Maoko
OG
19 Druid Guide
1.0 Prelude
So, why twink a druid? If you enjoy a more defensive playstyle - carrying the flag and healing with a little cc support, a druid is a great class to twink. If you have the gear to support it you can pick and choose your play style depending on what is needed in a game or what you feel like playing at the time. For someone as easily distracted as me, it’s great to have one character that can play more than one role.
So let’s break down your role as a druid in WSG a little more, shall we?
1.1 Flag Carrier
As a druid you are able to amass the largest hp pool (at least in bear form) that can be attained at level 19. The reason for this is that bear form increases your stamina by 25%, so you go from having pretty decent hp in caster to an impressive amount in bear. You also have the ability to remove snares through shifting in and out of bear form as you move, and the benefit of being able to remove or be immune to polymorph. Combine this with hibernate to help with hunter pets, entangling roots and nature’s grasp and you are a very annoying opponent for the other team to say the least.
1.2 Healer.
As a druid, the majority of your heals are hots or have a hot component. Hots (standing for heal over time) are great as a buffer against damage, and as a druid you will probably find yourself taking a more proactive approach to healing - throwing a hot in anticipation of damage rather than reacting to damage that has already been done. As a druid healer you will need to be aware of the classes around you - if there is a class that has the ability to purge and the player remembers to use it, you’re going to have a lot more trouble and will need to alter your strategy. Same goes for classes that can interrupt casts, especially since being locked out of your nature tree also removes your crowd-control abilities.
1.3 DPS.
I can’t say I have much experience with dps at the moment, however at 19 this is not your specialty. It is possible to do decent damage if geared for it (whether balance or feral) especially if you make use of the various buffs and debuffs in a game well. However, you will be sacrificing a large amount of survivability to do this.
2.0 Gear List
2.1 Healer.
Head
Green Tinted Goggles/Lucky Fishing Hat
Enchants: 100hp/150 mana/8 sta/manna/agi/spell damage. (Librams)
Neck
Thick Bronze Necklace/Sentinal or Scout’s Medallion
Shoulder
Talbar Mantle/Preened Ironfeather Shoulders
Enchant: Greater Inscription of the Gladiator (Preened Ironfeather Shoulders only)
Back
Caretaker’s Cape/Engineer’s Cloak/Feyscale Cloak
Enchants: 10 Shadow protection or 70 armour.
Chest:
Blackened Defias Armor/Robes of the Moccasin/Inferno Robe (Horde only)/Starsight Tunic/Tree Bark Jacket
Enchant: 100hp/150 mana/4 stats/6 stats (Inferno Robes only)
Wrist:
Bandit Bracers of the Eagle/Wrangler’s Wristbands of the Eagle/Crystalline Cuffs
Enchant: 15 spell power/9 sta/7 int
Weapon:
Staff of the Blessed Seer/Twisted Chanter’s Staff/Emberstone Staff/Lorekeeper’s Staff/Staff of Westfall/Staff of the Friar/Evocator's Blade and Furbolg Medicine Pouch or Eerie Stable Lantern
Enchant: 30 spell power/22 int/20 spirit
Hands:
Jutebraid Gloves (Horde Only)/Serpent Gloves/Scouting Gloves of the Eagle/Magefist Gloves
Enchant: 16 spell power.
Waist:
Girdle of the Blindwatcher.
Legs:
Darkweave Breeches/Scouting Trousers of the Eagle/Bandit Pants of the Eagle
Enchant: 35 spell power and 20 sta.
Feet:
Footpads of the Fang/Scouting Boots of the Eagle/Nat Pagle’s Extreme Anglin’ Boots
Enchant: Minor speed/7 sta/Boar’s Spped (Nat Pagle’s Only)/12 sta (Nat Pagle’s Only)
Fingers:
Seal of Wrynn (Alliance Only)/Seal of Sylvanis (Horde Only)/Lorekeeper’s Ring/Lavishly Jeweled Ring/Bronze Band of Force
Trinkets:
Arena Grand Master, Minor Recombobulator (Engineering Only)/Pvp trinket/Discerning Eye of the Beast
2.2 Flag Carrier
Head
Green Tinted Goggles/Lucky Fishing Hat
Enchants: 100hp/150 mana/8 sta/manna/agi/spell damage. (Librams)
Neck
Thick Bronze Necklace/Sentinal or Scout’s Medallion
Shoulder
Talbar Mantle/Preened Ironfeather Shoulders
Back
Engineer’s Cloak/Tranquillien Champion’s Cloak/Miner’s Cape
Enchants: Shadow protection or 70 armour.
Chest:
Blackened Defias Armor/Bloody Apron
Enchant: 100hp/150 mana/4 stats
Wrist:
Bandit Bracers of the Eagle/Wrangler’s Wristbands of the Eagle/Wrangler’s Wristbands of Stamina
Enchant: 9 sta
Weapon:
Face Smasher or Dawnblade (Horde Only) or Devout Aurastone Hammer and Furbolg Medicine Pouch/Rhahk’zor’s Hammer
Enchant: 22 int.
Hands:
Scouting Gloves of the Eagle
Enchant: 16 spell power/15 agi.
Waist:
Girdle of the Blindwatcher.
Legs:
Scouting Trousers of the Eagle/Bandit Pants of the Eagle
Enchant: 40 sta and 12 agility.
Feet:
Footpads of the Fang/Scouting Boots of the Eagle/Nat Pagle’s Extreme Anglin’ Boots/Grizzled Boots (Horde Only)
Enchant: Minor speed/7 sta/Boar’s Spped (Nat Pagle’s Only)/12 sta (Nat Pagle’s Only)
Fingers:
Seal of Wrynn (Alliance Only)/Seal of Sylvanis (Horde Only)/Blood Ring
Trinkets:
Arena Grand Master, Minor Recombobulator (Engineering Only)/Pvp trinket.
Note: When the flag carrier debuff goes up, any speed increases including boot enchants are negated. For this reason it’s a good idea to have a second pair of boots with a pure stamina enchant on them.
2.3 Balance
For a balance druid, please refer to the healer gear list and select gear that has spell power as a stat, and enchant with spell power. You can also substitute pieces with green 'of nature's wrath' or 'of healing' gear.
1.0 Prelude
So, why twink a druid? If you enjoy a more defensive playstyle - carrying the flag and healing with a little cc support, a druid is a great class to twink. If you have the gear to support it you can pick and choose your play style depending on what is needed in a game or what you feel like playing at the time. For someone as easily distracted as me, it’s great to have one character that can play more than one role.
So let’s break down your role as a druid in WSG a little more, shall we?
1.1 Flag Carrier
As a druid you are able to amass the largest hp pool (at least in bear form) that can be attained at level 19. The reason for this is that bear form increases your stamina by 25%, so you go from having pretty decent hp in caster to an impressive amount in bear. You also have the ability to remove snares through shifting in and out of bear form as you move, and the benefit of being able to remove or be immune to polymorph. Combine this with hibernate to help with hunter pets, entangling roots and nature’s grasp and you are a very annoying opponent for the other team to say the least.
1.2 Healer.
As a druid, the majority of your heals are hots or have a hot component. Hots (standing for heal over time) are great as a buffer against damage, and as a druid you will probably find yourself taking a more proactive approach to healing - throwing a hot in anticipation of damage rather than reacting to damage that has already been done. As a druid healer you will need to be aware of the classes around you - if there is a class that has the ability to purge and the player remembers to use it, you’re going to have a lot more trouble and will need to alter your strategy. Same goes for classes that can interrupt casts, especially since being locked out of your nature tree also removes your crowd-control abilities.
1.3 DPS.
I can’t say I have much experience with dps at the moment, however at 19 this is not your specialty. It is possible to do decent damage if geared for it (whether balance or feral) especially if you make use of the various buffs and debuffs in a game well. However, you will be sacrificing a large amount of survivability to do this.
2.0 Gear List
2.1 Healer.
Head
Green Tinted Goggles/Lucky Fishing Hat
Enchants: 100hp/150 mana/8 sta/manna/agi/spell damage. (Librams)
Neck
Thick Bronze Necklace/Sentinal or Scout’s Medallion
Shoulder
Talbar Mantle/Preened Ironfeather Shoulders
Enchant: Greater Inscription of the Gladiator (Preened Ironfeather Shoulders only)
Back
Caretaker’s Cape/Engineer’s Cloak/Feyscale Cloak
Enchants: 10 Shadow protection or 70 armour.
Chest:
Blackened Defias Armor/Robes of the Moccasin/Inferno Robe (Horde only)/Starsight Tunic/Tree Bark Jacket
Enchant: 100hp/150 mana/4 stats/6 stats (Inferno Robes only)
Wrist:
Bandit Bracers of the Eagle/Wrangler’s Wristbands of the Eagle/Crystalline Cuffs
Enchant: 15 spell power/9 sta/7 int
Weapon:
Staff of the Blessed Seer/Twisted Chanter’s Staff/Emberstone Staff/Lorekeeper’s Staff/Staff of Westfall/Staff of the Friar/Evocator's Blade and Furbolg Medicine Pouch or Eerie Stable Lantern
Enchant: 30 spell power/22 int/20 spirit
Hands:
Jutebraid Gloves (Horde Only)/Serpent Gloves/Scouting Gloves of the Eagle/Magefist Gloves
Enchant: 16 spell power.
Waist:
Girdle of the Blindwatcher.
Legs:
Darkweave Breeches/Scouting Trousers of the Eagle/Bandit Pants of the Eagle
Enchant: 35 spell power and 20 sta.
Feet:
Footpads of the Fang/Scouting Boots of the Eagle/Nat Pagle’s Extreme Anglin’ Boots
Enchant: Minor speed/7 sta/Boar’s Spped (Nat Pagle’s Only)/12 sta (Nat Pagle’s Only)
Fingers:
Seal of Wrynn (Alliance Only)/Seal of Sylvanis (Horde Only)/Lorekeeper’s Ring/Lavishly Jeweled Ring/Bronze Band of Force
Trinkets:
Arena Grand Master, Minor Recombobulator (Engineering Only)/Pvp trinket/Discerning Eye of the Beast
2.2 Flag Carrier
Head
Green Tinted Goggles/Lucky Fishing Hat
Enchants: 100hp/150 mana/8 sta/manna/agi/spell damage. (Librams)
Neck
Thick Bronze Necklace/Sentinal or Scout’s Medallion
Shoulder
Talbar Mantle/Preened Ironfeather Shoulders
Back
Engineer’s Cloak/Tranquillien Champion’s Cloak/Miner’s Cape
Enchants: Shadow protection or 70 armour.
Chest:
Blackened Defias Armor/Bloody Apron
Enchant: 100hp/150 mana/4 stats
Wrist:
Bandit Bracers of the Eagle/Wrangler’s Wristbands of the Eagle/Wrangler’s Wristbands of Stamina
Enchant: 9 sta
Weapon:
Face Smasher or Dawnblade (Horde Only) or Devout Aurastone Hammer and Furbolg Medicine Pouch/Rhahk’zor’s Hammer
Enchant: 22 int.
Hands:
Scouting Gloves of the Eagle
Enchant: 16 spell power/15 agi.
Waist:
Girdle of the Blindwatcher.
Legs:
Scouting Trousers of the Eagle/Bandit Pants of the Eagle
Enchant: 40 sta and 12 agility.
Feet:
Footpads of the Fang/Scouting Boots of the Eagle/Nat Pagle’s Extreme Anglin’ Boots/Grizzled Boots (Horde Only)
Enchant: Minor speed/7 sta/Boar’s Spped (Nat Pagle’s Only)/12 sta (Nat Pagle’s Only)
Fingers:
Seal of Wrynn (Alliance Only)/Seal of Sylvanis (Horde Only)/Blood Ring
Trinkets:
Arena Grand Master, Minor Recombobulator (Engineering Only)/Pvp trinket.
Note: When the flag carrier debuff goes up, any speed increases including boot enchants are negated. For this reason it’s a good idea to have a second pair of boots with a pure stamina enchant on them.
2.3 Balance
For a balance druid, please refer to the healer gear list and select gear that has spell power as a stat, and enchant with spell power. You can also substitute pieces with green 'of nature's wrath' or 'of healing' gear.