19 priest help :p

Discussion in 'Level 19 Twinking' started by Yndigo, Dec 19, 2009.

Share This Page

  1. Yndigo

    Yndigo Guest

    So yeah i'm making a priest, and since it's 2 years or so since i last made a priest i thought i'd see if i can get some help from you guys :)



    character planner . keyboardturn . chardev seven



    Basicly i specced for 1v1'/2v2, 0/2/8 was the specc i think would be most fitting for that





    so yeah, tell me what you think and correct any gear mistakes or somthing







    PS: the random enchants one are seposed to be eagle ;p
     
  2. Quara

    Quara OG

    Messages:
    491
    Likes Received:
    0
    Trophy Points:
    0
    If you're hoping to do arenas, first a few gear changes:



    -You need Spidersilk Drape. +4 Hit is ridiculously helpful.

    -Get +mp5 enchants on Inferno Robe. Personally I think 5mp5 is best for bracers as well, but Spell Power is fine too.

    -Your +Int weapon set up should not be Stam-based - it should be Int based! Get a Twisted Chanter's or that silly BoA staff.



    Now for the build...

    -Jewelcrafting? You'd be much better off with Engineering if you want things to tinker with in WSG. If you're going to be doing a lot of arenas, go Mining or Skinning (Mining is probably more 'sound.')

    -Undeads are probably the worst race now, so I'd highly suggest you go BE. They're amazing in 2s and a great help on O. WotF shares a CD (sort of) with Trinket now, remember.

    -Shadow doesn't work. Priests are not good burst/damage classes, there's no argument about it. Wanding is the (good) priest's predominant damage-dealer, and you'll be better off putting your points in ways that will help you (and others) Not Die. The difference between a 2.5 sec heal and a 3.0 sec heal is just incredible.



    Disc used to be a viable spec (RIP Improved Wanding...) but it's just bad too now. 0/10/0 is accepted to be the best.



    Think about how you're spending your talents. 10% more shadow spell damage? Sure, it's a bonus I guess, but what does that mean? Your Mind Blasts will hit a little harder? Having your DoT tick a little bit more is rarely very useful; the main purpose of the dot is to discourage bandaging - now, of course the damage is relevant and useful, but adding 10% is just...barely noticeable. As for the other talent, that's just completely useless. Get a Spidersilk Drape and don't worry about Hit. And what's 6% mana off of...what, 90? 5 mana per SW:p is just nothing.
     
  3. Kore nametooshort

    Kore nametooshort OG

    Messages:
    4,966
    Likes Received:
    0
    Trophy Points:
    0
    I agree entirely with what Quara said, although i cant really comment on spec since i havent looked at a priest tree in a while.
     
  4. Abrahms

    Abrahms OG

    Messages:
    86
    Likes Received:
    0
    Trophy Points:
    0
    Go Ally, Human for the free Medallion-like Racial which gives u two free slots for AGMS..



    Lucky Fishing Hat

    Think Bronze Necklace

    Talbar Mantle

    Spidersilk Drape (+50 Armor)

    Robe of the Moccasin (+100 Mana)

    Crystalline Cuffs (+15 Spell Power)

    Gold-Flecked Gloves (+16 Spell Power)

    Keller's Girdle

    Darkweave Breeches

    Spidersilk Boots (Minor Speed Increase)

    Lavishly Jeweled Ring

    Lorekeeper's Ring

    Medallion of the ALLIANCE

    Arena Grand Master



    Twister Chanter's Staff (+22 Intellect)

    Gravestone Scepter



    822 Health

    1910 Mana



    0/10/0



    Glyph of Renew

    Glyph of Fortitude



    Herbalism - extra heal

    First Aid -obv

    Fishing - obv

    Mining - hp bonus



    Play it Right, your unkillable.
     
  5. Ertai

    Ertai OG

    Messages:
    460
    Likes Received:
    2
    Trophy Points:
    0


    No it doesn't.
     
  6. Abrahms

    Abrahms OG

    Messages:
    86
    Likes Received:
    0
    Trophy Points:
    0


    Sorry, been a while since i played human, so i was misinformed, thankyou.
     
  7. OP
    Yndigo

    Yndigo Guest





    the shadow specc was my line of thought in the middle of the night ;p More dmg to help out offense, but i agree with its not a really good idea =P



    About being a undead is bascily just becouse i hate Belf castings =P



    Thank you for the response :)
     
  8. Quara

    Quara OG

    Messages:
    491
    Likes Received:
    0
    Trophy Points:
    0


    Trolls can't be too bad either, if you'd prefer to not be a glitterfairy. I've always loved UD, but the times they are a'changin' :(





    RotM is pretty bad. Inferno Robe with +7mp5 will accomplish a lot more. Or, if you're set on using RotM at least get +HP on it; your build has like 850 hp atm.



    As for Gold-Flecked, just remember there's [item]Jutebraid Gloves[/item] ;)
     
  9. Maelstromz

    Maelstromz OG

    Messages:
    119
    Likes Received:
    0
    Trophy Points:
    0




    RotM is pro.
     
  10. Abrahms

    Abrahms OG

    Messages:
    86
    Likes Received:
    0
    Trophy Points:
    0


    822 HP, 1900+ mana

    Let me explain something. Your a Priest. Mana is priority over Health. With mana and low health you can restore health. With mana you can heal, attack (use ur wand tho, proven that gravestone has higher dps then smite on most well geared priests) and offers much versatility. With health and low mana, you can do what? Cast a FEW healz? as soon as that mana is gone, it doesnt matter if u have 5000 health or 200 health. You cant do anything. You have cltoh armor. Its a game of how fast you can run, or how fast they can deplete your large quantity of health. Your not a sitting duck in the crosshairs of a hunter, rather, your a legless duck rolling thru the grass avoiding being shot. The duck can use his legs (mana) to avoid death and recuperate from the chase, or he can use his armored feathers (health) to take a few bullets and eventually die.



    This set rapes all in arenas.
     
  11. Quara

    Quara OG

    Messages:
    491
    Likes Received:
    0
    Trophy Points:
    0
    Obviously mana is very important, but the fact is you need a comfortable amount of health. Yes, you can heal yourself back up, but if you don't have a high enough peak health then you will very often find yourself at low health and thusly will be needing to run and heal yourself (aka not doing other things) more often. 822 health just doesn't cut it. From my experiences, in most serious arena environments (with exceptions based on the match up) you will need at LEAST 1000 hp to be optimal.



    In theory, yes you can say that 'Mana' can be considered as just more flexible 'Health', but you must realize that you won't always have the luxury of being able to peacefully heal yourself to full. If you want to survive in vs a good opponent you have to be able to withstand their burst.



    To use your example, 5000 hp is useless with no mana (which, by the way, isn't even true), 500000000 mana is worthless if you're dead.



    EDIT: On a related note, this is exactly why priests are not as good at duels nowadays; as the average health drops in the format (no cleft, no fishing boots, etc), the effectiveness of healing classes decreases. They have less of a window to actually pressure their opponents in between needing to recover.
     
  12. Abrahms

    Abrahms OG

    Messages:
    86
    Likes Received:
    0
    Trophy Points:
    0
    Good Arguement Bro. Just wanted to see how you responded. Now that you informed me about the human racial and insig share cooldown, there would be no reason for the insig besides achievement. Thus, you add two AGMS for an extra 240 HP, put it up to 1062.



    Personally I would be playing in an arena environment, not WSG, and usually 2v2 or duels. In my experiences for 2v2 arena, lately it seems the players havent been stacking AP as melee classes, and from what I have played had gear sets leaning more towards survival then pure damage, so I have been feeling more then comfortabe with my 822 health lol. Once I make a human (i have a dwarf, dumb decision but it was for a fun guild name) ill have the two AGMs with no need for insig. 1062 HP will make a lot of a more comfortable playstyle, but with the previous statement b/t +HP > +MANA, I still go with total mana over mana regen and mana over HP, dont know why, but Its just my playstyle. We all have our own so, what ever works.



    to the OP, this dude does know what hes talking about so I'd hit him up ingame or with some PMs if i were you so that you could have a realtime conversation.



    Good Luck, hope you find whats ever best for your playstyle.
     
  13. Quara

    Quara OG

    Messages:
    491
    Likes Received:
    0
    Trophy Points:
    0


    Indeed. I tend to be really aggressive in 1s and 2s, so I like a nice cushion while I'm pushin' (usually around 1050.) But yeah, every priest has their own style and it's a bad idea to do something that seems unnatural to you.



    The two AGMs is really nice, and it is a big advantage for Alliance. It's a lot harder to find the optimal way of increasing your HP as horde, though. As a fairly broad rule of thumb, you should have 800-1200 hp. Less is suicide, more will do nothing.
     
  14. Throwed

    Throwed OG

    Messages:
    172
    Likes Received:
    0
    Trophy Points:
    0
    lmao a huntr or warir wil kill u in 1 secind
     
  15. Canterbury

    Canterbury OG

    Messages:
    36
    Likes Received:
    0
    Trophy Points:
    0


    LMAO... No they wont if you know how to play
     
  16. Quara

    Quara OG

    Messages:
    491
    Likes Received:
    0
    Trophy Points:
    0


    A good AP warrior should always beat a priest if they have low health. It's just a game of attrition.
     
  17. Ertai

    Ertai OG

    Messages:
    460
    Likes Received:
    2
    Trophy Points:
    0


    800 HP is not enough against a good Warrior or Hunter, regardless of play.
     
  18. Maelstromz

    Maelstromz OG

    Messages:
    119
    Likes Received:
    0
    Trophy Points:
    0


    Because you'd know that from playing a priest oh so well?
     
  19. Throwed

    Throwed OG

    Messages:
    172
    Likes Received:
    0
    Trophy Points:
    0






    lmao caninting bury you dont know what youre talking about warirs and hunters white hits for 400
     
  20. Scadoosh

    Scadoosh OG

    Messages:
    122
    Likes Received:
    0
    Trophy Points:
    0


    Good hunters autoshot for 85-110.

    Good ap warriors autoattack for 100-130ish.

    Crits are double damage.

    Throwed, again, you're a moron.
     

Users Who Have Read This Thread (Total: 0)

Share This Page