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  1. Most OP Class 3.1

    I rounded down a little bit during some of the numbers - either way are numbers are pretty close :p Why would the crit multiplier be 1.8? It's 100% extra damage for melee/ranged (not factoring in talents) and 50% extra for spells (thus 1.5 multiplier). -X
  2. Most OP Class 3.1

    It suddenly occured to me that I wasn't taking into account Crusade (extra 6% damage) or the improved ret aura (extra 3% damage). Also Vengence deserves a mention as a full stack is an extra 9% damage: 770 * 1.09 = 839 (Crusade + Ret Aura) 770 * 1.18 = 908.6 (Crusade + Ret Aura +...
  3. Most OP Class 3.1

    Posted this on Pwndepot as well, but I think it explains how OP Exorcism is now: Think that about covers it! Powerfully OP because it's a 30 yd spell as well... -X
  4. Curious about Destruction (Warlock)

    I tried it out pre-3.1 with out much success... however this will have changed for a couple of reasons: a ) Backlash is now available and adds in instant shadowbolts and more crit. b ) Succubus has been buffed up a bit in the health department c ) Glyph of Succubus has a cool effect...
  5. So I got IP banned at pwndepot...

    Hey look, generalisation! :p Welcome! -X
  6. Most OP Class 3.1

    Warlocks don't seem so bad these days. Yes they still get the healing from Siphon Life, but the added damage isn't there and personally I find I'm living longer. Now demo locks... they are bastards to kill! -X P.S. Nerf Ret Palas
  7. 39 twink warrior questions... for Powergrove

    I'm not Powerglove but 5 hit rating, 3 stamina, 0.5% crit > 14 attack power. Ironheel Boots for Alliance, Worn Running Boots for Horde I reckon. -X
  8. @ 39 druids (iso help)

    They aren't unique so you can have two if you wish. I use WSG Staff with 30 intellect for opening (good stam/int combo) then switch to my Ironshod with 35 Agi when that mana has run out which boosts my damage up. If I need to heal quite badly, I'll switch in my SoJ with 40 spell power to...
  9. @ 39 druids (iso help)

    I'm not sure why someone is recommending higher dps weapons to you - unless you have a weapon that has dps over 55 I believe, you get 0 feral attack power off it and weapon damage range has ZERO effect on your kitty's damage. The stats on the weapon is a different matter though - get...
  10. Which class guide would you like to see next?

    Well I have the chestpiece... but sucks to lose that much armour and stamina when you can just WotF the bloody effect (*grumble* WotF *grumble*). What's the proc rate like on the ring because I've been told as your level gets higher the proc rate diminishes? Also yay for farming SM >.< -X
  11. Which class guide would you like to see next?

    Throw in some strategies for surviving rogues - i.e. how the hell I get you off my paladin *cough* :p -X
  12. 39 twink video compilation

    Trying to find where I saved the file on my computer, but Doingkermit - 39 hunter was pretty entertaining to watch and was against known players. -X
  13. What is the Hit cap for rogues?

    http://www.wowwiki.com/Hit_rating "For example, once you reach or surpass the hit cap, you will never miss an attack against a raid boss unless you are under the effect of some debuff that reduces your hit chance." http://www.wowwiki.com/Spell_hit "With patch 3.0.2, spell hit is capped...
  14. What is the Hit cap for rogues?

    Incorrect - you can hit cap MELEE special attacks with only 5% hit (apart from some talents / defence rating or if you're fighting Night Elves). SPELLS always have a 1% chance to be missed and thus it is useless to stack hit higher than 4% in most cases for casters.
  15. What is the Hit cap for rogues?

    What's new in the next patch? -X
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