If a team executes AB's mobile defense team perfectly it can be very hard to overcome, but i doubt any team (especially pugmades) would be able to do that. Eots just seems 2 slow without rbg rules. In order for any team to take a base they would need 30-40% of their team on that base. So that leaves 7-6 ppl to defend both 2 towers and attempt to hold mid, lets say we play 3 healer max, 1 healer must be at the assault base, one at mid for sure as well, leaving one tower to not have a healer. Even if the one healer is floating then he can be cut off prior with a nova or other cc and then mid would just be neutral. So the most effective time to assault a base is while holding the flag at one base really, but then that just leaves the enemy team to better reinforce their defenses / offenses. I would estimate that in total from ur assault team landing at one tower it would take nearly 50 seconds to cap it, and thats if the defense is minimum and there is no response. Looking at this the meta for eots at f2p level would just be hold 2 bases and mid, sometimes u can try to feint a tower cap to try to get their defense to overextend. Once u have lead u hold flag every chance u get, making the enemy team overextend to try to force a cap or pick, then leaving mid or one of their bases ripe for the taking. Even if they get the flag, by the time they escort their fc or take rthe new base u would already have one of their bases and mid, if not both of their bases. In response they could reinforce their closest base but then u can easily react and take back ur base in time because of how long it takes to cap a baser