Well I mean being melee and all, having nothing to prevent slows causing a disruption of time on target, and having such specific and limited TonT, you shouldn't be worried about the extra 70hp in comparison to 3.03% Crit.
Must it really be spelled out?
Double post... If people always say a low increase of health is worthless, than why do human casters use double agm? Why not use one agm and an int boa trink for the extra sp? It's all opinionated I guess
Double post... If people always say a low increase of health is worthless, than why do human casters use double agm? Why not use one agm and an int boa trink for the extra sp? It's all opinionated I guess
can someone remind me why everyone has the right to post?