19 Rogue Macros

iaccidentallytwink

Guild Master
Engineer Stunlock Opening

Requires: [ITEM]Magic Dust[/ITEM], [ITEM]Big Bronze Bomb[/ITEM], Engineering
Code:
/castsequence Big Bronze Bomb, Magic Dust, !Stealth, Sap, Sap, Sap, Ambush

Cooldown: 1 Minute

Description: Opening for Engineers. Up to 29.5 second stunlock (49.5 pre-3.1), and then ambush. While the dust is running it's length feel free to switch to a dagger if you don't normally use one.



Mouseover "Sleep"

Requires: [ITEM]Magic Dust[/ITEM]
Code:
#showtooltip Magic Dust

/cast [target=mouseover,exists,harm,nodead] Magic Dust

Cooldown: 1 Minute

Description: Similar to the Mouseover Blind used at higher levels, utilizing the ever powerful Magic Dust to achieve the same effect.



Stun Bandage

Requires: [ITEM]Heavy Runecloth Bandage[/ITEM]
Code:
#showtooltip Heavy Runecloth Bandage

/cast Gouge

/stopcasting

/use [target=player] Heavy Runecloth Bandage

Cooldown: 1 Minute

Description: In a 1v1 this is very useful, you can stop your opponent and instantly bandage for up to 1,000HP before you opponent even has a chance to react.



Twink Vanish

Requires: Night Elf
Code:
#showtooltip Shadowmeld

/castsequence reset=120 [combat] !Shadowmeld, !Stealth

Cooldown: 2 Minutes

Description: Available for Night Elves only, this is the earliest form of Vanish you can encounter, available as low as level 1. You can use this to get off another opener on the enemy mid-combat.



1v1 Gouge Vanish

Requires: Only 1 opponent keeping you in combat, Improved Gouge.
Code:
#showtooltip Gouge

/castsequence Gouge, !Stealth

Cooldown: 10 Seconds

Description: Gouges the opponent, and allows you to stealth if you have 3/3 Improved Gouge. Since Imp. Gouge is 5.5 seconds, you get 0.5 seconds to restealth before you're attacked again.



1v1 Magic Vanish

Requires: Only 1 opponent keeping you in combat, [ITEM]Magic Dust[/ITEM]

Code:
/castsequence Magic Dust, !Stealth

Cooldown: 1 Minute

Description: Sleeps the opponent for 10 seconds, allowing you to stealth after 5 seconds, and giving you 5 seconds to start another opening or to get away.
 
1v1 Gouge Vanish

Requires: Only 1 opponent keeping you in combat, Improved Gouge.

Code:

#showtooltip Gouge

/castsequence Gouge, !Stealth

Doesn't work with me, i'm still in combat :s
 
Schoenemans said:
1v1 Gouge Vanish

Requires: Only 1 opponent keeping you in combat, Improved Gouge.

Code:

#showtooltip Gouge

/castsequence Gouge, !Stealth

Doesn't work with me, i'm still in combat :s



Imp Gouge lasts 5.5 seconds, you wait 5 seconds before restealthing.
 
I don't see the point in any of these macros. It would be much more efficient to just bind each of these abilities independently.
 
Visindyr said:
I don't see the point in any of these macros. It would be much more efficient to just bind each of these abilities independently.



The mouseover blind is something that is much easier done with a macro, most of the others are EZ-Moadez, but the Stun Bandage is also best used to utilize time for maximum healing.
 
Visindyr said:
What exactly is mouseover?



It's exactly what it sounds. You put your mouse over the target, hit the keybind and it sleeps whoever your mouse is hovering over.
 
iaccidentallytwink said:
Twink Vanish

Requires: Night Elf
Code:
#showtooltip Shadowmeld

/castsequence reset=120 [combat] !Shadowmeld, !Stealth

Cooldown: 2 Minutes

Description: Available for Night Elves only, this is the earliest form of Vanish you can encounter, available as low as level 1. You can use this to get off another opener on the enemy mid-combat.



Doesn't work.
 
iaccidentallytwink said:
Twink Vanish

Requires: Night Elf
Code:
#showtooltip Shadowmeld

/castsequence reset=120 [combat] !Shadowmeld, !Stealth

Cooldown: 2 Minutes

Description: Available for Night Elves only, this is the earliest form of Vanish you can encounter, available as low as level 1. You can use this to get off another opener on the enemy mid-combat.



Doesn't work.
 
Stun Bandage

Requires: [Heavy Runecloth Bandage]

Code:



#showtooltip Heavy Runecloth Bandage

/cast Gouge

/stopcasting

/use [target=player] Heavy Runecloth Bandage



Cooldown: 1 Minute

Description: In a 1v1 this is very useful, you can stop your opponent and instantly bandage for up to 1,000HP before you opponent even has a chance to react.





is this spamable.. meaning will runecloth bandage only go off once gouge does and then wouldn't it just cancel itself if your toon was moving?
 
i dont think it works like that i tried it but couldnt get it working a while ago. think it works like this .... u gouge then it automatically clicks ur banadage bind for u so u just have to click on urself. this reduces the time taken to click ur bind for bandage and click urself so ye i think it works like that. I was also hoping it worked like u think it does by gouging then auto healing but i dont think it does. any1 wanna verify?
 
Stealthbot said:
i dont think it works like that i tried it but couldnt get it working a while ago. think it works like this .... u gouge then it automatically clicks ur banadage bind for u so u just have to click on urself. this reduces the time taken to click ur bind for bandage and click urself so ye i think it works like that. I was also hoping it worked like u think it does by gouging then auto healing but i dont think it does. any1 wanna verify?



the [target=player] means it automatically heals u.
 
#showtooltip Sap

/console targetNearestDistance 1.000000

/targetenemy [noharm][dead]

/console targetNearestDistance 41.000000

/cast [harm,nodead] Sap



is the sap macro i use >.<
 
Touye said:
#showtooltip Sap

/console targetNearestDistance 1.000000

/targetenemy [noharm][dead]

/console targetNearestDistance 41.000000

/cast [harm,nodead] Sap



is the sap macro i use >.<

This no longer works as of a few patches ago, they nerfed being able to target stealthed rogues or druid and auto-sapping.
 
They did? :O Haven't played my 19 rogue for a long time, but i believed it worked for my 39 o_O



Ty for the info tho, and good job on the other macros ;)
 

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