Dodgedurface
Legend
Okay so I'm doin a rogue guide in here cuz I can't in guides spot (ik right?)
So yea.
Horde Races (Viable):
Orc:
Level 19 Stats:
101 AP
5.79% Crit
391 Health
Racials:
Hardiness: -15% duration of stuns
Bloodlust: Increases Attack Power by 78 for 15 seconds. (2 minute cooldown)
Axe Specialization: +5 expertise with axes (only worthwhile if you switch from ally w/ [ITEM]Gutterblade[/ITEM] and still then it is iffy)
Undead:
98 AP
5.93% Crit
381 Health
Racials:
Will of the Forsaken: removes fear, sleep, and charm effects. (2 minute cooldown)
Shadow Resistance: -2% chance to be hit by shadow spells.
Cannibalize: +7% hp/2 sec over 10 (35%). Decent in warsong if you have 10 seconds to stop moving. (2 minute cooldown)
Blood Elf:
100 AP
6.47% Crit
351 Health
Racials:
Arcane Torrent: 2 second AoE silence of 8 yards (think consecration) and restores 15 energy.
Magic Resistance: -2% chance to be hit by any harmful magic.
Arcane Affinity: +10 enchanting
Troll:
104 AP
6.47% Crit
381 Health
Racials:
Berserking: +20% Attack Speed for 10 seconds.
Beast Slaying: +5% Damage to beasts (druid FCs, Ghost Wolf, & Pets)
Throwing Weapon/Bow Specialization: +1% crit w/ thrown & bows
Voodoo Shuffle: -15% movement impairing effect time. (Trolls be flippin out, mon! )
Regeneration: +10% health regen, 10% regen during combat. (slow heal, but still helpful.)
Breakdown
Stats:
Troll
Racials (number):
Troll
Racials (effect):
Troll/Blood Elf/Orc tie (more or less)
Result:
Overall I would pick Troll on horde; for an offensive WSG and healer killer Arena only I'd pick blood elf; for a FC/healer ganker/burst DPS i'd pick orc. I don't DISLIKE Undead, their just only really any good against a lock and even then the difference is minute enough for Orc's AP/BE's Silence/Troll's increased Attack Speed to cancel that out and possibly overtake it. Make sense? Good!
Alliance Races (Viable):
Viable in this section means not dwarf. The frost resistance is good vs. a CC mage and that is it. The stoneform is good for bandaging when a SS from a hunter is on you, that is it. Lowest AP with barely more health and lowest crit. 'Nuff said. Now that that is settled!
Human:
101 AP
6.2% Crit
371 Health
Racials:
Perception: Increases stealth detection (1 level). Basically you will see rogues in 3/3 MoD as if in 2/3 MoD.
Every Man For Himself: Insignia of the Alliance - the trinket slot. Basically gives room for 12 stam (AGM) or 6 haste with BoA trinket.
Mace & Sword Specialization: +5 Sword/Mace Expertise
So yea.
Horde Races (Viable):
Orc:
Level 19 Stats:
101 AP
5.79% Crit
391 Health
Racials:
Hardiness: -15% duration of stuns
Bloodlust: Increases Attack Power by 78 for 15 seconds. (2 minute cooldown)
-Note: Since this no longer decreases healing taken it is very viable.
That's +25% AP. 25/8= average of +3.125% damage constantly.
PLUS IT'S BURST
That's +25% AP. 25/8= average of +3.125% damage constantly.
PLUS IT'S BURST
Axe Specialization: +5 expertise with axes (only worthwhile if you switch from ally w/ [ITEM]Gutterblade[/ITEM] and still then it is iffy)
Undead:
98 AP
5.93% Crit
381 Health
Racials:
Will of the Forsaken: removes fear, sleep, and charm effects. (2 minute cooldown)
-Note: Puts a 45 second timer on your insignia.
Shadow Resistance: -2% chance to be hit by shadow spells.
Cannibalize: +7% hp/2 sec over 10 (35%). Decent in warsong if you have 10 seconds to stop moving. (2 minute cooldown)
Blood Elf:
100 AP
6.47% Crit
351 Health
Racials:
Arcane Torrent: 2 second AoE silence of 8 yards (think consecration) and restores 15 energy.
-Note: Does not trigger GCD and is not only an interrupt which are both very nice.
Magic Resistance: -2% chance to be hit by any harmful magic.
Arcane Affinity: +10 enchanting
Note: There is a rumor of +1 stats to rings for low level enchanters coming out, otherwise it's useless. In fact, either way it is kind of pointless in comparison to +3% crit and a ridiculous insta-no-purge heal.
Troll:
104 AP
6.47% Crit
381 Health
Racials:
Berserking: +20% Attack Speed for 10 seconds.
Note: +20% Attack Speed = +20% damage. 20/12 = +1.66% damage consistently.
Beast Slaying: +5% Damage to beasts (druid FCs, Ghost Wolf, & Pets)
Throwing Weapon/Bow Specialization: +1% crit w/ thrown & bows
Voodoo Shuffle: -15% movement impairing effect time. (Trolls be flippin out, mon! )
Regeneration: +10% health regen, 10% regen during combat. (slow heal, but still helpful.)
Breakdown
Stats:
Troll
Racials (number):
Troll
Racials (effect):
Troll/Blood Elf/Orc tie (more or less)
Result:
Overall I would pick Troll on horde; for an offensive WSG and healer killer Arena only I'd pick blood elf; for a FC/healer ganker/burst DPS i'd pick orc. I don't DISLIKE Undead, their just only really any good against a lock and even then the difference is minute enough for Orc's AP/BE's Silence/Troll's increased Attack Speed to cancel that out and possibly overtake it. Make sense? Good!
Alliance Races (Viable):
Viable in this section means not dwarf. The frost resistance is good vs. a CC mage and that is it. The stoneform is good for bandaging when a SS from a hunter is on you, that is it. Lowest AP with barely more health and lowest crit. 'Nuff said. Now that that is settled!
Human:
101 AP
6.2% Crit
371 Health
Racials:
Perception: Increases stealth detection (1 level). Basically you will see rogues in 3/3 MoD as if in 2/3 MoD.
Every Man For Himself: Insignia of the Alliance - the trinket slot. Basically gives room for 12 stam (AGM) or 6 haste with BoA trinket.
Mace & Sword Specialization: +5 Sword/Mace Expertise