Karsis
OG
Warlock Introduction
At level 19, warlock's are more than likely restricted to damage by DoT due to normal casts (i.e Shadowbolt) being just too mana heavy. Warlocks are also valued for their CC - Fear.
Contents
1) Races
2) Talents + Glyphs
3) Gear
4) Professions
5) The End ^^
Races
Alliance
Human
Every Man for Himself - Activate to remove all movement impairing effects and all effects which cause loss of control of your character.
Perception - Increases Stealth Detection. Helps to see those pesky rogues before they get an ambush crit on you.
The Human Spirit - Increases Spirit by 3%.
Gnome
Escape Artist - Escape the effects of any immobilization or movement speed reduction effect.
Expansive Mind - Intellect Increased by 5%.
Engineering Specialization - Increases Engineering Skill by 15.
Horde
Blood Elf
Arcane Torrent - Silence all enemies within 8 yards for 2 sec and restores 6% of your Mana.
Magic Resistance - Reduces the chance you will be hit by spells by 2%.
Orc
Command - Damage dealt by pets increased by 5%.
Blood Fury - Increases Spell power. Scales with level.
Hardiness - Duration of Stun effects reduced by an additional 15%.
Undead
Cannibalize - When activated, regenerates 7% of total health every 2 sec for 10 sec.
Shadow Resistance - Reduces the chance you will be hit by Shadow spells by 2%. (Basically a 2% chance to resist fears)
Will of the Forsaken - Removes any Charm, Fear and Sleep effect. (Acts like a trinket for fears so you can save your actual trinket for when you really need it.)
Glyphs + Specs
Talent Specs
Maximum Health Spec - 0/10/0
Maximum Damage Output - 10/0/0
Balanced Spec - 7/3/0 - My current spec and IMO the best spec
Glyphs
My Glyph of choice would be [item]Glyph of Corruption[/item]. However many people would choose [item]Glyph of Life Tap[/item]. I chose Corruption over life tap as with the gear i currently use I only have 70 spirit .. which is equal to 14 sp when I Life Tap. I see the Corruption Glyph as the better because of the amount of people I cast Corruption on gives a much higher chance of gaining the Shadow Trance buff. However it's all down to personal preference and play style.
Gear
Helm:
Neck:
Shoulder:
Back:
Enchants - +70 Armor, 12 Dodge rating or 15 Shadow/Nature Resist.
Chest:
Enchants - +4 Stats, +6 Stats* or 150hp*.
*only on Inferno Robe
Wrist:
Enchants - 15 Spellpower, 9 Stamina or 4MP5
Hands:
Enchants - 16 Spellpower
Waist:
Legs:
Enchants - +24 Armor
Feet:
Enchants - 7 Stam or Minor Speed
Main Hand:
Enchants - 30 Spellpower
Offhand:
Rings:
IMO these are the only 2 rings you'll need.
Trinkets:
Wand:
Professions
At 19 you cant really go wrong with the proffesions. Until you can pick up the Fishing Hat, you'll want Engineering for the goggles and Herbalism for Lifeblood. Once you get your Fishing Hat, drop engineering and pick up Mining for Toughness.
End
So you got to the end of the guide, and hopefully you have a pretty decent idea of what gear you need. Now onto what a Warlocks role is in WSG. DoT, DoT, DoT and guess what else ... DoT some more. Yup. Basically run around DoT'ing the hell out of everyone, fearing healers and do everything you can to annoy the crap outta everyone. DoT Warriors who are running out of range to keep them in combat, DoT Rogues who are running away to re-stealth. Life Tap when you're low on mana, Drain life when you get low HP. Voila .. you got a pretty decent idea of what to expect as a Lock Twink!
Thanks for reading .. and i hope this helps you in some way!
At level 19, warlock's are more than likely restricted to damage by DoT due to normal casts (i.e Shadowbolt) being just too mana heavy. Warlocks are also valued for their CC - Fear.
Contents
1) Races
2) Talents + Glyphs
3) Gear
4) Professions
5) The End ^^
Races
Alliance
Human
Every Man for Himself - Activate to remove all movement impairing effects and all effects which cause loss of control of your character.
Perception - Increases Stealth Detection. Helps to see those pesky rogues before they get an ambush crit on you.
The Human Spirit - Increases Spirit by 3%.
Gnome
Escape Artist - Escape the effects of any immobilization or movement speed reduction effect.
Expansive Mind - Intellect Increased by 5%.
Engineering Specialization - Increases Engineering Skill by 15.
Horde
Blood Elf
Arcane Torrent - Silence all enemies within 8 yards for 2 sec and restores 6% of your Mana.
Magic Resistance - Reduces the chance you will be hit by spells by 2%.
Orc
Command - Damage dealt by pets increased by 5%.
Blood Fury - Increases Spell power. Scales with level.
Hardiness - Duration of Stun effects reduced by an additional 15%.
Undead
Cannibalize - When activated, regenerates 7% of total health every 2 sec for 10 sec.
Shadow Resistance - Reduces the chance you will be hit by Shadow spells by 2%. (Basically a 2% chance to resist fears)
Will of the Forsaken - Removes any Charm, Fear and Sleep effect. (Acts like a trinket for fears so you can save your actual trinket for when you really need it.)
Glyphs + Specs
Talent Specs
Maximum Health Spec - 0/10/0
Maximum Damage Output - 10/0/0
Balanced Spec - 7/3/0 - My current spec and IMO the best spec
Glyphs
My Glyph of choice would be [item]Glyph of Corruption[/item]. However many people would choose [item]Glyph of Life Tap[/item]. I chose Corruption over life tap as with the gear i currently use I only have 70 spirit .. which is equal to 14 sp when I Life Tap. I see the Corruption Glyph as the better because of the amount of people I cast Corruption on gives a much higher chance of gaining the Shadow Trance buff. However it's all down to personal preference and play style.
Gear
Helm:
- [item]Lucky Fishing Hat[/item]
- [item]Green Tinted Goggles[/item]
Neck:
- [item]Thick Bronze Necklace[/item]
- [item]Sentinel's Medallion[/item]
- [item]Voice Amplification Modulator[/item] (mainly for Arena)
Shoulder:
- [item]Tattered Dreadmist Mantle[/item]
- [item]Reinforced Woolen Shoulders[/item] (I can understand people taking Talbar Mantle over these)
- [item]Talbar Mantle[/item]
- [item]Double-stitched Woolen Shoulders[/item]
Back:
- [item]Battle Healer's Cloak[/item]
- [item]Spidersilk Drape[/item]
Enchants - +70 Armor, 12 Dodge rating or 15 Shadow/Nature Resist.
Chest:
- [item]Inferno Robe[/item] (Horde Only)
- [item]Robe of the Moccasin[/item]
- [item]Tree Bark Jacket[/item]
Enchants - +4 Stats, +6 Stats* or 150hp*.
*only on Inferno Robe
Wrist:
- [item]Crystalline Cuffs[/item]
- [item]Mindthrust Bracers[/item]
- [item]Bright Bracers[/item]
- [item]Buccaneer's Bracers[/item] ("Of Stamina" or "Of the Eagle")
Enchants - 15 Spellpower, 9 Stamina or 4MP5
Hands:
- [item]Jutebraid Gloves[/item] (Horde Only)
- [item]Gold-flecked Gloves[/item]
- [item]Magefist Gloves[/item]
Enchants - 16 Spellpower
Waist:
- [item]Keller's Girdle[/item]
Legs:
- [item]Darkweave Breeches[/item]
Enchants - +24 Armor
Feet:
- [item]Spidersilk Boots[/item]
Enchants - 7 Stam or Minor Speed
Main Hand:
- [item]Dawnblade[/item]
- [item]Dignified Headmaster's Charge[/item]
- [item]Twisted Chanter's Staff[/item]
Enchants - 30 Spellpower
Offhand:
- [item]Pulsating Hydra Heart[/item] (Until you can get hold of the Furbolg Pouch)
- [item]Furbolg Medicine Pouch[/item]
Rings:
- [item]Seal of Sylvanas[/item]/ [item]Seal of Wrynn[/item]
- [item]Advisor's Ring[/item]
IMO these are the only 2 rings you'll need.
- [item]Bronze Band of Force[/item]
IMO these are the only 2 rings you'll need.
Trinkets:
- [item]Inherited Insignia of the Horde[/item]
- [item]Insignia of the Horde[/item]
- [item]Arena Grand Master[/item]
- [item]Discerning Eye of the Beast[/item]
- [item]Swift Hand of Justice[/item]
Wand:
- [item]Banshee Rod[/item]
- [item]Gravestone Scepter[/item]
Professions
At 19 you cant really go wrong with the proffesions. Until you can pick up the Fishing Hat, you'll want Engineering for the goggles and Herbalism for Lifeblood. Once you get your Fishing Hat, drop engineering and pick up Mining for Toughness.
End
So you got to the end of the guide, and hopefully you have a pretty decent idea of what gear you need. Now onto what a Warlocks role is in WSG. DoT, DoT, DoT and guess what else ... DoT some more. Yup. Basically run around DoT'ing the hell out of everyone, fearing healers and do everything you can to annoy the crap outta everyone. DoT Warriors who are running out of range to keep them in combat, DoT Rogues who are running away to re-stealth. Life Tap when you're low on mana, Drain life when you get low HP. Voila .. you got a pretty decent idea of what to expect as a Lock Twink!
Thanks for reading .. and i hope this helps you in some way!