable by levels < 30. The formula says it can be placed on items - and it can (I put them on my Defias Armor) - and wowarmory and warcrafter.net both show it's there, but it's not active. I also found +9 Str to bracers is +7 Str (same for Stam, I think) now. Anyone know what others were 'nerfed'?



pretty sure bracer enchants stayed the same. i wouldn't know about the strength enchants but the 9 stam ones are the same. as far as i know the only stuff that was nerfed for twinks in ptr were



professions above the newer 'max' ranking (225 is 'max' at 19)

shoulder attachments

leg attachments (the +armor kits still work, but ones like nethercleft or golden spellthread require 60)

head librams (req 50)

100 hp to chest (req 30)



no idea why they didn't nerf 150 hp on inferno robes or any other enchants other than the 100 hp to chest, but 100 hp to chest is the only enchant that was nerfed in 3.1 as far as i know.



50 hp to chest (FC) and 4 stats to chest (general) are the best enchants for chest now.
 
Enchants

I think you're right, Druiddroid - the chanter I went to only had the +7 to bracers, not the +9. I saw the +9 stam today (still not the +9) and realized the other one is still out there, if you go to the right chanter.



Now that chest capped to +50, would the group here recommend that, or the +4 to all stats on chest? Or are the two about the same now that many twinks have lower HP? I effectively have nothing on my chest right now (as the +100 is useless). :)



Thank you again for this thread, and thank you all for your help. This is my first attempt at twink anything (and probably my only) - it's for an AH character who doesn't want to do nothing while waiting 15 - 30 mins for pops.
 
4 stats is pretty much better than 50 health in 99% of cases as a 19 warrior. the only class i can see getting 50 health instead is a flag carrying druid in a premade.
 
Even Druids will go for 4 Stats

60 Mana > 10 HP

There's also the small amount of dodge/armor you get from agil.
 
Rip said:
Even Druids will go for 4 Stats

60 Mana > 10 HP

There's also the small amount of dodge/armor you get from agil.

true, but in premades you're going to sit in bear form for the most part and it really isn't much dodge or armor you get from the 4 agil. i guess it could go either way...wouldn't make much of a difference...
 
Druiddroid said:
true, but in premades you're going to sit in bear form for the most part and it really isn't much dodge or armor you get from the 4 agil. i guess it could go either way...wouldn't make much of a difference...



Armor/Dodge was just a little plus

But Druids really rely on mana to the point where 60 Mana>10HP
 
Thanks (yet again) - being new to this, and fairly Noob in general, this was great assistance. (I'll be going with +4 stats, 4 Stam is roughly 40HP at 19, right? Plus +4 Str, +4 Agil, etc - seems like a no-brainer).



I assume many twinks have have shared the suck that is being torn apart in mili-seconds by a twink for your very first time while she makes rude gestures and dance on your corpse....



I've read other threads about how twinks suck, twinks are cheaters/exploiters, ban them, they pick on lowies, etc. I decided to try this out because I wanted my teens AH banker to be able to do something for 10/15 mins instead of twiddling my thumbs while something counts down from less than 30 mins - *and* I was tired of doing WSG and getting hit-to-h3ll by others in a few shots, *very* un-fun.



Maybe that helps the argument of why there should be no twinks, I dunno.



However, I do know that now, w/o all the gear I want and only 1 (working) enchant, I can hold my own against most of the identified (by people who appear to know) twinks. I suspect that has something to do with nerfs (I like to think it's because I play fairly well, too :) ) and I enjoy it - the game is playable w/o me spending 500G or farming with an 80 (which I don't have, btw).



I found 2 other things: I'm completely un-interested in fighting levels 10 - 15 and avoid attacking them first when I see them (unless they're FC). 2: I tend to be blood-marked by hunters quickly and I tend to draw groups of 2 - 4 on me quickly. (I'm guessing there's remarks about "kill the twink" or something.)



I also tend to go after enemies that are difficult for me to kill before the ones that I've cut through like butter. I feel it's unjust to kill lowies and non-twinks and just as un-fun for them as it was for me, so I avoid it. I would assume that there are other twinks who agree, we aren't here just to make the game a sh!t-hole for lowies and casual BG levelers and dance on their corpses while making "rude gestures" - we're just here to have fun, and hopefully others can have fun at the same time.



If Bliz somehow completely nerfs all twink-dom activities I wouldn't mind one bit - the game will be fun as long as there balance-ability (it doesn't have to be *completely* fair or *completely* balanced, as long as there's a chance to level playing fields).
 

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