10haste > 16sp

For a resto druid. Does anyone want to call me on this?





According to Elistist Jerks the cata coeff for rejuv is 0.2 per tick

(assuming cloak of the sorcerer) I make 16sp a 1.0868 healing per second increase for rejuvenation. In contrast haste gives a 1.575 healing per second increase for rejuv.



The direct heal from Healing Touch is big enough already and with haste on gloves its cast time will be lowered to 2.3 seconds, worth the sacrifice imo.



Regrowth is crap, i wont consider it.



So the only spell that misses out is swiftmend, by a wholesome 12.8 healing.



This to me makes 10 haste > 16 spell power on gloves. Does anyone care to disagree? I can't find flaw with it.
 
for all hot and dot classes, especially at low levels, haste is considerably more valuable than spellpower pit 1 to 1 - intellect against haste though is another story



eking out as much haste as possible though seems pretty good for certain classes, resto druids, shadow priests, affliction warlocks, haste bumps up these classes abilities considerably, so going full haste may not be a bad idea
 
I see how you got +1.0868 hps for the spell power enchant, but I don't see how you got +1.575 hps for the haste enchant.



For the +16 sp enchant:



0.2 * 16 = 3.2 [total healing bonus of +16 sp per tick of rejuv]

3.2 / 3 = 1.0666 [total healing bonus expressed as hps]

4 haste = 1.892% at 19 from sorcerer cloak

1.0666 * 1.01892 = 1.0868 hps



+16sp = +1.0868 hps for rejuv, so I'm with you there.



Would you run me through the math of the haste enchant?
 
ok, well rejuv hits for 400 in total over 4 ticks. I simply took the difference between the h/s of rejuv with 10 haste and the h/s for rejuv with no enchant at all.



400/11.255- 400/11.777 = 1.58 h/s



And theres no haste satchel belt for leather wearers, makes me sad.
 
Scarcity said:
inorder for 10haste>16sp it would have to give you a 5th rej tick is that the case?



No it does not, however would you care to justify your reasoning? Im not challenging you, but i do tend to disagree.
 
Kore nametooshort said:
ok, well rejuv hits for 400 in total over 4 ticks. I simply took the difference between the h/s of rejuv with 10 haste and the h/s for rejuv with no enchant at all.



400/11.255- 400/11.777 = 1.58 h/s



Ah, thanks. With that equation, the threshold where 10 haste > 16 spell power happens when rejuvenation ticks for 275 or more.



Had this been a couple of months ago and people had to choose between mana and spell power, it might have been a tougher call. Now that 1 int = 1 spell power after the first 10 int, you'll need to stack a lot of haste, well beyond what's available for 19s, before spell power becomes worth it again.



Good work, Kore.
 
timme93 said:
I'll have to agree with that but now I'm wondering if 10haste>16sp also counts for Holy pally, could you help me out with that one please? :O



It's such minor difference for any class - for a paladin it pretty much comes down to preference. You want a 1.2-1.3 sec cast time on fol? Then go for it. You want 10-20 more healing on each cast? Then go for that. I prefer the haste myself :p
 
i doubt you should be using 10 haste as a holydin. Your primary heals are holy shock and WoG with FoL filling in the gaps. You want HS and WoG to hit as hard as possible so that you can use FoL as little as possible becuase it is expensive and it has a cast time. Haste has no effect on WoG or HS so you'll be wanting 16sp.
 
Kore nametooshort said:
i doubt you should be using 10 haste as a holydin. Your primary heals are holy shock and WoG with FoL filling in the gaps. You want HS and WoG to hit as hard as possible so that you can use FoL as little as possible becuase it is expensive and it has a cast time. Haste has no effect on WoG or HS so you'll be wanting 16sp.



Thing is - SP is next to useless on a paladin since it scales so terribad. Getting the faster heals are more viable imo due to it being good in most situations - especially if you run with friends or other healers.



Edit: You can get cloak - belt - 1 trinket - gloves haste as a paladin and still have decent stats elsewhere.
 
lindenkron said:
Thing is - SP is next to useless on a paladin since it scales so terribad. Getting the faster heals are more viable imo due to it being good in most situations - especially if you run with friends or other healers.



Edit: You can get cloak - belt - 1 trinket - gloves haste as a paladin and still have decent stats elsewhere.



True i changed alot of my gear from cloth to mail and lost a lot of intellect but only healed about 30 less and had about 800more armor so maybe ill get 2 gloves 1 with haste 1 with sp thanks for the help ;)
 
would haste on gloves be better for a holy priest??
 
does haste still lower gcd?
 
Dutchman said:
would haste on gloves be better for a holy priest??



I've been wondering this myself. I've got the 5/5/5 stam/int/haste belt and herbalism for the 2 min cd +haste spell so I've been wondering about using 10 haste to gloves instead of 16 spell power. I think it would be way better for renew than anything else. Flash of light is fast enough, and while heal uses literally no mana the haste is definitely nice because it will probably bring that spell down to about 2.7 sec from 3 sec, something like that.



Anyway I would bet haste to gloves would be better for a holy priest but I haven't confirmed yet.
 
Damn Im good. I know how to use the search button instead of creating a new thread about this. I wanted to know the same thing. I run a disc priest and think I am going to go with haste now.
 
IMO 10 haste is best for any healing class with cast times. Believe it or not, the haste you stack could be the crucial difference between that 1.3sec FOL actually landing on the guy taking 2-3 explosive shots in time, rather than slightly missing it on a 1.4 or 1.5 sec cast. In an environment which so much burst, even a full holy power WoG does not cut it in some situations, and very often you'll need to skip straight to the FoL in pugs to keep your teammates up.
 

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