Grunge said:If your cc'd, your proc isnt going to be going off no matter what chant you're using, so thats kind of a non-argument.
What are you talking about? You can do the maths per swing if you like, but you'll end up using 10 times more paper on it, and end up getting the same result. I just simplified it.
Crusader will proc the same amount per minute no matter how speedy weapons you are wielding (on average, not counting overpowers).
Also, I thought rends and hamstrings don't proc crusader/LS?
But yes, you are correct about armor negating crusader damage compared to lifesteal.
However, parry and dodge negate both crusader and LS damage, ie they can be neglected. Blocks also block the same damage from both attacks so can be neglected.
Theme said:Yes hamstrings and rends proc both enchants, go and try your self. Crusader will not proc the same amount per minute but less if you have fast weapon. Parry/dodge/block affect crusader twice (so does miss chance), when your trying to proc it and when you actually have it. In theory if every of your attacks got avoided crusader would have done 0 dmg, whereas lifestealing can only miss. And block doesnt block anything from lifestealing wth are you talking about?
Simplified doesnt always equal better. And actually Ive done these maths swing-per-swing with excel and also done maths about how crusader actually scales with gear unlike lifestealing. That was years ago tho.
Theme said:Yes hamstrings and rends proc both enchants, go and try your self. Crusader will not proc the same amount per minute but less if you have fast weapon. Parry/dodge/block affect crusader twice (so does miss chance), when your trying to proc it and when you actually have it. In theory if every of your attacks got avoided crusader would have done 0 dmg, whereas lifestealing can only miss. And block doesnt block anything from lifestealing wth are you talking about?
Simplified doesnt always equal better. And actually Ive done these maths swing-per-swing with excel and also done maths about how crusader actually scales with gear unlike lifestealing. That was years ago tho.
I see what you mean by the parry/dodge now. But blocks would reduce the same amount of damage no matter if the swing was originally 200 or 500 damage (during a crusader). Hence even if the enemy has 100% block chance it won't make crusader worse.
Why don't you explain what the results were in your excel sheet instead of bashing me for the fact that I didn't want to spend an hour taking every bit of information into account?
Simplified conclusions are better than no conclusions
edit: I don't count overpower as one of the instants that make slower weapons better, simply because the rate at which it procs is bound to weapon speed (dodges per minute if you want to call it something).
Theme said:I dislike that tip alot. I could not play without crusader on my 2h its that simple, I need the burst when I am using 2h and I cannot afford the swings/gcds lost swapping weapons. All that weapon swapping loses you huge amount of dmg, your crusader procs alot less than if you had it on 2h. If your using sword'n'board your in most cases taking dmg, that means lifestealing is the enchant.
Rayu said:Good tip. =O
Since there's a 15 strength enchant for 1H though, isn't there a 25 strength for 2H? I've never seen it but it would be logical.
Diiesel said:Then get a Night Reaver with Crusader.
Theme said:Yes I am pretty much 100% sure hamstring and rend proc both enchants. There cannot be general conclusion when circumstances change so much (rogue-priest-warrior as target for example) but in most cases with 1h the dps difference is quite minimal unless your having huge amounts of haste, whereas healing difference is pretty large. And your using 1h when your taking dmg so lifestealing is generally better. This conclussion has been told by tens of people here already.
About the block, with you using 1h, a warrior shield block on can block your whole attacks rendering crusader useless (scenario where shield block is activated after the proc once again).
Edit: Actually now I thought it, those calculations were made when I was running with 30% crit and 10% haste on my arena gear. Id expect that lifestealing does more dmg in 1h against nearly anything except a clothie nowdays (very slightly so tho). I could try to find that sheet and do the maths. The sheet is not perfect ether propably but should give an overview.
Edit2: Okey found it and tested a bit. Against a rogue (20%dodge, 5%parry, 25%armor) with 2.7s speed and 20% crit, hit cap, no haste: crusader (without tcs, rends, hss, ops): 4.94dps, Lifestealing: 4.82dps Fiery: 6.43dps.
Against more armor or more avoidance crusader drops, against a clothie it raises. Count in specials and crusader rises a bit.
This was assuming 3special/10sec, average 13sec of crusader used per proc (overslapping, cc and such, maybe a bit high value) and giving ls/fiery 0% crit chance.
If someone would attempt to do something similar Id be grateful I am actually quite intrested if these are anywhere near correct values or if I have screwed something totally.
Crusader = 100 str up a quarter of the time. Avg 25 str=50ap=3.5dps.
Lifestealing 6 ppm 30 damage. 6 proc/60s = 1 proc/10s=30 damage/10s=3dps.
Crusader scales with both melee crit and enemy mitigation, while lifestealing does not. Not going to make a huge difference. Both scale with enemy avoidance, again, no difference.
ArthurianKnight said:by the way people, you seem to forget that things with chance on hit usually have internal CDs which we are not very much knowing !
Cliche said:PPM enchants have no internal cooldowns. Sader can proc off of hamstring and rend and since sader has a higher % chance to proc on slower weapons, it is the best enchant for a 2 hander. Sader scales with mitigation in a negative way, armor makes sader less useful while armor does not affect LS. LS is better for a 1h.